[LV1][LV2] (When Attacks) Reveal the top card of your Deck. If that card is a "Terra Dragon" spirit card, move it to your hand. If not, return it to the top of your Deck.
[LV2] (When Attacks) This Spirit gets +1000BP for each "Terra Dragon" spirit you control until end of turn.
[LV1][LV2] (When Attacks) Draw one card from your deck. [Rush(Condition: Green Symbol)] While you have a green symbol, the effect below activates in sequence: : When this is the first attack of the turn, refresh this Spirit.
[LV2] (When Attacks) For each of your "Terra Dragon" family Spirits, this Spirit gets +2000 BP.
[LV1][LV2] (Quando Attacca) Rivela la prima carta del tuo Mazzo. Se quella carta è una carta spirit "Drago Terrestre", spostala nella tua mano. Altrimenti, rimettila in cima al tuo Mazzo.
[LV2] (Quando Attacca) Questo spirit prende +1000PB fino alla fine del turno per ogni spirit "Drago Terrestre" che controlli.
I heard him roar for help. Five minutes later, I saw him engulfed by the Empty Sky -from the 10th paragraph in chapter Red of "Record of the Strange World" by Wanderer Lolo"-
I have been appointed to search for the legendary Savior. However, it doesn't mean that everyone is going to help me out. There are beings that are satisfied with the world splitting into different parts. The Terra Dragons, for example.