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This page has listed all of the official rulings Q&A from the offical page, translated in English. 
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This page has listed all of the official rulings Q&A from the offical page, translated into English.
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==Preparation==
 
==Preparation==
Q1. Is there a limit to the number of cards in a deck?<br />
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Q1. What is the limit of cards in a deck?<br>
A1. As long as you have 40 or more cards in your deck, there is no limit.
+
A1. A deck must have at least 40 cards. There is no upper limit.
   
Q2. What is "Void"?<br>
+
Q2. What is the void?<br>
A2. Void is the location for unused core that is not yours. During Core Step, or effects of Spirit/Ultimates/Braves/Magics/Nexuses that specifies to move core from the "Void", you can move core from here to the target location.
+
A2. The spot where you place the core you've prepared. On the core step and when card effects specify the void, this is where the void comes from or goes.
   
Q3. How to decide the player to go first?<br>
+
Q3. How is turn order decided?<br>
A3. The winner of rocks-papers-scissors gets to decide whether him/herself will go first. It is optional for draw the 4 cards for starting before or after deciding the turn order.
+
A3. Decide who goes first with a match of rock-paper-scissors. You can look at your hand and then choose the order.
  +
  +
Q4. If I didn't like my first hand, can I redraw?<br>
  +
A4. You cannot redraw cards for your hand. Start the game with the first four cards you draw.
   
Q4. If I don't like the 4 cards if drawn to start the game, can I re-draw?<br>
 
A5. There is no re-drawing in this game. You must start with the 4 your've drawn.
 
 
==Start Step==
 
==Start Step==
Q1. When there are no cards in my deck at "Start Step", do I lose the game?<br>
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Q1. When you have no cards in your deck on the start step, do you lose on that turn?<br>
A1. Yes, you will lose the game when there are no cards in your deck at your "Start Step".
+
A1. Yes, you lose at the moment of that turn's start step.
  +
 
==Core Step==
 
==Core Step==
Q1. Where should I take the core from?<br>
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Q1. Where do I take core from?<br>
A1. You move 1 core from the "Void" to you reserve.
+
A1. Place one core from the void to your reserve.
==Draw Step==
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Q1. Is there a limit to the number of cards in your hand?<br>
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Q2. Is there an upper limit to the hand?<br>
A1. No, there isn't a limit.
+
A2. No, the hand can have any number of cards.
  +
  +
Q3. If there are no cards in my deck and I can't draw, what happens?<br>
  +
A3. If there are no cards in your deck to draw, continue the turn without drawing. If there are no cards in your deck during your start step, you lose the game.
   
Q2. When there are no cards in my deck, what happens if I cannot draw?<br>
 
A2. You proceed to "Refresh Step" without drawing. However, when you are in "Start Step" with no cards in your deck, you lose the game.
 
 
==Refresh Step==
 
==Refresh Step==
Q1. What happens in this step?<br>
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Q1. What happens during this step?<br>
A1. 2 things happen in this step, including: Refresh all exhausted Spirits/Braves/Nexuses/Ultimate, and; move all cores from your "Trash" to your "Reserve".
+
A1. Exhausted spirits go into refreshed position, and all the core in your trash is sent to the reserve.
   
Q2. What is "Trash"?<br>
+
Q2. What is the trash?<br>
A2. "Trash" is the location to store used cards and cores during the game. The following will be placed in the trash:<br>
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A2. The place where used cards and core are placed. The trash includes the following:
1. Spirits, Braves, Ultimates and Nexuses that are destroyed or depleted<br>
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*Cards destroyed/depleted by result of battle or card effects
2. Used Magic cards<br>
+
*Used magic
3. Cards that are discarded by effects<br>
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*Cards discarded from the deck, hand, or burst zone
4. Used core for summoning Spirits, Braves, Ultimates, deploying Nexuses or using Magics<br>
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*Core used for summoning, deploying, or casting
5. Effects of cards that targets to move core to "Trash"<br>
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*Core specifically sent to the trash due to effects
   
Q3. Are the cards and cores in the trash cannot be used in the game again?<br>
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Q3. Can cards and core sent to the trash no longer be used in-game?<br>
A3. No, the cores will be returned to your reserve during "Refresh Step" to be re-used. Effects can also re-use cores and cards in your trash.
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A3. Core sent to the trash return to your reserve on the refresh step and can be reused, but cards sent to the trash cannot be used again. However, there are cases in which they can be recovered by effects.
   
Q4. Can I keep a Spirit remain exhausted?<br>
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Q4. Can exhausted spirits be left in exhausted position?<br>
A4. No, unless stated by effects that it cannot refresh, all Spirits/Braves/Ultimates/Nexuses must be refreshed during "Your Refresh Step".
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A4. No, unless card effects prevent them from doing so, exhausted spirits must be refreshed on the refresh step.
  +
  +
Q5. Can core in the trash be left in the trash?<br>
  +
A5. No, unless card effects prevent them from doing so, core in the trash must be returned to the reserve on the refresh step.
   
Q5. Can I keep cores in the trash?<br>
 
A5. No, unless stated by effects that it cannot refresh, all cores must be returned to your Reserve during "Your Refresh Step".
 
 
==Main Step==
 
==Main Step==
===Moving Cores===
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===Other===
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Q1. When using a card, if there is not enough core on field, what happens?<br>
  +
A1. When you declare you are using a card, you must use the core you can, even if it means depleting all your spirits. If there is not enough core any which way, the card returns to your hand and the field returns to the state it was in before attempting to use the card.
  +
  +
Q2. When the core on a spirit becomes 0 during your main step and is destroyed, does that spirit go to Level 0?<br>
  +
A2. Yes, when the core on your spirit becomes 0 it goes to Level 0 and is destroyed.
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  +
===Moving Core===
  +
Q1. Can core already on spirits be moved to other spirits?<br>
  +
A1. Yes, you are free to move core to and between cards on field during the main step.
  +
  +
Q2. Where is core removed from cards on field sent?<br>
  +
A2. Core removed from cards is all sent to your reserve.
  +
  +
Q3. Can core already on spirits be moved to the reserve?<br>
  +
A3. Yes, it can be moved.
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===Summoning Spirits===
 
===Summoning Spirits===
  +
Q1. Can new spirits be summoned using core already on spirits?<br>
  +
A1. Yes, core on spirits can be used in the same way as core in the reserve.
  +
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Q2. A new spirit was summoned using core from another spirit. When that other spirit's core becomes 0, what happens to it?<br>
  +
A2. When the core on your spirit becomes 0 it goes to Level 0 and is destroyed.
  +
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Q3. When the LV1 cost for a spirit is 2, must two cores be put on it?<br>
  +
A3. Yes, two cores must be put on it. If its cores are at 1 or less, it goes to Level 0 and is destroyed.
  +
  +
Q4. Can spirits summoned on the main step attack on the attack step of that turn?<br>
  +
A4. Yes, they can.
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Q5. When do "when summoned" effects activate?<br>
  +
A5. A summon occurs when a spirit card has enough core put on it to meet its LV1 cost. The summon effect happens right after the summon occurs.
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Q6. When summoning a spirit, can it be summoned at Level 3 right off?<br>
  +
A6. Yes, any number of core can be put on a spirit when summoning.
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Q7. When summoning a spirit, can it be summoned with direct braving a spirit-form brave onto it? <br>
  +
A7. No, a spirit cannot be summoned and direct brave.
  +
 
===Deploying Nexuses===
 
===Deploying Nexuses===
  +
Q1. Can core not be put on nexuses?<br>
  +
A1. Yes, normally nexuses have a Level 1 cost of 0, so there is no need to put core on them. However, if their level cost is 1 or more, core must be put on them equal to or greater than their Level 1 cost, otherwise they will go to Level 0 and be destroyed.
  +
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Q2. Can any number of nexuses be deployed on your field?<br>
  +
A2. Yes, there is no limit to the number of nexuses that can be on field.
  +
  +
Q3. When multiple nexuses are deployed on the field, do their effects activate at the same time?<br>
  +
A3. Nexus effects can all be used at the same time. If the same nexus is deployed, its effect is duplicated.
  +
 
===Summoning Braves===
 
===Summoning Braves===
===Magic Cards===
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Q1. When a brave is summoned in spirit form, can it attack on the attack step of that turn?<br>
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A1. Yes, if it is a symbol brave, it can decrease the opponent's life by attacking.
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Q2. When a brave is summoned in spirit form, can more core be put on it than necessary for its Level 1 cost?<br>
  +
A2. Yes, any number of core can be put on it.
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Q3. When a brave is summoned in spirit form, does its "when summoned" effect activate?<br>
  +
A3. Yes, it activates.
  +
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Q4. When a brave is summoned and direct braved to a spirit, does its "when summoned" effect activate?<br>
  +
A4. Yes, it activates.
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Q5. When a brave is summoned in spirit form, is its "when summoned" effect negated by [[Armor]]?<br>
  +
Q5. No, the effect is not negated. The brave is treated as a spirit, but its "when summoned" effect is a brave effect.
  +
  +
Q6. When a brave is summoned and direct braved to a spirit, is its "when summoned" effect negated by [[Armor]]?<br>
  +
Q6. No, the effect is not negated. The brave is treated as a brave spirit, but its "when summoned" effect is a brave effect.
  +
  +
Q7. When a brave is summoned in spirit form, can it be targeted as a spirit by an effect activated by its "when summoned" effect?<br>
  +
A7. Yes, as it is summoned in spirit form, its "when summoned" effect will activate and it will take the effect.
  +
  +
Q8. When a brave is summoned on the attack step, can it be direct braved to a spirit?<br>
  +
A8. Yes, it can be.
  +
  +
Q9. When a brave is summoned and direct braved to a spirit, can core be put onto that brave?<br>
  +
A9. Yes, core can be placed from the field and reserve. However, this counts as putting core on when summoning. In the case of braving a spirit-form brave, extra core cannot be added on.
  +
  +
Q10. When a brave is summoned in spirit form, do "when a spirit is summoned" effects activate?<br>
  +
A10. No, even when summoning in spirit form it is still treated as summoning a brave. Therefore, "when a brave is summoned" effects may activate, but not "when a spirit is summoned" effects.
  +
  +
Q11. When a blue brave without a symbol is summoned in spirit form, does [[Heavy Armor]] block its summon effect?<br>
  +
A11. Yes, it is blocked.
  +
  +
Q12. When a blue brave without a symbol is direct braved to a red spirit, does [[Heavy Armor]] block its summon effect?<br>
  +
A12. Yes, it is blocked.
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===Magic===
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Q1. Magic cards have main and flash effects. Which effect can be used? Can both be used?<br>
  +
A1. On the main step, you can choose to use either the main effect or the flash effect.
  +
  +
Q2. Can you use magic on your opponent's main step?<br>
  +
A2. You cannot use magic during your opponent's main step. However, you can use the effects of your burst during the opponent's main step if the condition is met.
  +
 
===Leveling Up===
 
===Leveling Up===
===Brave Fuse===
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Q1. A spirit card has levels from 1 to 3, but how do they level up?<br>
  +
A1. Level is decided by the number of cores on a spirit. In the case of [[Metalburn]], it needs one core to be at LV1, a minimum of 3 core for LV2, and at least 8 core to be at LV3.
  +
  +
Q2. Can a spirit have core on it exceeding the amount needed for it to be at a certain level?<br>
  +
A2. Yes, there is no limit to how much core can be on a spirit.
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  +
===Braving/Exchanging/Detaching===
  +
Q1. What is braving?<br>
  +
A1. Braving is placing a brave card on top of a spirit that meets its brave condition.
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Q2. Is a braved spirit treated as two spirits?<br>
  +
A2. No, a braved spirit is treated as a single Brave Spirit. The brave spirit's cost, BP, symbols, effects, and colors are a combination of the brave and spirit. However, the brave's reduction symbols, family, and card name are not added to the brave spirit.
  +
  +
Q3. Can [[The CannonDragon Bal-Gunner]] with a brave condition of cost 4 or more brave to the cost 6 [[The SunDragon Sieg-Apollodragon]]?<br>
  +
A3. Yes, they can brave.
  +
  +
Q4. Can [[The SunDragon Sieg-Apollodragon]], already braved with [[The CannonDragon Bal-Gunner]], additionally brave with [[The FangEmperor Cerbelord]]?<br>
  +
A4. No, it cannot. Each spirit can only brave with one brave.
  +
  +
Q5. Can braves brave with other braves?<br>
  +
A5. No, they cannot.
  +
  +
Q6. If an exhausted spirit is braved with a refreshed brave, is the brave spirit exhausted?<br>
  +
A6. Yes, it will be exhausted. When either the spirit or brave is exhausted before braving, they will be exhausted as a brave spirit.
  +
  +
Q7. What is switching?<br>
  +
A7. Detaching a brave from a brave spirit and putting it on a non-braved spirit, as well as exchanging the braves between two brave spirits counts as switching.
  +
  +
Q8. When switching, can the brave condition be ignored?<br>
  +
A8. No, both spirits to be braved must meet the brave condition or they cannot switch.
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  +
Q9. Does putting the brave into spirit condition and braving it to a different spirit count as switching?<br>
  +
A9. No, the brave does not go into spirit form when switching. At this time, there is no moving of core, However, when braving or detaching cannot be done, switching cannot be done either.
  +
  +
Q10. What is detaching?<br>
  +
A10. When a brave spirit goes from the spirit and brave being together to being separated, each with enough core to suffice their Level 1 cost and treated as spirits. When detaching, core can be moved to the spirit or brave from the field or reserve.
  +
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Q11. When detaching an exhausted brave spirit, do both the spirit and brave stay exhausted?<br>
  +
A11. Yes, they stay in the same position they were in before detaching.
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Q12. When the brave condition is not met after braving, is the brave spirit forcefully separated?<br>
  +
A12. No, they stay braved. If the brave condition is not fulfilled after the spirit has been braved, it can remain braved.
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Q13. When a cost 3 spirit is braved with a cost 4 brave to become a cost 7 brave spirit, can it switch braves with another brave spirit whose brave has a condition of cost 4 or more?<br>
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A13. No, if the spirit itself is not cost 5 or more, they cannot switch. The brave condition refers to the spirit before braving.
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Q14. When a spirit-form brave is braved with a spirit, must all the core from both be placed on the brave spirit?<br>
  +
A14. Yes, they must all be placed on the brave spirit at first. After that, the core can be sent to other spirits or the reserve.
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Q15. When there is [[The Doom Coffin]] on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted?<br>
  +
A15. Yes, it will be exhausted.
  +
  +
Q16. Can you brave your own brave with an opponent's spirit?<br>
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A16. No, you cannot.
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Q17. When a refreshed spirit is braved with an exhausted brave, is the brave spirit exhausted?<br>
  +
A17. Yes, it will be exhausted. When either the spirit or brave is exhausted before braving, they will be exhausted as a brave spirit.
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Q18. Can a spirit-condition brave be switched out with the brave of an brave spirit?<br>
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A18. No, it cannot be.
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Q19. When only the brave of a brave spirit is destroyed, what happens to the brave and its [When Braved] effects?<br>
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A19. When only the brave of a brave spirit is destroyed, the brave is immediately sent to the trash. The [When Braved] effects are all nullified.
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  +
Q20. Can a destroyed spirit brave?<br>
  +
A20. No, destroyed spirits cannot brave.
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===Reduction Symbols===
 
