[LV1][LV2] (During the Battle Phase) All attacking and blocking spirits you control get +1000BP for each exhausted spirit you control.
[LV2] (Your End Phase) Refresh all exhausted spirits you control.
[LV1][LV2] (Every Attack Step) All your spirits get +1000 BP for each exhausted spirit you control when comparing BP.
[LV2] (Your End Phase) Refresh all exhausted spirits you control. When there is (Soul Core) on this nexus, also add one core from the void each to all your spirits which were refreshed.
The Hermit Wise Tree which has been there since the initial stage of the woods. It told us a secret of the World Tree. I wonder if it survived the mass destruction by the Duke. -from the Places of Interest 8/1000 or "Record of the Strange World" by Wanderer Lolo"-