White is one of the six colors of cards in the world of Battle Spirits, premiered in BS01. It is represented by the diamond symbol. White has been frequently used as the color used by rivals in Battle Spirits anime and manga.
Its symbol or gem in English was inspired by the element diamond, which is also White in color. It has the most complex shape among all symbols, which is an octagon.
The main strategy in White is to build up a powerful defence. White is, by and large, defensive in nature. A commonly seen ability of White Spirits is gaining extra BP when blocking, such as Sphereroid. Some White Spirits, like The Gigantic Thor, can even block more than once each turn. Other than Spirits, White also have a lot of defensive Magic like Pure Elixir, which can refresh all Spirits the user controls and thus enabling them to block again. White's strong defence is not limited to blocking, since it also has many other ways to defend the player. For example, the White Magic Blizzard Wall can stop all attacks, even when the user has nothing to block.
Similarly to the above mentioned Pure Elixir, White has other cards designed specifically for refreshing own Spirits. Besides refreshing, White also has effects that return opposing cards to hand or deck. Cards can also gain protection themselves, such as with the keyword Armor, so that they won't be as easily removed by the opponent.
In terms of offence, besides bouncing opposing cards, White also goes for the route of unblockable attacks. This is usually the case as White is avoided to be given too many removals, in order to balance the color. Therefore, if allowed, players often mix cards of other colors into White to increase the offence.
Themes and Flavour
White is mainly themed around ice and machinery. It also has a sub-theme of chivalry and the moon. On one hand, White cards are frequently seen to be associated with snow and ice (e.g. IceDroid, Glacial Breath, The Timeless Ice Field), and have families such as Ice Princess. On the other hand, White cards also include a lot of machinery-based cards, like The Artifact Plant and the family Armed Machine. In general, White is related to whatever that can be deemed to be "cold", "proud" and/or "dominant". This seems to fit White's defensive and protective nature pretty well.
White also is opposed to Red, since many White cards are used to specifically deal with red, such as The Diamond Moon. This may be due to the fact that red's tendency of aggression directly flies in the face of white's desire for orderliness. However, this feature has almost completely subsided as the game evolves.
- Extra BP when blocking
- Refreshing cards
- Reducing incoming damage
- Protection effects
- Low amount of core boost
- Being the defensive color, White tends to produce the best defence cards, to the point where almost all decks turn to them when they need defence.
- For example, Blizzard Wall was released since the very first set, and even nowadays the demand is so high that the official has to reprint this card over and over again.