===Reduction Symbols===
===Others===
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Q1. What is a reduction symbol?<br>
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A1. The gem marks to the right side of the number (cost) on the upper-left corner of the card are reduction symbols. By using these, summon/deploy/cast costs can reduced by the number of symbols.
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  +
Q2. How do you use reduction symbols to reduce cost?<br>
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A2. First, check the colors of symbols on your field. For each symbol on field that corresponds to a reduction gem of the same color, the cost of the card is reduced by one. For example, a Cost 3 with 2 Red reduction will cost 1 core when you have three red spirits on field.
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Q3. When summoning a Cost 6 spirit with 2 Red reduction and there is only one red spirit on your field, can reduction symbols be used? Can they only be used when there are two red spirits on your field?<br>
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A3. Cost reduction can happen even when there is only one card. When the reduction is 2 Red, the cost is reduced by 1 for each red symbol on your field for a maximum of 2 reduction. When summoning a Cost 6 spirit with 2 Red reduction, it will cost 5 core when there is one red spirit on field, and 4 core when there are two or more red spirits on field.
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Q4. When there are only two red spirits on your field and you summon a Cost 6 spirit with 2 Red reduction, but must use the core on the two spirits to complete the summon, do those spirits' reduction symbols still count?<br>
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A4. The cost calculation happens at the same time as core is paid, so the reduction symbols are counted. Afterwards, when all the cost is paid, the spirits that go to 0 core are destroyed. In the case of the Cost 6 spirit with 2 Red reduction, even if you no longer have any red spirits on your field, the reduction symbols of two red cards have already been counted and the cost will be 4.
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Q5. When there are two red spirits on your field and you summon a Cost 6 spirit with 2 Red reduction, can the reduction symbols be ignored and the entire 6 cost be paid?<br>
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A5. When the cost can be reduced, it must be reduced. In this case, the cost would be 4.
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Q6. Does a double symbol spirit reduce the cost by 2 all by itself?<br>
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A6. Yes, it counts for 2 reduction.
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Q7. When there is a spirit that is simultaneously red and white, does it count for one red reduction and one white reduction?<br>
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A7. No, if it only has one symbol, the symbol can only count for one reduction gem of either color.
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Q8. Does a spirit-form brave without a symbol count for reduction?<br>
  +
A8. No, it does not. Reduction symbols are filled by symbols, not total number of cards on field.
  +
 
==Attack Step==
 
==Attack Step==
  +
===Other===
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Q1. Can no attacks be made on the attack step even when there are spirits on your field?<br>
  +
A1. Yes, in that case, the attack step ends. However, if there is an effect that occurs at the beginning of the attack step, the step cannot be ended without activating it.
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Q2. Can core be placed to spirits during the attack step?<br>
  +
A2. No, normally core can only be moved to spirits during the main step.
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Q3. If a spirit has its BP increased for the turn by a magic effect and goes from exhausted to refreshed position, does the BP bonus stay?<br>
  +
A3. Yes, effects that specify "during this turn" remain active until the end step. Therefore, the spirit will keep the BP bonus even when refreshed.
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Q4. When magic effects that increase BP for the duration of the turn are used twice on one spirit, do the BPs add up?<br>
  +
A4. Yes, the BP adds up.
  +
 
===Attacking===
 
===Attacking===
===Battling===
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Q1. When there are three spirits on your field, can all three attack at once?<br>
  +
A1. Attacks must take place and be resolved one at a time.
  +
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Q2. Is a spirit exhausted after it declares an attack or after the battle ends?<br>
  +
A2. The spirit is exhausted after the attack or block declaration.
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Q3. When an attacking spirit with a "when attacks" effect is blocked by an opposing spirit, does the effect activate before comparing BP with the spirit?<br>
  +
A3. Right after the attacking spirit is exhausted, its "when attacks" effect activates.
  +
  +
Q4. Which activates first: your spirit's "when attacks" effect, or the opponent's "when blocks" effects?<br>
  +
A4. First the attacking spirit is exhausted and its "when attacks" effect activates. The block declaration happens after the "when attacks" effect.
  +
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Q5. When your spirit and the opponent's spirit have the same BP, what happens?<br>
  +
A5. Both your spirit and the opponent's spirit will be destroyed.
  +
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Q6. When the attacking and blocking spirits have equal BP and are both destroyed, which of their "when destroyed" effects activate first?<br>
  +
A6. When two effects activate simultaneously, the turn player decides the order in which they occur.
  +
  +
Q7. When an opponent's blocking spirit is destroyed in flash timing before the battle ends, is the opponent's life reduced?<br>
  +
A7. No, as soon as the block is declared, the player has blocked any damage towards themselves. Even if the opponent's spirit is destroyed halfway, their life cannot be reduced.
  +
  +
Q8. How long do "when attacks" effects last?<br>
  +
A8. The effects remain active until the end of battle.
  +
  +
Q9. When an attacking spirit is destroyed in the flash timing before block declaration, if the opponent does not block, is their life reduced?<br>
  +
A9. No, the opponent's life cannot be reduced.
  +
  +
Q10. When a exhausted spirit is refreshed during the attack step, can it attack again?<br>
  +
A10. Yes, it can attack.
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Q11. When a double symbol spirit attacks and is not blocked, does it take two lives?<br>
  +
A11. Yes, it does.
  +
  +
Q12. When a spirit-form brave without a symbol attacks and is not blocked, can it reduce the life?<br>
  +
A12. No, an attack from a spirit without a symbol cannot reduce the life.
  +
  +
Q13. When attacking, is there an order to the effects that activate when exhausted or when attacking?<br>
  +
A13. No, there is no set order. Effects that activate when a spirit is exhausted and when a spirit attacks activate at the same time.
  +
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===Battles===
  +
Q1. When does a battle begin?<br>
  +
A1. A battle beings as soon as the attacking player makes an attack.
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Q2. When does a battle end?<br>
  +
A1. A battle ends when an attack is made and the opponent does not block, or otherwise, it ends after a block is declared, the spirits compare BP, the showdown step occurs, and a spirit is destroyed.
  +
 
===Flash Timing===
 
===Flash Timing===
===Destroying===
+
Q1. Can flash timing only be used on your own attack step?<br>
===Others===
+
A1. No, either player can use flash effects during flash timing. There are two flash timings, one after an attack declaration and the second after the block declaration. The blocking player can use flash first in either case.
==Winning Condition==
+
==Card Effects==
+
Q2. Magic cards have main and flash effects. Which effect can be used? Can both be used?<br>
===Effects of Specific Colors===
+
A2. Only the flash effect can be used during the attack step.
===Comparing BP===
+
===Ultimates===
+
Q3. Can the cost of flash timing be paid from cards on field in addition to the reserve?<br>
===Double Symbol===
+
A3. Yes, the core on your field can be used the same as those in your reserve.
  +
  +
Q4. Can magic be used consecutively during flash timing?<br>
  +
A4. No, the opportunity to use flash alternates. After you use flash, check if the opponent wants to use flash. If they don't, you can use another flash effect. If neither player uses flash, flash timing then ends.
  +
  +
Q5. If the opponent does not attack at all during their attack step, is there any flash timing?<br>
  +
A5. No, if there are no attacks made during the attack step, there is no flash timing.
  +
  +
Q6. If the opponent does not declare a block can they summon a [[Swift]] spirit on the flash timing after the block declaration?<br>
  +
A6. No, when there is no block declared, there is no flash timing and the battle is decided.
  +
  +
Q7. Can a magic card with only a burst and a main effect, without a flash effect, be used from the hand during flash timing?<br>
  +
A7. No, if the card does not have a flash effect then it cannot be used during flash timing.
  +
  +
===Destruction===
  +
Q1. When your spirit is destroyed in battle, what happens to it?<br>
  +
A1. When a spirit is destroyed, put the card face-up into your trash.
  +
  +
Q2. When your spirit is destroyed in battle, what happens to the core on it?<br>
  +
A2. Unlike the spirit, the core is sent to the reserve rather than the trash or to other cards.
  +
  +
Q3. When the cores on a spirit go to 0 due to opposing effects, is that spirit destroyed?<br>
  +
A3. Yes, it is destroyed. When a spirit does not have enough core on it to satisfy its Level 1 cost, it cannot remain on field.
  +
  +
Q4. When a spirit has its core go to 0 and is destroyed, does its "when destroyed" effect activate?<br>
  +
A4. No, it does not activate. When a spirit's cores go to 0, it becomes Level 0, loses all effects, and is sent to the trash.
  +
  +
Q5. When a spirit's cores go to 0 through [[Evolution]] or to pay costs and is destroyed, is it at Level 0?<br>
  +
A5. Yes, when the cores on spirits go to 0, they become Level 0 and are destroyed.
  +
  +
Q6. When your spirit's cores go to 0 through the effect of [[Poison Shoot]], does that Spirit become Level 0?<br>
  +
A6. Yes, spirits that have their cores go to 0 become Level 0 and are destroyed.
  +
  +
Q7. When your spirits have their core become 0 through the effects of such cards as [[Poison Shoot]] or [[The HellFencer Berith]], do the "when your spirit is destroyed" effects of cards like [[The Blessed Sanctuary]] or [[The Eternal Glacier Palace]] take effect?<br>
  +
A7. No, Level 0 spirits cannot trigger "when your spirit is destroyed" effects.
  +
  +
Q8. When your brave spirit is destroyed, can the brave from it remain on field using core from the brave spirit?<br>
  +
A8. Yes, it can.
  +
  +
Q9. When the core on your brave spirit becomes 0, can the brave from it remain on field using core from your field and reserve?<br>
  +
A9. Yes, it can.
  +
  +
==Win Conditions==
  +
===Other===
  +
Q1. How do I win the game?<br>
  +
A1. When your opponent's life becomes 0 or there are no cards in the opponent's deck during their start step, victory is yours.
  +
  +
Q2. When your life becomes 0 and you use [[Shadow Elixir]] to increase your life, can you continue the game?<br>
  +
A2. No, the moment your life becomes 0, you lose.
  +
  +
Q3. After your deck goes to 0 and you use [[Dream Chest]] to increase it, can you continue the game?<br>
  +
A3. Yes, you have not lost yet. Even if your deck is at 0, you can still play as long as there is at least one card in your deck during the start step.
  +
  +
==Keywords==
  +
===Tribute===
  +
Q1. What is [[Tribute]]?<br>
  +
A1. It is a special method of summoning that has you sacrifice a spirit of a specified cost or higher.
  +
  +
Q2. What is the specified cost?<br>
  +
A2. It is the “cost of 5 or more” part of an effect like “Tribute: A cost of 5 or more -> Your Trash”.
  +
  +
Q3. Where is the “specified area”?<br>
  +
A3. It is the “trash” part of an effect like “Tribute: A cost of 5 or more -> Your Trash”.
  +
  +
Q4. What must be done for the “Tribute: A cost of 5 or more -> Your Trash” part when summoning a spirit?<br>
  +
A4. After the summon cost is paid, you must choose one of your cost 5 or more spirits (the specified cost) and send all the core from it to your trash (the specified area).
  +
  +
Q5. When a spirit with Tribute is summoned through [[Divine Wind]], can Tribute be ignored as well as the summon cost?<br>
  +
A5. No, it cannot be ignored. Even when summoned without cost, Tribute cannot be ignored.
  +
  +
Q6. When do “when this spirit becomes the target of Tribute” effects activate?<br>
  +
A6. It activates when it is targeted by Tribute and before that spirit’s core is moved to the specified area.
  +
  +
Q7. Can a cost 8 when braved brave spirit be used as the target for “Tribute: A cost of 6 or more -> Void”?<br>
  +
A7. Yes, it can be.
  +
  +
Q8. When a brave spirit is used for Tribute, can the brave of the brave spirit has has its core go to 0 and is destroyed remain on field using core from the field and reserve?<br>
  +
A8. Yes, it can remain.
  +
  +
===Charge===
  +
Q1. What is [[Charge]]?<br>
  +
A1. When you have a spirit with Charge and use an effect specified on that Charge, the effect's number increases.
  +
  +
Q2. Can a single spirit have multiple Charges?<br>
  +
A2. Yes, it can. Charge is not color-specific.
  +
  +
Q3. When you have 3 of the same Charge, can you activate only 2 of them?<br>
  +
A3. No, you cannot choose which Charges to activate. All must be activated.
  +
  +
Q4. Does Charge (Increase the BP limit of your destruction effects by 1000) also increase the limit of destruction effects specifying "the same BP as this spirit" or "with BP less than or equal to this spirit's"?<br>
  +
A4. No, the limits of effects that do not specify a number cannot be increased.
  +
  +
Q5. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) give +1 to the number of cards discarded by [[Crush]]?<br>
  +
A5. Yes, the number of cards discarded by Crush increases by one.
  +
  +
Q6. Does (Increase the BP limit of your destruction effects by 1000) also work with Burst effects?<br>
  +
A6. Yes, burst effects that specify a number also have the limit of their BP destruction effects increased by +1000 BP.
  +
  +
Q7. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1) increase the number of cores sent from the life to the reserve?<br>
  +
A7. No, it does not increase it. Core removal is sending core from spirits and nexuses to the reserve, and does not include sending core from the life to the reserve.
  +
  +
Q8. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like [[The PirateDeity Piscegalleon]]'s "send one core from all spirits to the reserve", increase the number of cores sent by 1 and thus send two cores each from all spirits to the reserve?<br>
  +
A8. No, two cores are not removed each. In this case, all targeted spirits have one core each sent to the reserve, and a single extra spirit has one core sent from it to the reserve.
  +
  +
Q9. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like [[Beat Burst]]'s "send all but one core to the reserve", increase the number of core moved?<br>
  +
A9. No, the limit is specified as one core being left on, so an extra core cannot be moved to the reserve.
  +
  +
Q10. Does Charge (Increase the number of Spirits refreshed by your effects by 1) let you target another spirit to refresh when a "refresh this spirit" effect is used?<br>
  +
A10. No, it does not. "This spirit" applies to only one spirit, thus other spirits cannot be refreshed.
  +
  +
Q11. Does Charge (Increase the BP decreasing of your effects by 1000) make effects like [[Thunder Branch]]'s "treat the LV1 BP as 2000" effect become "treat the LV1 BP as 1000"?<br>
  +
A11. No, it does not. Thunder Branch's effect is not a BP minus effect.
  +
  +
Q12. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) increase the effect of all deck destruction effects by 1?<br>
  +
A12. Yes, all are increased by 1. However, it does not increase the number written on the effect by 1, but the number of cards that are ultimately discarded from the deck.
  +
  +
Q13. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like [[The EvilCapricornusDeity Stein-Bolg]]'s where the place to move core is changed, is that core removal effect also increased?<br>
  +
A13. No, it is not. While the number of core would normally be increased, in this case the core is not moved to the reserve, so the number sent is not increased.
  +
  +
Q14. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) increase the number of cards sent when the number of cards discarded by a deck destruction effect is 0?<br>
  +
A14. No, it does not. At least 1 card must be discarded to increase the number by 1.
  +
  +
Q15. Does Charge affect the effects of ultimates?<br>
  +
A15. No, it does not.
  +
  +
Q16. Does Charge affect spirit and magic effects that target ultimates?<br>
  +
A16. Yes, it does.
  +
  +
Q17. Does Charge affect the summon effect of a brave that is direct braved to an ultimate?<br>
  +
A17. No, it does not.
  +
  +
===Rush===
  +
Q1. What is [[Rush]]?<br>
  +
A1. When you fulfill the Rush condition, such as “when you have a green symbol”, the rush effect activates activates after the effect above it resolves. Rush is not a color-specific effect.
  +
  +
Q2. When the Rush condition is fulfilled, is the Rush effect activated at the same time as the above effect?<br>
  +
A2. No, that is incorrect. The Rush effect activates after the above effect activates. However, even if the above effect activates when destroyed, the Rush effect activates before that.
  +
  +
Q3. Such as when there is no opposing spirit that has 7000 or more BP while using [[Dark-Uranus]]’ when braved effect, when the effect above the Rush cannot activate, can Rush still activate?<br>
  +
A3. If it is at the timing when the effect above Rush is activated, even if the above effect cannot be activated, Rush can be activated if the condition is fulfilled.
  +
  +
Q4. Is [[Dark-Caribou]] at LV1 treated as a spirit with Rush?<br>
  +
A4. No, it is not. If it is not at a level where it has Rush, it is not treated as a spirit with Rush.
  +
  +
Q5. If there are no green symbols on field when [[Dark-Caribou]] is at LV2, is it treated as a spirit with Rush?<br>
  +
A5. Yes, it is. If it is at a level where it has Rush, then it is treated as a spirit with Rush.
  +
  +
Q6. If summon effects of spirits do not activate due to [[The Sapphire Huge Labyrinth]]’s LV2 effect, can the Rush effect of [[Kefaredagger]] activate even if the above effect cannot?<br>
  +
A6. No, it cannot. Rush is also a “when summoned” timing, so if “when summoned” effects cannot activate, neither effect can be used.
  +
  +
Q7. When you have a yellow symbol on field and attack with [[The BlackHeavenFox Nega-Ninetail]]’s Rush activated, if the yellow symbol is gone before the block declaration, can opposing spirits block The BlackHeavenFox Nega-Ninetail?<br>
  +
A7. Yes, they can block. During the battle, the moment continuous effects that do not have “during this turn” written on them and Rush effects that activate after a specific timing do not have their Rush conditions fulfilled, those effects are negated, similar to when a spirit’s level is lowered mid-battle.
  +
  +
Q8. When you do not have a yellow symbol on field and attack with [[The BlackHeavenFox Nega-Ninetail]], if you use [[Additional Color]] during the flash timing before block declaration to add a yellow symbol, can opposing spirits block The BlackHeavenFox Nega-Ninetail?<br>
  +
A8. No, they cannot block. During the battle, the moment continuous effects that do not have “during this turn” written on them and Rush effects that activate after a specific timing have their conditions fulfilled, those effects can be activated, similar to when a spirit’s level is raised mid-battle.
  +
  +
Q9. When there are two Rush effects and both can be activated, must they be activated in order after the above effect?<br>
  +
A9. No, as the two effects have the same timing, the player that uses the effect can choose which one goes first.
  +
  +
===Draw Blade===
  +
Q1. What is [[Draw Blade]]?<br>
  +
A1. It is an effect where you can summon a brave card in the family "Exalted Sword" that can brave with the spirit that activated Draw Blade from your hand without paying the cost. Draw Blade is not a color-specific effect.
  +
  +
Q2. Can braves summoned through Draw Blade be summoned in spirit condition?<br>
  +
A2. Yes, they can.
  +
  +
Q3. Can braves summoned through Draw Blade be direct braved to spirits other than the one that activated the Draw Blade effect?<br>
  +
A3. Yes, they can.
  +
  +
Q4. Do the "When Summoned" effects of the summoned braves activate?<br>
  +
A4. Yes, they do.
  +
  +
Q5. When cost 7 or less spirits can't brave through [[The DemonKing Balor]]'s effect, can a brave card in the family "Exalted Sword" be summoned through a cost 7 or less spirit's Draw Blade?<br>
  +
A5. Yes, it can be direct braved, but it cannot be summoned in spirit condition. Please make sure the brave condition is met per the "one brave card in the family Exalted Sword that can brave with this spirit" part.
  +
  +
Q6. Can an already braved spirit with Draw Blade when attacking summon a brave card in the family "Exalted Sword"?<br>
  +
A6. Yes, even if it is already braved, the spirit with Draw Blade can summon braves that it meets the brave condition of in spirit form.
  +
  +
Q7. Can a cost 3 spirit that has braved once already to become cost 7 summon a brave in the family "Exalted Sword" that has a brave condition of cost 5 or more through a when attacks Draw Blade effect?<br>
  +
A7. No, it cannot. Only braves with a condition that include Cost 3s can brave with that spirit.
  +
  +
A8. Can brave cards in the removed from game area be summoned through Draw Blade?<br>
  +
A8. No, they cannot be summoned.
  +
  +
Q9. A cost 3 spirit that can brave with 2 braves is braved to become Cost 7 and activates Draw Blade when attacking. Can it summon a brave card in the family "Exalted Sword" with a brave condition of cost 5 or more?<br>
  +
A9. Yes, it can be summoned. Braves with a condition that include Cost 7s can brave with that spirit.
  +
  +
===Ultimate-Trigger===
  +
Q1. When the cost of the card sent from the deck to the trash by [[Ultimate-Trigger]] is the same as your ultimate’s cost, does the Ultimate-Trigger hit?<br>
  +
A1. No,the same cost does not qualify as a hit. The cost of the ultimate must be higher.
  +
  +
Q2. Can Ultimate-Trigger be prevented through “deck can’t be discarded from” effects?<br>
  +
A2. No, it cannot be. Sending cards to the trash through Ultimate-Trigger does not count as deck destruction.
  +
  +
Q3. What is [[Critical Hit]]?<br>
  +
A3. It is an effect that activates when Ultimate-Trigger hits and the hit card fits the condition described.
  +
  +
Q4. When the hit effect cannot be activated, such as [[Ultimate-Kingtaurus]]’ Ultimate-Trigger when the opponent has no spirits, can Critical Hit still be used?<br>
  +
A4. Yes, it can be.
  +
  +
Q5. What is a guard?<br>
  +
A5. A guard is when Ultimate-Trigger does not hit.
  +
  +
Q6. Does Critical Hit activate after the hit effect?<br>
  +
A6. No, as long as it does not specify a different time, it activates at the same time as the hit effect.
  +
  +
Q7. What is [[Double Ultimate-Trigger]]?<br>
  +
A7. Two cards are sent from the top of the opponent’s deck to the trash, and if one of the two cards has a lower cost than the ultimate’s cost, the hit effect can be activated.
  +
  +
Q8. Is Double Ultimate-Trigger treated as Ultimate-Trigger?<br>
  +
A8. Yes, that is correct.
  +
  +
Q9. One card from among the two cards sent to the trash by Double Ultimate-Trigger hit, but the other did not. At this time, do “when guarded” effects activate?<br>
  +
A9. No, they do not. If at least one hit, then Double ultimate-Trigger is not guarded.
  +
  +
Q10. What is [[Double Hit]]?<br>
  +
A10. When both of the cards sent to the trash by Double Ultimate-Trigger hit.
  +
  +
Q11. Does Double Hit activate after the hit effect?<br>
  +
A11. No, as long as it does not specify a different time, it activates at the same time as the hit effect.
  +
  +
Q12. When comparing cost with Ultimate-Trigger, are the cost of braves added to those of braved ultimates.<br>
  +
A12. Yes, that is correct.
  +
  +
Q13. What is [[Cross Ultimate-Trigger]]?<br>
  +
A13. It is an effect that happens after Ultimate-Trigger is resolved if the conditions are met. Like Ultimate-Trigger,one card from the top of the opponent’s deck is sent to the trash, and if that card’s cost is less than the ultimate’s cost, a hit effect may activate.
  +
  +
Q14. Is Cross Ultimate-Trigger treated as Ultimate-Trigger?<br>
  +
A14. Yes, that is correct. [[Trigger Counter]] can be used when Cross Ultimate-Trigger hits, and other “when Ultimate-Trigger hits” effects can activate.
  +
  +
Q15. Does Cross-Ultimate Trigger occur after Ultimate-Trigger and all effects springing from it, such as “when hits”, “when guards”, and effects when destroyed?<br>
  +
A15. Yes, that is correct. However, bursts triggered by Ultimate-Trigger are resolved after Cross-Ultimate Trigger and all other non-burst effects resolve.
  +
  +
Q16. Even if Ultimate-Trigger is guarded, can Cross Ultimate-Trigger still activate if its condition is fulfilled and it remains on field after all effects relating to Ultimate-Trigger resolve?<br>
  +
A16. Yes, that is correct.
  +
  +
Q17. Can Cross Ultimate-Trigger be activated after Ultimate-Trigger and other effects when attacking are resolved?<br>
  +
A17. No, it cannot be. When Ultimate-Trigger resolves and Cross Ultimate-Trigger can be used, Cross Ultimate-Trigger must be resolved first.
  +
  +
Q18. With effects that prevent Ultimate-Trigger from happening, such as with [[The AstralKnightSpear Gacrux]]’s brave effect, can Cross Ultimate-Trigger still be used?<br>
  +
A18. No, it cannot be. If Ultimate-Trigger is not activated, Cross Ultimate-Trigger cannot be used.
  +
  +
===Trigger Counter===
  +
Q1. What is [[Trigger Counter]]?<br>
  +
A1. When the opponent's U-Trigger hits, this effect allows you to summon/use cards from the hand before the hit effect activates.
  +
  +
Q2. When an Ultimate is destroyed through Trigger Counter, what happens first: the hit effect of U-Trigger, or moving the destroyed Ultimate to the trash?<br>
  +
A2. The effect when destroyed activates first if applicable, then it is moved to the trash.
  +
  +
Q3. When an Ultimate whose U-Trigger hit is destroyed, returned to the hand, or otherwise is removed from the field through Trigger Counter, does the hit effect activate?<br>
  +
A3. No, the hit effect does not activate.
  +
  +
Q4. When an opposing Ultimate's summon U-Trigger hits, can a brave card that specifies "a battling opposing Ultimate" in its Trigger Counter effect be summoned?<br>
  +
A4. Yes, it can be summoned.
  +
  +
Q5. Can braves summoned through Trigger Counter be direct braved?<br>
  +
A5. Yes, they can be summoned with a direct brave.
  +
  +
Q6. How many Trigger Counters can be used when an Ultimate-Trigger hits?<br>
  +
A6. Any number of Trigger Counters can be used. In that case, all Trigger Counter cards being used must be shown and the turn player decides what order they activate in.
  +
  +
Q7. The opponent's U-Trigger hits and you use three Trigger Counters. If the first Trigger Counter destroys the attacking Ultimate and the second treats the U-Trigger as a guard, what happens to the next cards?<br>
  +
A7. They cannot be used, and as such return to the hand without paying the cost.
  +
  +
Q8. When a brave card is summoned through Trigger Counter, do effects regarding summoning through Trigger Counter or summoning braves simultaneously activate?<br>
  +
A8. No, they do not. Once the cost is paid and the brave is successfully summoned, the "after summoning" effect activates first. After that, "when a brave is summoned" and other effects caused by Trigger Counter activate at the same time.
  +
  +
Q9. When a U-Trigger is guarded through Trigger Counter, do "when U-Trigger is guarded" effects activate?<br>
  +
A9. Yes, they can activate.
  +
  +
Q10. When an Ultimate whose U-Trigger hit is destroyed through Trigger Counter and prevented from activating its hit effect, do "when U-Trigger is guarded" effects activate?<br>
  +
A9. No, they cannot activate.
  +
  +
Q11. When a U-Trigger hits and the targets of the effect have been selected, can Trigger Counter be used then?<br>
  +
A11. No, it cannot be used. The player who had their U-Trigger hit must first check whether their opponent has any Trigger Counter, and then chooses their targets.
  +
  +
Q12. When a Double U-Trigger hits, can Trigger Counter be used?<br>
  +
A12. Yes, it can be used.
  +
  +
Q13. When a Double U-Trigger makes a Double Hit and the Trigger Counter effect depends on the hit card, what happens?<br>
  +
A13. The player using Trigger Counter must choose one of the hits to use the card on.
  +
  +
Q14. When only one of a Double U-Trigger and the Trigger Counter effect depends on the hit card, can the guarded card be chosen?<br>
  +
A14. No, it cannot be chosen.
  +
  +
Q15. When a Double U-Trigger makes a Double Hit and the Trigger Counter guards it, do both the hit effect and the Double Hit effect not activate?<br>
  +
A15. No, they do not. The entire Double U-Trigger is treated as a guard.
  +
  +
Q16. Can cards that are removed from game be used or summoned through Trigger Counter?<br>
  +
A16. No, they cannot be used or summoned through Trigger Counter.
  +
  +
Q17. If an U-Trigger is not guarded when Trigger Counter is used, if the spirit targeted for the hit effect is depleted to pay the cost, can a new target for the hit effect be chosen?<br>
  +
A17. Yes, the target is re-chosen. If the spirit chosen for the hit effect cannot stay on field while the hit effect is resolving, the effect must still be activated to the extent that it can be.
  +
  +
Q18. When U-Trigger hits and its effect cannot be used, can the opponent use Trigger Counter?<br>
  +
A18. Yes, they can.
  +
  +
Q19. When Cross U-Trigger hits, can Trigger Counter be used?<br>
  +
A19. Yes, it can be.
  +
  +
===Spirit Soul===
  +
Q1. What is [[Spirit Soul]]?<br>
  +
A1. When summoning an ultimate card, spirits with this effect gain a symbol of the color designated on the card, and can be used to reduce the cost of Ultimates.
  +
  +
Q2. What happens to the symbols added through Spirit Soul after the ultimate card is finished summoning?<br>
  +
A2. After an Ultimate card is summoned, the symbols given by Spirit Soul are removed, and the cards return to their former state.
  +
  +
===Ultimate Hand===
  +
Q1. What is Ultimate Hand?<br>
  +
A1. When a burst card in your hand has its condition fulfilled, once per turn, you can activate that burst from your hand.
  +
  +
Q2. Can a burst activated with Ultimate Hand immediately activate its burst effect?<br>
  +
A2. No, just like regular bursts, the burst effect activates after all other active effects resolve.
  +
  +
Q3.When activating both a set burst and a burst activated through Ultimate Hand, which occurs first?<br>
  +
A3. The burst that was activated first resolves first. After resolving all effects stemming from that effect, the latter burst may be resolved.
  +
  +
Q4. Can bursts in the hand be activated through Ultimate Hand even when the opponent uses a “bursts cannot be activated” effect?<br>
  +
A4. Yes, they can. Ultimate Hand is unaffected by the opponent's“bursts cannot be activated” effects.
  +
  +
Q5. While there is one ultimate with Ultimate Hand: Red and one ultimate with Ultimate Hand: Purple on your field, can they each activate a burst once?<br>
  +
A5. No, they cannot. Even when there are two ultimates with Ultimate Hand on field, the effect can only be used once per turn, even if the designated colors are different.
  +
  +
Q6. You declare the activation of a burst with a “when your spirit is destroyed/depleted by the opponent” through Ultimate Hand. After that, instead of being sent to the trash, the spirit depleted/destroyed by the opponent remains on field or returns to your hand through effects. In that case, does the activated burst return to the hand?<br>
  +
A6. Yes, that is correct.
  +
  +
Q7. Can a set burst and a burst in the hand be declared activated simultaneously?<br>
  +
A7. No, they cannot be. Pick the order which they are to be activated in.
  +
  +
Q8. The number of bursts that you can activate via Ultimate Hand is not written, so can two or more bursts be simultaneously declared activated?<br>
  +
A8. No, they cannot be. Bursts are declared one at a time, so once one is declared, Ultimate Hand has been used, and a second burst cannot be activated.
  +
  +
Q9. After a burst has been activated through Ultimate Hand and the ultimate with Ultimate Hand is removed from field before the burst effect activates, does the activated burst return to the hand?<br>
  +
A9. No, it does not. If the ultimate with Ultimate Hand is removed from field, if the burst conditions are activated, that burst remains activated. That burst also is still unaffected by “bursts cannot be activated” effects.
  +
  +
Q10. Can “discard a burst” effects discard bursts activated by Ultimate Hand?<br>
  +
A10. No, they cannot. Only set bursts can be discarded by these effects.
  +
  +
===Catalyze===
  +
Q1. What is [[Catalyze]]?<br>
  +
A1. By sending Soul Core to your trash, you can activate your set Soul Burst ignoring the burst conditions.
  +
  +
Q2. What is the “X” part of “Catalyze: X”?<br>
  +
A2. The “X” (X being a color, varying by card) of the “Catalyze: X” effect indicates what color of Soul Burst can be activated. “Catalyze: All Color” can activate all colors of Soul Bursts. If activated by Catalyze, some cards may have an additional effect.
  +
  +
Q3. Can Soul Bursts activated by Catalyze immediately use their burst effects?<br>
  +
A3. Yes, that is correct. Like normal bursts, they must activate all their effects once activated.
  +
  +
Q4. When you have an ultimate with [[Ultimate Hand]], can you activate a Soul Burst in your hand with Catalyze?<br>
  +
A4. No, you cannot. Catalyze can only activate set Soul Bursts.
  +
  +
Q5. When your Soul Burst is activated through Catalyze, do “after your burst is activated” effects activate?<br>
  +
A5. Yes, they activate.
  +
  +
Q6. When a spirit that has Catalyze from LV1 has only Soul Core on it, can it use Catalyze while depleting itself?<br>
  +
A6. No, the effect cannot activate.
  +
  +
Q7. When a spirit that has Catalyze from LV2 attacks at LV2 and becomes LV1 when sending Soul Core to the trash, is the Soul Burst still activated through Catalyze?<br>
  +
A7. Yes, it can be activated.
  +
  +
===Soul Drive===
  +
Q1. What is [[Soul Drive]]?<br>
  +
A1. It is an effect that activates by banishing Soul Core from the game. The banished Soul Core cannot be used again for the game.
  +
  +
Q2. Where does the banished Soul Core go?<br>
  +
A2. Please place the Soul Core someplace where it will not mix with the core in the void, life, reserve, field, and trash.
  +
  +
Q3. Can an Ultimate with only a single Soul Core on it activate Soul Drive while depleting itself?<br>
  +
A3. No, it cannot activate.
  +
  +
Q4. If a LV4 Ultimate that has Soul Drive starting at LV4 becomes LV3 by banishing Soul Core, can it still activate Soul Drive?<br>
  +
A4. Yes, it can.
  +
  +
===Awaken===
  +
Q1. What is [[Awaken]]]?<br>
  +
A1. During flash timing, you can move any number of core from your spirits to your spirit with Awaken. For example, other than spirit A with Awaken, there is spirit B with 3 core and spirit C with 2 core. When spirit A uses Awaken, any number of cores can be taken from spirit B and C and placed onto your spirit with Awaken.
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Q2. What timing can Awaken be used at?<br>
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A2. It can be used at the flash timings after attack and block declaration during the attack step. While the moving of core is normally only done during the main step, when Awaken is used, core may be moved during the attack step as well.
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Q3. When Awaken is used to send core from your spirits to [[Taurusknight]] and the core on other spirits become 0, are those spirits destroyed?<br>
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A3. Yes, they will be destroyed. Please be careful of where you take core from.
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Q4. One core is taken from a spirit using Awaken. At this time, the spirit has enough core for LV2, so does it level up?<br>
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A4. Yes, the spirit levels up with the core taken through Awaken.
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Q5. When you attack, can core be moved through Awaken after the opponent does not block with their spirits?<br>
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A5. No, it cannot be. There is no later flash timing if no block declaration is made.
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Q6. Core is moved from your other spirits to [[Sabecaulus]] through Awaken, and the core on other spirits become 0. Are those spirits depleted?<br>
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A3. Yes, spirits that have their core become 0 are depleted.
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Q7. Can Soul Core be moved through Awaken?<br>
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A7. Yes, it can be.
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===Clash===
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Q1. What is [[Clash]]?<br>
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A1. When a spirit with Clash attacks, the opponent must block if they have a spirit that is able to.
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Q2. Can Clash be negated by “[[Armor]]: Red”?<br>
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A2. Yes, it can be. If all your spirits have Armor: Red, they do not have to block. But if there is a spirit that does not have Armor: Red, you must block.
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Q3. Can spirits with “Armor: Red” not block the attacks of spirits with Clash?<br>
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A3. No, spirits with Armor: Red may block.
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Q4. Must Ultimates block the attacks of spirits with Clash?<br>
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A4. No, they do not have to block.
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Q5. When there are both ultimates and spirits when a spirit with Clash attacks, must a spirit block?<br>
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A5. No, ultimates may block instead.
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===True-Clash===
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Q1. What is True-Clash?<br>
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A1. When a spirit or ultimate with True-Clash attacks, the opponent must block if they have spirits or ultimates that are able to.
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Q2. Can True-Clash be negated by “[[Ultra Armor]]: Red”?<br>
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A2. Yes, it can be. If all your spirits and ultimates have Ultra Armor: Red, they do not have to block. But if there is a spirit or ultimate that does not have Ultra Armor: Red, you must block.
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Q3. Can spirits or ultimates with “Ultra Armor: Red” not block the attacks of spirits or ultimates with True-Clash?<br>
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A3. No, spirits or ultimates with Ultra Armor: Red may block.
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Q4. Can effects that target spirits or ultimates with Clash also target spirits or ultimates with True-Clash?<br>
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A4. No, they may not. Clash and True-Clash are separate effects.
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===Consecutive Blade===
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Q1. When [[Consecutive Blade]] is activated, must the opponent immediately chose two spirits or ultimates to block with?<br>
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A1. No, that is incorrect. It is not a target attack, so blocks happen after the pre-block flash timing occurs.
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Q2. When battling two spirits/ultimates at once, how is BP compared?<br>
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A2. At the showdown step, the spirit that activated Consecutive Blade compares BP with each of the blocking spirits/ultimates, with whichever ones with lower BP being destroyed.
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Q3. Your spirit that activated Consecutive Blade has 10000 BP and is blocked by a spirit with 12000 BP and a spirit with 5000 BP. On the showdown step, which spirits are destroyed?<br>
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A3. Your spirit that activated Consecutive Blade and the opposing spirit with 5000 BP are destroyed.
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Q4. When battling simultaneously with two spirits and both opposing spirits are destroyed by comparing BP, do “when only the opposing spirit is destroyed by comparing BP” effects activate twice?<br>
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A4. No, they only activate once.
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Q5. Your spirit that activated Consecutive Blade is blocked by two opposing spirits, both with “when blocks” effects. Do the block effects activate at the same time?<br>
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A5. Yes, they activate simultaneously.
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Q6. When the opponent does not have two spirits that can block, can Consecutive Blade still be activated?<br>
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A6. Yes, it can be.
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Q7. When an opposing spirit activates Consecutive Blade and you only have one spirit that can block, must that one spirit block?<br>
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A7. Yes, it must block.
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Q8. When an opposing spirit activates Consecutive Blade and the only spirits that can block have [[Heavy Immunity]], can you choose whether they block or not?<br>
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A8. You can choose whether spirits unaffected by Consecutive Blade block or not. If they block, you can choose one or two of them to block with.
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Q9. When an opposing spirit activates Consecutive Blade and the only spirits that can block are a spirit that is affected by Consecutive Blade and one that is not, what happens?<br>
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A9. The affected spirit must block. You may choose whether the unaffected spirit blocks or not.
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Q10. When an opposing spirit activates Consecutive Blade and the only spirits that can block are a spirit that is affected by Consecutive Blade and two that are not, can you block with the two unaffected spirits and not block with the affected spirit?<br>
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A10. Yes, you can.
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Q11. When a spirit with Consecutive Blade makes a brave attack with [[The DarknessDemonSword Dark-Blade]], can you use both Consecutive Blade and target attack?<br>
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A11. No, you cannot. Consecutive Blade and target attacking are conflicting effects, so when one is activated, the other one cannot be.
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Q12. When a spirit with Consecutive Blade makes a brave attack with [[The CancerAstralArmored BraveCancer]] and Consecutive Blade is used, what happens?<br>
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A12. If only one opposing spirit/ultimate can block, the opponent cannot block. If two or more can block, the opponent must block and have them battle simultaneously. They cannot choose one spirit that actually blocks.
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Q13. When a spirit with Consecutive Blade makes a brave attack with [[The HeavenHornBeast Bicorn]] and a spirit with 6000 BP and a spirit with 8000 BP block, what happens?<br>
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A13. At the showdown step, before simultaneously comparing BP, if there is a spirit with 6000 BP or less, The HeavenHornBeast Bicorn’s effect makes it so the spirit is treated as not blocked, so it does not compare BP with the spirit with 8000 BP.
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Q14. When a spirit with Consecutive Blade makes a brave attack with [[The BladeWolf Beo-Wulf]] and two spirits are destroyed by comparing BP, are 4 cores from the opponent’s life sent to the reserve?<br>
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A14. No, even if two spirits are destroyed at once, the “when destroys” effect happens once, so two cores from the opponent’s life are sent to the reserve.
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===Showdown===
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Q1. What is [[Showdown]]?<br>
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A1. Showdown is an effect that has your Showdown spirit and a spirit of your opponent's choice compare BP during the opponent's start step. After comparing BP, the one with less BP is destroyed, and if the BP is the same, both spirits are destroyed. When only the opposing spirit is destroyed by comparing BP through Showdown, spirits can activate their own effects.
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Q2. Is the spirit with Showdown exhausted?<br>
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A2. No, it is not exhausted.
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Q3. Do "When Attacks" and "When Blocks" activate during Showdown?<br>
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A3. No, they do not. Showdown does not count as a battle.
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Q4. When the opponent's spirit is destroyed through Showdown, does that count as being destroyed by opposing effects? Or does it count as being destroyed by BP comparison?<br>
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A4. It counts as being destroyed by BP comparison. Effects that activate when destroyed by effects do not activate.
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Q5. When an opposing spirit with a "cannot be destroyed by opposing effects" effect is selected, is that spirit still destroyed if its BP is lower?<br>
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A5. Yes, it is destroyed.
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Q6. When a spirit with Showdown is destroyed through Showdown, can a burst with the condition "when your spirit is destroyed by the opponent" be activated?<br>
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A6. Yes, it can activate.
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Q7. When Showdown is activated, can the opponent select a spirit with [[Heavy Immunity]]: Red or one that is unaffected by opposing effects?<br>
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A7. No, they cannot.
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Q8. Is there flash timing while Showdown is active?<br>
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A8. No, there is not.
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===Curse===
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Q1. What is [[Curse]]?<br>
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A1. The opposing spirit that blocks your spirit with Curse is destroyed at the end of the battle.
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Q2. Does a spirit with Curse always win the battle when it attacks?<br>
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A2. No, that is wrong. The blocking spirit is destroyed by Curse at the end of the battle. The showdown step comes before that, so the Curse spirit can be destroyed by comparing BP.
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Q3. When a spirit with Curse attacks and is destroyed by comparing BP, does the Curse effect go away?<br>
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A3. No, it does not. When a spirit with Curse is blocked and is destroyed at the battle resolution, the blocking spirit is still destroyed through Curse.
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Q4. Is Curse nullified by [[Armor]]?<br>
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A4. Yes, spirits that specify the color of the Curse spirit in their Armor effect are unaffected by Curse.
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Q5. It says one spirit that blocked, so can the effect target another spirit that already blocked this turn?<br>
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A5. No, it cannot. The effect targets the spirit that blocked the spirit with Curse.
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Q6. When a spirit with Curse attacks and is destroyed by magic during flash timing, does the Curse effect go away?<br>
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A6. Yes, it does. If the spirit with Curse is destroyed before the showdown step, the effect of Curse does not activate.
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===Immortality===
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Q1. What is [[Immortality]]?<br>
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A1. When a spirit card with Immortality is in your trash, when a spirit with the condition specified by the Immortality effect is destroyed during the attack step, the spirit with Immortality can be summoned from the trash.
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Q2. When a spirit with Immortality is summoned, must the cost be paid?<br>
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A2. Yes, cost must be paid in the normal method.
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Q3. When summoning a spirit through Immortality, can core be taken from the destroyed spirit as well?<br>
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A3. Yes, the core can be used.
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Q4. When summoning a spirit through Immortality, can the destroyed spirit's symbol be used for reduction?<br>
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A4. Yes, it can be used.
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Q5. When there are two spirit cards with "Immortality: 3" in your trash and your cost 3 spirit is destroyed, can both be summoned through Immortality?<br>
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A5. Yes, both can be summoned.
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Q6. When a spirit is summoned through Immortality, can it activate "when summoned" effects if it has any?<br>
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A6. Yes, it can.
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Q7. When a spirit has its core go to 0 and is destroyed, can Immortality be activated?<br>
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A7. No, it cannot be activated.
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===Poison Blade===
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Q1. What is [[Poison Blade]]?<br>
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A1. It is an effect where cards from the top of the opponent’s deck are placed face-down under opposing spirits or ultimates.
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Q2. What is the “2” part of “Poison Blade: 2”?<br>
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A2. It indicates the number of cards to be sent under opposing spirits or ultimates.
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Q3. Can a spirit with Poison Blade: 2 send either 2 cards to a single spirit/ultimate or 1 card each to two different spirits/ultimates?<br>
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A3. Yes, that is correct.
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Q4. Do brave spirits become spirits with cards placed under them?<br>
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A4. No, they do not. When braving, the brave is placed on top of the spirit.
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Q5. What happens to spirits/ultimates that have cards sent under them?<br>
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A5. They can be affected by effects that target spirits/ultimates with cards underneath them.
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Q6. Can the cards placed under spirits/ultimates by Poison Blade be turned face-up to check the contents?<br>
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A6. No, you may not check the contents.
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Q7. When a spirit/ultimate with cards under it due to Poison Blade is sent back to the hand or deck, what happens to the cards underneath it?<br>
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A7. They are sent to the trash face up.
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Q8. What happens to cards sent under a spirit-condition brave when it braves with a spirit?<br>
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A8.The cards are placed below the braved spirit.
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Q9. When a brave spirit with cards underneath it separates, what happens to the cards that were underneath?<br>
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A9. They stay attached to the spirit that had been braved.
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Q10. When a brave spirit that had cards put under it is destroyed and the brave that was attached remains in spirit condition, are the cards that were underneath placed under the spirit-condition brave?<br>
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A10. No, they are sent face-up to the trash along with the destroyed spirit.
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===High Speed===
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Q1. What is [[High Speed]]?<br>
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A1. It is an effect that allows you to summon spirits from your hand during flash timing. However, the summon cost and the core to put on the summoned spirit can only be taken from the reserve at this time.
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Q2. When can High Speed be used?<br>
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A2. Spirits with High Speed may be summoned on your main step and on all the flash timings during the attack step.
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*(1) Your Main Step
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*(2) Your Attack Step: the flash timing after you declare an attack
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*(3) Your Attack Step: the flash timing after your opponent declares a block
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*(4) Opponent’s Attack Step: the flash timing after your opponent declares an attack
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*(5) Opponent’s Attack Step: the flash timing after you declare a block
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Q3. There is no core in your reserve when trying to summon a spirit with High Speed. What happens?<br>
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A3. The summon cost and all the cores to put on the spirit must be paid from the reserve. Therefore, if there are no or not enough cores in your reserve, the summon fails. The spirit that failed to summon is returned to the hand, and the field is restored to how it was before the summon attempt was made.
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Q4. Can a spirit with High Speed be summoned when you attack and the opponent does not block?<br>
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A4. No, you cannot. There is no later flash timing if no block declaration is made.
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===Windstorm===
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Q1. What is [[Windstorm]]?<br>
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A1. When a spirit with Windstorm attacks and is blocked by an opposing spirit, the opponent must exhaust some number of their spirits equal to the number specified by the Windstorm effect.
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Q2. Where is the specified number written?<br>
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A2. It is specified by the ": 1" part of "Windstorm: 1", in this case indicating that one spirit would be exhausted.
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Q3. A spirit with Windstorm is blocked by a spirit with “[[Armor]]: Green”. In this case, is Windstorm nullified?<br>
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A3. No, it is not. Armor: Green cannot negate Windstorm.
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Q4. When Windstorm is activated, can Armor: Green negate the effect?<br>
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A4. Yes, it can. The spirit with Armor: Green does not need to be exhausted.
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Q5. When [[The BladeKingBeast Byak-Garo]] with Windstorm: 2 is combined with [[The Ruins of Strange shaped Rocks]]’s LV1/LV2 effect that gives Windstorm: 1, does it get Windstorm: 3?<br>
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A5. No, it stays as Windstorm: 2. Windstorm cannot be stacked, and the number that is larger takes precedence.
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===Bunshin===
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Q1. What is [[Bunshin]]?<br>
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A1. You place cards from your deck face-down on the field and move core from the reserve to them to treat them as spirits. The cards that become spirits through Bunshin are called "Bunshin Spirits".
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Q2. What does the 2 of "Bunshin: 2" mean?<br>
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A2. This indicates the number of Bunshin spirits to be put onto the field. If the number is 2, up to 2 cards from the deck can be placed face-down on the table and have core added to them to be put in as Bunshin Spirits.
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Q3. When a Bunshin spirit attacks and is not blocked, can it reduce the opponent's life?<br>
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A3. Yes, it can. Bunshin spirits have one symbol, so they can reduce the life by attacking.
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Q4. Are Bunshin spirits affected by effects that target spirits?<br>
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A4. Yes, they are. However, they cannot brave.
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Q5. Are Bunshin spirits treated as spirits without printed effects?<br>
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A5. Yes, Bunshin spirits are treated as spirits with no printed effects.
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Q6. What happens when a Bunshin spirit is destroyed?<br>
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A6. Just like with a regular spirit, after all effects that activate when destroyed are resolved, it is placed face-up to the trash. Even if the card sent to the trash is not a spirit, you can still activate your "When Your Spirit is Destroyed by the Opponent" burst.
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Q7. What happens to Bunshin spirits when returned to the hand or deck?<br>
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A7. They do not return to the hand or deck, and are instead placed to the trash face-up.
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Q8. When you have [[The Inverse Tower of Frozen Icicle]] and put out Bunshin spirits, can you place one core from the void to your white spirits?<br>
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A8. No, you cannot. Bunshin spirits are placed onto the field, not summoned.
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Q9. Can you flip open your face-down Bunshin spirits on field and look at the contents?<br>
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A9. No, you cannot check what the card is.
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===Armor===
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Q1. What is [[Armor]]?<br>
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A1. Cards with “Armor: X” (X being a color, differing by card) are unaffected by spirit/nexus/magic effects of the designated color, and may not be targeted by them either.
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Q2. What does it mean by being unaffected by the opponent’s spirit/nexus/magic effects?<br>
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A2. For example, a spirit with Armor: Red cannot be targeted by an opposing red spirit’s “destroy one opposing spirit” attack, and is unaffected by the effects of an opposing red magic’s “destroy all spirits with 3000 BP or less” effect.
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Q3. Can Armor block against target attacking?<br>
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A3. Yes, spirits with Armor cannot be target attacked by spirits with the designated color.
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Q4. When a spirit with Armor battles against an opposing spirit with the color designated by Armor, is it not destroyed even if its BP is less?<br>
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A4. No, the comparison of BP through battle is not an opposing spirit/nexus/magic effect, so BP is compared as usual and the spirit with lower BP is destroyed.
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Q5. When the opponent uses an effect like “for each opposing exhausted spirit”, does that include your spirit with Armor?<br>
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A5. Yes, it is included. Armor is unaffected by effects, but it counts for effects like “for each opposing exhausted spirit” where it is part of a condition.
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Q6. Can Armor: Red negate [[The Burning Battlefield]]’s LV2 effect?<br>
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A6. Yes, it can negate it. If all your spirits have Armor: Red, you do not have to block. But if at least one spirit does not have Armor: Red, you must block.
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Q7. Is a spirit with Armor: Red unable to block the first attack of the turn by [[The Burning Battlefield]]’s LV2 effect?<br>
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A7. No, a spirit with Armor: Red can block.
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Q8. When the opponent uses [[Deadly Balance]] and there is a spirit with Armor: Purple on your field, must you choose a spirit other than the one with Armor?<br>
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A8. Yes, you must choose a spirit that does not have Armor: Purple. If all your spirits have Armor: Purple, you do not have to destroy any spirits.
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Q9. When made unable to block by [[Top Supra]], does Armor: Purple negate the effect?<br>
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A9. No, it does not. Top Supra’s effect does not target opposing spirits.
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Q10. Can a spirit with Armor: Red/White get Armor: Red/Purple/Green as well from [[The IceBeast Mam-Morl]]’s LV2/LV3 effect?<br>
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A10. Yes, it can. A card cannot have multiple Armor effects, but you can increase the colors designated by Armor. In this case the spirit gets Armor: Red/Purple/Green/White.
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Q11. Is the summon effect of a brave summoned in spirit form negated by Armor?<br>
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A11. No, it is not. “When this Brave is Summoned” effects are brave effects.
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Q12. When a brave summoned and direct braved onto a spirit, is the summon effect of the brave negated by Armor?<br>
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A12. No, it is not. “When this Brave is Summoned” effects are brave effects.
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===Ice Wall===
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Q1. What is [[Ice Wall]]?<br>
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A1. By exhausting your spirit with Ice Wall on your opponent’s turn, you can negate the effect of a magic card of the color designated by Ice Wall.
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Q2. Must Ice Wall be activated whenever the opponent uses a magic card?<br>
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A2. No, you may choose whether to negate the effect of the magic.
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Q3. The opponent uses [[Meteor Storm]] during their flash timing, and you use [[The ResourcefulGeneral Gondlir]]’s Ice Wall effect to negate it. At this time, after Ice Wall is used, is it the opponent’s flash timing again?<br>
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A3. No, it is then your flash timing.
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Q4. If the opponent’s magic is negated through Ice Wall, can you place one core from the void to your [[The Merman Apkareel]]?<br>
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A4. Yes, you can. Even if the effect is negated, it still counts as the use of magic.
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Q6. When magic is negated by the opponent’s Ice Wall, must the cost still be paid?<br>
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A6. Yes, it must be. After the cost of the magic is paid and its effect is activated, it can be negated through Ice Wall.
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Q6. When the opponent uses [[Danse Macabre]] and Ice Wall is used after the opponent discards from their hand, is Danse Macabre’s effect negated?<br>
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A6. No, this cannot happen. When the opponent uses Danse Macabre, you must be told the target before the opponent discards and then decide whether to use Ice Wall. If Danse Macabre’s effect is negated through Ice Wall, your opponent cannot discard from their hand.
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Q7. When the opponent uses [[The FallenDragonDeity Venu-Lucifer]]’s “When Braved” effect and uses a magic of the same color designated by Ice Wall, can that magic effect be negated?<br>
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A7. No, it cannot be. The FallenDragonDeity Venu-Lucifer’s “When Braved” effect activates the magic’s effect immediately, but it does not count as the use of magic, so Ice Wall cannot be used.
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===Heavy Armor===
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Q1. What is [[Heavy Armor]]?<br>
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A1. Cards with “Heavy Armor: X” (X being a color, differing by card) are unaffected by spirit/brave/nexus/magic effects of the designated color, and may not be targeted by them either.
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Q2. How does Heavy Armor differ from Armor?<br>
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A1. Unlike Armor, Heavy Armor also defends against the summon effects of braves.
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Q3. Can a spirit with Heavy Armor: Red gain Armor: Red/White from the LV2/LV3 effect of [[The IronKnight Yggdrasill]]?<br>
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A3. Yes it can. As Heavy Armor and Armor are different effects, a spirit can have both.
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Q4. Can spirits with Heavy Armor also be refreshed with [[Armor Purge]]’s effect?<br>
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A4. No, they cannot be. Armor and Heavy Armor are separate effects. You also cannot treat the spirits as not having Heavy Armor.
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===Ultra Armor===
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Q1. What is [[Ultra Armor]]?<br>
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A1. Cards with “Ultra Armor: X” (X being a color, differing by card) are unaffected by spirit/ultimate/nexus/magic effects of the designated color, and may not be targeted by them either.
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Q2. How does Ultra Armor differ from Armor?<br>
  +
A1. Unlike Armor, Ultra Armor also defends against the effects of Ultimates.
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Q3. Can a spirit with Ultra Armor: Purple gain Heavy Armor: Purple/White from the LV2 effect of [[The Floating Island on the Mercury Sea]]?<br>
  +
A3. Yes it can. As Ultra Armor and Heavy Armor are different effects, a spirit can have both.
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Q4. Can spirits with Ultra Armor also be refreshed with [[Armor Purge]]’s effect?<br>
  +
A4. No, they cannot be. Armor and Ultra Armor are separate effects. You also cannot treat the spirits as not having Ultra Armor.
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===Kagemusha===
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Q1. What is [[Kagemusha]]?<br>
  +
A1. When your spirit with Soul Core on it is targeted as part of an opposing effect, before that effect activates, your spirit card in your hand with Kagemusha can be summoned by paying the cost and the effect will only affect the summoned spirit.
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Q2. Can an opponent's "destroy all spirits with 3000 BP or less" effect switch targets to a Kagemusha spirit with 4000 BP alone?<br>
  +
A2. Yes, it can change targets. Effects that would not normally affect the Kagemusha spirit can change targets to it.
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Q3. When an opponent's "destroy all spirits with 3000 BP or less" effect switches targets to a Kagemusha spirit with 4000 BP alone, is the Kagemusha spirit not destroyed?<br>
  +
A3. Yes, that is correct
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Q4. Can the effect of [[The GiantArmCleverMachineMusha Rakan]]'s LV2/LV3 effect be switched to the Kagemusha spirit alone?<br>
  +
A4. No, it cannot be. Effects like [[The GiantArmCleverMachineMusha Rakan]]'s LV2/LV3 effect that continue through the step cannot have their target switched.
  +
  +
Q5. When your spirit with Soul Core on it is targeted by an opposing effect, can multiple Kagemusha spirit cards be summoned?<br>
  +
A5. Yes, they can be summoned. In that case, all Kagemusha spirit cards to be summoned must be shown at once, the turn player must decide what order they go in, and lastly only the summoned spirits will be the targets of the effect.
  +
  +
Q6. When Soul Core is placed to a spirit summoned through Kagemusha and that spirit becomes the target of a new effect, can another card in the hand with Kagemusha be summoned?<br>
  +
A6. No, it cannot be summoned.
  +
  +
Q7. When Kagemusha is activated, are effects that target cards in the hand or trash shifted to the Kagemusha spirit?<br>
  +
A7. No, they are not. Only spirits, ultimates, braves, and nexuses on field that are targeted at the same time can have the effect shifted from them. Even if targeted at the same time, cards in the hand, deck, trash, or burst zone do not have the effect shifted from them.
  +
  +
Q8. The opponent attacks with [[Homuracheetah]] with Soul Core on it and targets one spirit and one nexus. At this time, is the nexus destroyed if Kagemusha is activated?<br>
  +
A8. No, it is not destroyed. After Kagemusha is activated, effects that simultaneously targeted ultimates or nexuses have their effects changed to the Kagemusha spirit alone.
  +
  +
Q9. When the timings of targeting spirits vary in the same effect, such as with Rush, "after that", and "after that effect activates" effects, can the effects targeting spirits during different timings be shifted to a spirit summoned through Kagemusha?<br>
  +
A9. No, that is incorrect. Even if it is a single effect, it cannot change effects that have different timings. However, if another spirit is summoned through Kagemusha at that separate timing, then it is possible.
  +
  +
Q10. After a spirit with Soul Core on it is targeted by [[Showdown]] and Kagemusha is activated, can the Kagemusha spirit compare BP?<br>
  +
A10. Yes, it can. However, [[The CleverMachineTactician Shimokaze]] is unaffected by spirit effects, so after it becomes targeted, the effect is nulled and BP is not compared.
  +
  +
===Brilliance===
  +
Q1. What is [[Brilliance]]?<br>
  +
A1. When a spirit with Brilliance attacks, all the magic cards used during that battle are returned from the trash to the hand when the battle ends.
  +
  +
Q2. Can the used magic cards not be returned to the hand?<br>
  +
A2 No, they must be returned if possible.
  +
  +
Q3. Can all magic cards used during the attack step be returned?<br>
  +
A3. No, only the magic cards used during the battle of the spirit with Brilliance are returned.
  +
  +
Q4. What happens when a spirit with Brilliance is destroyed mid-battle?<br>
  +
A4. When the attacking spirit with Brilliance is not on field when the battle ends, the effect does not activate.
  +
  +
Q5. A spirit that has Brilliance at LV2/LV3 attacks at LV2 and has its core used to pay the cost of magic, becoming LV1 mid-battle. Do the used magic cards return to the hand?<br>
  +
A5. No, they do not return. When the attacking spirit does not have Brilliance at the end of the battle, the used magic cards cannot be returned to the hand.
  +
  +
Q6. When a spirit with Brilliance attacks at LV1 and levels up mid-battle to a level it has Brilliance at using something like [[Build Up]], do the magic cards used during that battle return to the hand?<br>
  +
A6. Yes, they return. Even if the spirit does not have Brilliance when it declares an attack, if it has Brilliance at the end of the battle, all magics including the one used to level the spirit up return to the hand.
  +
  +
Q7. When a spirit with Brilliance is made to battle through [[Teleport Change]], can magic cards be returned to the hand by Brilliance at the end of the battle?<br>
  +
A7. Yes, they can be. The [[Teleport Change]] used to make the spirit battle also returns.
  +
  +
Q8. When a spirit with Brilliance attacks, can cards like [[Healing Melody]] that are sent somewhere besides the trash be returned to the hand at the end of the battle with [[Brilliance]]?<br>
  +
A8. No, it cannot be returned. Magics that are not moved to the trash cannot be targeted by Brilliance.
  +
  +
===Holy Life===
  +
Q1. What is [[Holy Life]]?<br>
  +
A1. When the opponent’s life is decreased due to the attack of a spirit with Holy Life, your own life is increased.
  +
  +
Q2. When the opponent’s life is decreased by a spirit with Holy Life, can you opt to not place a core from the void to your life?<br>
  +
A2. No, you must activate the effect if possible.
  +
  +
Q3. If you have a spirit with Holy Life, can you add a core from the void to your life when any spirit decreases the opponent’s life?<br>
  +
A3. No, only when the opponent’s life is decreased by the spirit with Holy Life itself can you place one core from the void to your life.
  +
  +
Q4. A spirit that has Holy Life at LV2/LV3 attacks at LV2 and core is used from it during the battle to pay the cost of magic, decreasing the opponent’s life and LV1. Can one core from the void be placed to your life?<br>
  +
A4. No, it may not be. If it does not have Holy Life when the life is decreased, one core cannot be added from the void to your life.
  +
  +
Q5. When a spirit with Holy Life with LV2/LV3 attacks at LV1 and is leveled up mid-battle with [[Build Up]] to LV2, decreasing the opponent’s life while having Holy Life, can one core from the void be added to your life?<br>
  +
A5. Yes, it can be. Even if it does not have Holy Life during the attack declaration, if it has Holy Life when the life is decreased, one core from the void is added to your life.
  +
  +
Q6. When a spirit with Holy Life becomes a double symbol spirit by the effect of [[Double Hearts]] and decreases the opponent’s life, are two cores from the void added to your life?<br>
  +
A6. No, only one core is added. Even if it is two symbols, the life s only decreased at one instance, so only one core is added.
  +
  +
===On Stage===
  +
Q1. What is [[On Stage]]?<br>
  +
A1. By returning a spirit with On Stage to the bottom of the deck, you can summon a card that meets the conditions from your hand or removed from game area without paying the cost and draw one card.
  +
  +
Q2. Do the summon effects of spirits summoned through On Stage activate?<br>
  +
A2. Yes, they do.
  +
  +
Q3. What does "removed from game" refer to?<br>
  +
A3. For effects like [[The PrincessIdol Griffia-Darc]]'s, cards are revealed and remain that way in the removed from game area.
  +
  +
Q4. When there are no spirit cards in your hand or removed from game area that meet the condition, can you still activate On Stage and draw with its effect?<br>
  +
A4. No, you cannot.
  +
  +
Q5. It's written "an 'XX' Spirit card in family of "Stage Style" from your hand can be summoned with no cost", so does that mean a Stage Style spirit card with "XX" in the name can be summoned at no cost.<br>
  +
A5. Yes, that is correct.
  +
  +
Q6. When activating On Stage, does that spirit's "when attacks" activate?<br>
  +
A6. No, it does not. It is an effect that activates instead of attacking, so a battle does not occur.
  +
  +
Q7. Can an On Stage spirit activate On Stage when exhausted or prevented from attacking by effects?<br>
  +
A7. No, it cannot.
  +
  +
Q8. When a spirit with On Stage attacks and is refreshed later that turn so that it becomes able to attack, can it activate On Stage?<br>
  +
A8. Yes, it can.
  +
  +
===Dispersion===
  +
Q1. What is [[Dispersion]]?<br>
  +
A1. When you use a magic card that targets one opposing spirit or ultimate, the number of targets becomes X number specified by "Dispersion: X".
  +
  +
Q2. When activating a burst magic that targets one opposing spirit or ultimate, can Dispersion be activated?<br>
  +
A2. No, it cannot be. The activation of a burst and the activation of main/flash effects do not count as the use of a magic card.
  +
  +
Q3. When a magic that targets one opposing spirit or ultimate becomes able to target two through "Dispersion: 2", can one spirit and one ultimate be targeted?<br>
  +
A3. Yes, they can.
  +
  +
Q4. Can Dispersion be activated for the rush effects of magic?<br>
  +
A4. No, it cannot.
  +
  +
Q5. Can Dispersion be activated with magics like [[Deadly Balance]] and [[Core Drain]] that do not specify "one opposing spirit"?<br>
  +
A5. No, it cannot.
  +
  +
Q6. While "Dispersion: 2" is active and you use [[Danse Macabre]], can you discard one card to send one core each from two opposing spirits to the trash?<br>
  +
A6. No, you cannot. While you may choose two opposing spirits to target, the number of cores sent to the trash is one per card discarded.
  +
  +
Q6. Can Dispersion be activated for an effect like [[Fireball Attack]] where two or more spirits are targeted if the condition is fulfilled?<br>
  +
A6. No, it cannot.
  +
  +
Q7. While "Dispersion: 2" is active and you use [[Crystal Crack]], how does the effect resolve?<br>
  +
A7. Two opposing spirits have all but one core each go to the trash.
  +
  +
A8. While "Dispersion: 2" is active and you use [[Diva Medley]], can you activate the effect as either "return two opposing spirits to the bottom of the deck" or "by sending one core from your trash to the void, return two LV3 opposing ultimates to the bottom of the deck"?<br>
  +
A8. Yes, that is correct. However, when targeting ultimates, it is a "by" effect, so two ultimates must be returned to the bottom of the deck for the effect to be activated.
  +
  +
===My Unit===
  +
Q1. What is [[My Unit]]?<br>
  +
A1. It is an effect activated by aligning X number of your refreshed spirits in the family "Song Princess" to the spirit that activates "My Unit: X".
  +
  +
Q2. When the My Unit effect has you destroy an opposing spirit, but there is no opposing spirit to destroy, can you just align the cards?<br>
  +
A2. No, you cannot. If effects that activate "by" doing something cannot be activated, both parts of the effect cannot activate.
  +
  +
Q3. Can the aligned spirit attack or block afterwards?<br>
  +
A3. Yes, it can.
  +
  +
Q4. Do the aligned spirits stay aligned even after the effect has activated?<br>
  +
A4. No, once the battle where My Unit was activated has ended, they can be freely moved around.
  +
  +
Q5. Can the aligned spirits be aligned with another spirit through a different My Unit effect?<br>
  +
A5. Yes, they can.
  +
  +
Q6. Can a "My Unit: 2" not activate when only one spirit can be aligned?<br>
  +
A6. Yes, that is correct.
  +
  +
Q7. Do effects stating "When XX is aligned with My Unit" activate when a card with name of XX is there?<br>
  +
A7. Yes, that is correct.
  +
  +
Q8. Do continuous effects of My Unit and "When XX is aligned with My Unit" stay activated even when the aligned spirits are exhausted or leave the field mid-battle?<br>
  +
A8. Yes, that is correct.
  +
  +
===Crush===
  +
Q1. What is [[Crush]]?<br>
  +
A1. When a spirit with Crush attacks, a number of cards equal to the attacking spirit’s level is discarded from the top of the opponent’s deck.
  +
  +
Q2. When a spirit with Crush attacks and the number of cards in the opponent’s deck is less than its level, what happens?<br>
  +
A2. If the opponent’s deck is smaller than the number of cards to be discarded, the most cards possible must be discarded.
  +
  +
Q3. When a spirit with Crush attacks and the spirit’s level is raised through flash timing, does the number of cards discarded by Crush also increase?<br>
  +
A3. No, it does not. Crush activates immediately after an attack declaration is made and the spirit is exhausted.
  +
  +
===Assault===
  +
Q1. What is [[Assault]]?<br>
  +
A1. When a spirit with Assault attacks, the spirit can refresh by exhausting a nexus.
  +
  +
Q2. Where is the designated number written?<br>
  +
A2. It is specified by the ": 1" part of "Assault: 1", in this case indicating that the spirit can refresh up to once per turn.
  +
  +
Q3. Can an already-exhausted nexus be targeted to exhaust?<br>
  +
A3. No, a refreshed nexus must be selected to exhaust.
  +
  +
Q4. Can nexuses exhausted through Assault still activate their effects?<br>
  +
A4. Yes, the effects of nexuses stay active even when exhausted.
  +
  +
Q5. Do exhausted nexuses refresh on your refresh step?<br>
  +
A5. Yes, they do refresh.
  +
  +
===Summon Bolt===
  +
Q1. What is [[Summon Bolt]]?<br>
  +
A1. it is an effect whereby destroying the spirit that activates Summon Bolt: X at the end of the battle, a spirit in the same family and has the cost specified by the Summon Bolt: X spirit can be summoned.
  +
  +
Q2. When activating the Summon Bolt of a spirit with multiple families, can a spirit that has only one of those families be summoned?<br>
  +
A2. Yes, it can be.
  +
  +
Q3. Must a spirit with Summon Bolt activate Summon Bolt at the end of battle and destroy itself?<br>
  +
A3. No, that is incorrect. It is a “by” effect, so you may choose whether to use it or not.
  +
  +
Q4. An opposing spirit with Summon Bolt reduces your life and you activate a “When Your Life is Decreased” burst. In this case, is Summon Bolt activated after the life is reduced?<br>
  +
A4. Yes, that is correct.
  +
  +
==General Card Effects==
  +
===Effects Regarding BP Comparison===
  +
Q1. When does "when only the opponent's spirit is destroyed by comparing BP" happen?<br>
  +
A1. When your spirit and your opponent's spirit battle, and the opponent's spirit with lower BP is destroyed during the showdown step.
  +
  +
Q2. When is your spirit destroyed by comparing BP with the opponent?<br>
  +
A2. When your spirit and the opponent's spirit battle and your spirit with lower BP is destroyed, or when they have the same BP and both spirits are destroyed.
  +
  +
Q3. When the opponent's [[Gawrm]] is destroyed through BP comparison at LV2 and returns to the hand due to its effect, does your spirit's "when only the opposing spirit is destroyed by comparing BP" effect activate?<br>
  +
A3. Yes, it does. After it's destroyed, even if the spirit returns to the hand or returns to the field exhausted, it does not change that it was destroyed through BP comparison.
  +
  +
===Depletion===
  +
Q1. What is depletion?<br>
  +
A1. Depletion is when a spirit or ultimate has the core on it become lower than the minimum cost for its lowest level. Before version 5 of the rule manual, this was referred to as becoming LV0 and being destroyed.
  +
  +
Q2. What happens to a spirit/ultimate when destroyed?<br>
  +
A2. A depleted spirit/ultimate is unaffected by effects except those regarding depletion. If there are no effects regarding depletion, then it is sent to the trash as normal. If its LV1 cost is 2 and it is depleted or not enough core is put on it, the remaining core is sent to the reserve.
  +
  +
Q3. When a depleted spirit does not have enough core for LV1, does its [LV1][LV2][LV3] (When Depleted by the Opponent) effect activate?<br>
  +
A3. Yes, it does. Even if a spirit does not have enough core for its LV1 cost, it can activate any effects relating to depletion.
  +
  +
===Double Symbols===
  +
Q1. What is a double symbol?<br>
  +
A1. This refers to a spirit with two symbols.
  +
  +
Q2. Can a spirit with a double symbol reduce two cost on its own?<br>
  +
A2. Yes, it can reduce two cost.
  +
  +
Q3. When a double symbol spirit attacks and is not blocked, can it take two opposing lives at once?<br>
  +
A3. Yes, it can.
  +
 
===Braves===
 
===Braves===
===Target Attack===
+
Q1. Can braves without symbols count for reduction?<br>
===Depleting===
+
A1. No, they cannot. The number of symbols rather than cards is counted for reduction.
===Others===
 
==Card Abilities==
 
===<span style="font-size:17px;">Common on all colors</span>===
 
====Tribute====
 
Q1. What is Tribute?<br />
 
A1. Tribute is a special way of summoning, it requires a Spirit with the same or higher of the required cost to be sacrificed.
 
   
Q2. Where is the "Required Cost"?<br />
+
Q2. When a spirit-form brave withuot a symbol attacks and the opponent does not block, can it reduce the opponent's life?<br>
A2. "The "A cost of 6 or more" from "Tribute: A cost of 6 or more -> The Void (To Summon)" written on the card.
+
A2. No, the life cannot be decreased by spirits without symbols.
   
Q3. Where is the "Location"?<br />
+
Q3. Can a brave in spirit form be destroyed by effects like [[Sagitta Flame]] that destroy spirits?<br>
A3. "The Void" from "Tribute: A cost of 6 or more -> The Void (To Summon)" written on the card.
+
A3. Yes, it can be destroyed. It can be targeted by all effects that target spirits, such as destruction and exhaustion.
   
Q4. What are the process of "Tribute: A cost of 6 or more -> The Void (To Summon)"?<br />
+
Q4. When an attacking brave spirit is destroyed before the block declaration and only the brave remains on field, is the remaining brave still attacking?<br>
A4. After paying the summon cost, move all cores on 1 Spirit with cost 6 or more (Required Cost) you control to void (Location).
+
A4. Yes, it continues its attack. If the brave has a symbol, it can reduce the life if not blocked.
   
Q5. When using "BS02-096 - Divine Wind" to summon a Spirit with "Tribute" without paying its cost, is the effect of "Tribute" ignored?<br />
+
Q5. Is a spirit with no printed effects still treated as a spirit with no printed effects for effects like [[The Outlaw Wasteland]] when it is braved and gains an effect?<br>
A5. No, even the Spirit is summoned without paying its cost, effect of "Tribute" must also be activated.
+
A5. No, it is not. The parts of the brave spirit have effects, so it is not treated as a spirit with no printed effects.
   
Q6. When is the effect "When this Spirit is the tribute target" activated?<br />
+
Q6. When braving a spirit-form brave to a spirit, must all the core from both of them be placed onto the brave spirit?<br>
A6. The effect is activated after is being targeted for "Tribute", before the cores on the Spirit is moved to the location.
+
A6. Yes, they must at least be placed on the brave spirit at the start. After that, the core can be moved to other spirits and to the reserve.
   
Q7. Can a Brave Spirit with a total cost of 6 be the target of "Tribute: A cost of 6 or more -> The Void (To Summon)"?<br />
+
Q7. When there is [[The Doom Coffin]] on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted?<br>
A7. Yes.
+
A15. Yes, it will be exhausted.Q15. When there is [[The Doom Coffin]] on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted?
  +
A7. Yes, it will be exhausted.
   
Q8. When a Brave Spirit is targeted for "Tribute", by placing core on the Brave of the destroyed Brave Spirit, can the Brave remain in Spirit condition on your field?<br />
+
Q8. After you use [[Invisible Cloak]] on your spirit and that spirit is braved, is that brave spirit still under the effect of Invisible Cloak?<br>
A8. Yes, it remains on your field in Spirit condition.
+
A8. Yes, it is.
====Burst====
 
Q1. What is "Burst"?<br />
 
A1. "Burst" is a card with this effect placed facing down on your field. Effects of Burst are treated as Burst effects.
 
   
Q2. How to set a "Burst"?<br />
+
Q9. After you use [[Invisible Cloak]] on your brave and you brave that brave, is that brave spirit still under the effect of Invisible Cloak?<br>
A2. A "Burst" is set by placing a card with effects of "Burst" facing down on your field without paying its cost. Setting the "Burst" can only be down during (Your Main Step).
+
A9. No, the effects used on the brave before braving are lost.
   
Q3. How to activate Burst effects?<br />
+
Q10. After you use [[Invisible Cloak]] on your brave spirit and that brave spirit is separated, is the spirit still under the effect of Invisible Cloak?<br>
A3. Burst effects are activated by activating the Burst. For example, if the effect of (After Your Life is decreased) is fulfilled, it is activated without paying its cost.
+
A10. Yes, it is. Effects that were put on the brave spirit remain on the spirit, but not on the brave.
   
Q4. Do you have to place any cores on the set Burst?<br />
+
Q11. When keeping the brave of a destroyed brave spirit on field, does the core from the brave spirit remain on it?<br>
A4. No, you do not have to playing any cores on the set Burst.
+
A11. No, that is incorrect. All core from the destroyed brave spirit is put into the reserve. After that, core from the field and reserve can be put onto the brave.
   
Q5. What if you accidentally set a card that does not have Burst effects by mistake?<br />
+
Q12. Are spirit-form braves that only have [When Braved] effects treated as spirits with no printed effects?<br>
A5. You lose the battle. Even if you did not activate the set Burst until the end of Game, if you do not reveal the set Burst at the end of game before you put away your deck, you still lose the battle.
+
A12. No, they are treated as spirits with printed effects.
   
Q6. Can the set Burst be returned to hand to set another Burst?<br />
+
Q13. Is the [When Braved] effect of a brave activated by a brave spirit treated as a brave effect?<br>
A6. No, the set Burst cannot be returned to hand. If willing the set another Burst, the previously set Burst must be discarded in order to set a new Burst. It is not possible to discard the previously set Burst without setting a new one.
+
A13. No, that is incorrect. Braves give their [When Braved] effects to the brave spirit, and are activated as spirit effects.
   
Q7. If the Burst condition is fulfilled, must the set Burst be activated?<br />
+
Q14. When a spirit with two braves is destroyed during battle and both braves are kept on field in spirit form, which brave continues the battle?<br>
  +
A14. The owner of the brave decides which remaining brave continues the battle.
  +
  +
Q15. When a cost 4 spirit that can brave with up to two braves braves with one brave to become cost 8, can it brave with a brave that has a condition of cost 8 or more?<br>
  +
A15. Yes, it can. As it can brave without separating, the spirit before braving is cost 8.
  +
  +
Q16. Can braves brave with ultimates?<br>
  +
A16. No, they cannot brave. However, they can brave if the brave specifically designates ultimates in the brave condition.
  +
  +
Q17. When an ultimate is braved, do the cost, BP, and colors combine like with brave spirits?<br>
  +
A17. Yes, that is correct. The rules regarding brave ultimates are the same as for brave spirits.
  +
  +
Q18. Can effects stating "destroy one brave on a brave spirit" destroy braves on brave ultimates?<br>
  +
A18. No, they cannot.
  +
  +
Q19. Can [[Ikazuchi-Wurm]]'s "destroy an opposing brave or nexus" destroy the brave on a brave ultimate?<br>
  +
A19. No, it cannot.
  +
  +
Q20. Can a brave that only specifies ultimates in its condition brave to a spirit that has an effect allowing it to ignore brave conditions?<br>
  +
A20. Yes, it can.
  +
  +
Q21. Can a brave that only has "When this Ultimate Brave Attacks" activate its effect when braved with a spirit?<br>
  +
A21. No, it cannot.
  +
  +
Q22. Can effects targeting a "non-braved spirit/ultimate" target braved ultimates?<br>
  +
A22. No, it cannot. Only non-braved ultimates can be targeted.
  +
  +
Q23. When a brave spirit is separated mid-battle and both the spirit and spirit-form brave are still on field, can you choose which one continues the battle?<br>
  +
A23. No, you cannot. If the spirit is still on field, the spirit continues the battle.
  +
  +
Q24. When there is only one core on a braved spirit and there is no other core on the field or reserve, can the brave spirit be separated?<br>
  +
A24. Yes, it can. In that case, the owner of the spirit decides whether to leave the core on the spirit or the spirit-form brave.
  +
  +
Q25. When a detached brave does not have core put on it, is that brave treated as being destroyed/depleted in spirit form?<br>
  +
A25. No, it is not. It is destroyed without going to spirit form, so effects regarding the depletion/destruction of spirits do not activate.
  +
  +
Q26. Can [[Irritaban]] and [[The BladeStar Messiah-Dragon]] target the [When Braved] "when attacks" effects of braves?<br>
  +
A26. No, they cannot.
  +
  +
Q27. Can "a braved brave" refer to the brave of either a brave spirit or brave ultimate?<br>
  +
A27. Yes, that is correct.
  +
  +
Q28. Can a red spirit's "destroy one braved brave" effect destroy the brave of a braved spirit or braved ultimate with [[Heavy Immunity]]: Red?<br>
  +
A28. No, it cannot.
  +
  +
Q29. When a brave is summoned in spirit form, do "when you summon a spirit" effects activate?<br>
  +
A29. No, they do not. Even if it is summoned in spirit form, a brave was summoned rather than a spirit.
  +
  +
Q30. Do the "when attacks" effects of braves summoned and direct braved through [[Draw Blade]] or [[Catalyze]] during an attack activate?<br>
  +
A30. The instantaneous effects such as destruction or drawing of that brave cannot activate, as it was not braved at the attack declaration. However, effects that occur at different timings during the battle, flash, and showdown step can activate.
  +
  +
===Bursts===
  +
Q1. What is [[Burst]]?<br>
  +
A1. [[File:burst icon.gif]] (Burst) is a card placed face down on your field. Effects starting with [[File:burst icon.gif]] (Burst) are treated as Burst effects.
  +
  +
Q2. How do you set a burst?<br>
  +
A2. A "Burst" is set by placing a card with a Burst effect face down on your field without paying its cost. Setting a Burst can only be done once during your Main Step.
  +
  +
Q3. How are burst effects used?<br>
  +
A3. Burst effects are activated when the condition written on the burst set on your field is fulfilled, such as (After Your Life is decreased), and are declared as activated. The burst effect then activates without paying the cost.
  +
  +
Q4. Do you have to place any cores on the set Burst?<br>
  +
A4. No, you do not have to place any cores on the set Burst.
  +
  +
Q5. What if you accidentally set a card that does not have Burst effects by mistake?<br>
  +
A5. You lose the battle. Even if you did not activate the set Burst after the game ends, you must still reveal the set Burst at the end of game before you put away your deck.
  +
  +
Q6. Can the set Burst be returned to hand to set another Burst?<br>
  +
A6. No, the set Burst cannot be returned to the hand. If you want to set another Burst, the previously set Burst must be discarded in order to set a new Burst. It is not possible to discard the previously set Burst without setting a new one.
  +
  +
Q7. If the Burst condition is fulfilled, must the set Burst be activated?<br>
 
A7. No, it is optional to activate the set Burst when the condition is fulfilled. The same set Burst can be activated later in the game whenever the condition is fulfilled.
 
A7. No, it is optional to activate the set Burst when the condition is fulfilled. The same set Burst can be activated later in the game whenever the condition is fulfilled.
   
Q8. Can the (Flash) effect of Magic cards with "Burst" be activated from hand?<br />
+
Q8. Can the (Flash) effect of Magic cards with "Burst" be activated from hand?<br>
 
A8. Yes, the (Flash) effect of Magic cards can be used as normal Magic cards.
 
A8. Yes, the (Flash) effect of Magic cards can be used as normal Magic cards.
   
Q9. Can the (Flash) effect of Magic card that is set Burst be activated during the "Flash Timing" by paying the cost?<br />
+
Q9. Can the (Flash) effect of a Magic card that is set as a Burst be activated during the "Flash Timing" by paying the cost?<br>
A9. No, you cannot do so.
+
A9. No, it cannot be.
   
Q10. When is the effect and the cost payed of (Flash) activated under the effect "Destroy 2 opposing Spirits with 3000 BP or less. After that, by paying the cost of this card, activate the (Flash) effect of this card."?<br />
+
Q10. When the cost for flash paid for the effect "Destroy 2 opposing Spirits with 3000 BP or less. After that, by paying the cost of this card, activate the (Flash) effect of this card"?<br>
A10. The (Flash) effect is activated and the cost is payed after the effect of "Destroy 2 opposing Spirits with 3000 BP or less", and before the (When Destroyed) effect is activated of the destroyed Spirits. After the (Flash) effect is activated, the (When Destroyed) effect is activated.
+
A10. The (Flash) effect is activated and the cost is paid after the effect of "Destroy 2 opposing Spirits with 3000 BP or less", and before the (When Destroyed) effects of the destroyed Spirits are activated. After the (Flash) effect is activated, the (When Destroyed) effects are activated.
   
Q11. Is Burst effect blocked by effects of "Immunity" or "Invincibility"?<br />
+
Q11. Are Burst effects blocked by effects of [[Armor]] or [[Invincibility]]?<br>
A11. Yes, Burst effects of Spirits are treated as the effects of Spirits, and Burst effects of Magics are treated as the effects of Magics.
+
A11. Yes, Burst effects of Spirits are treated as spirit effects, and Burst effects of Magic are treated as magic effects.
   
Q12. Can Burst effects of Magic cards be ignored with effects of "Ice Wall"?<br />
+
Q12. Can Burst effects of Magic cards be negated with [[Ice Wall]]?<br>
A12. No, "Ice Wall" cannot ignore Burst effects of Magics cards, because "Burst effects" are not treated as using Magic cards.
+
A12. No, Ice Wall cannot negate the Burst effects of Magic cards. "Burst effects" does not count as using Magic cards.
   
Q13. Can Magics cards that are revealed be set Burst?<br />
+
Q13. Can Magic cards that are revealed and placed in the removed from game zone be set as Bursts?<br>
A13. No, you cannot do so.
+
A13. No, they cannot be set.
   
Q14. If you have a set Burst with the condition of "After your life is decreased", and the "BS09-035 The GiantBeastEmperor Smidload" is summoned without paying its cost because of its effects, is "The GiantBeastEmperor Smidload" summoned before the Burst effects?<br />
+
Q14. If you have a set Burst with the condition of "After your life is decreased", and [[The GiantBeastEmperor Smidlord]] is summoned without paying its cost because of its effect, is The GiantBeastEmperor Smidlord summoned before the Burst effect?<br>
A14. "The GiantBeastEmperor Smidload" is summoned very first. After that, activate all effects related to decreasing life before activating the Burst effects. Finally, activate the Burst effects.
+
A14. Yes, The GiantBeastEmperor Smidlord is summoned first. After that, activate all effects related to decreasing life before activating the Burst effect. Finally, activate the Burst effect.
   
Q15. Can the Burst condition "After your life is decrease" be activated with the LV3 effect of "BS13-039 The SacredBeast Barrong"?<br />
+
Q15. Can a Burst with the condition "After your life is decreased" be activated with the LV3 effect of [[The SacredBeast Barrong]] when you decrease your own life?<br>
A15. Yes, you may do so.
+
A15. Yes, it can be activated.
   
Q16. Can the (Flash) or (Main) effects of Magic Cards with Burst effects, activated through the effect of "After that, by paying the cost of this card, activate the (Flash)/(Main) effect of this card." be ignored with effects of "Ice Wall"?<br />
+
Q16. Can the (Flash) or (Main) effects of Magic Cards with Burst effects, activated through the effect of "After that, by paying the cost of this card, activate the (Flash)/(Main) effect of this card" be negated with effects of [[Ice Wall]]?<br>
A16. No, "Ice Wall" cannot ignore (Flash) or (Main) effects of Magic cards when activated from Burst effects.
+
A16. No, they cannot be negated. The activation of (Main) or (Flash) effects through Burst effects does not count as the use of magic.
   
Q17. When is the Burst condition "After your opponent activates a Brave or Spirit's (When Summoned) effect" activated?<br />
+
Q17. When do you declare the activation of a Burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect"?<br>
A17. This effect is activated after your opponent activates a Brave or Spirits' (When Summoned) effects that they control. However, the Burst is activated after all other effects are activated and resolved.
+
A17. This effect is declared after your opponent activates a Brave or Spirit's (When Summoned) effect. However, the Burst effect is activated after all other effects are activated and resolved.
   
Q18. Do you have to pay the cost of a Spirit card summoned with Burst effects?<br />
+
Q18. Do you have to pay the cost of a Spirit card summoned with Burst effects?<br>
 
A18. No, you do not have to pay the cost to summon the Spirit.
 
A18. No, you do not have to pay the cost to summon the Spirit.
   
Q19. Can Spirit cards be summoned under the effects of Spirits cannot be summoned with effects?<br />
+
Q19. Can Spirit cards be summoned by Burst effects while [[The Pirate King's Treasure Island]]'s "spirits cannot be summoned with effects" effect is active?<br>
A19. Yes, it can be summoned. Set Bursts are only affected with effects related to Bursts.
+
A19. Yes, they can be summoned. Set Bursts are only affected by effects related to Bursts.
   
Q20. Can you confirm the contents of a set Burst?<br />
+
Q20. Can you confirm the contents of your set Burst?<br>
 
A20. Yes, you may do so. However, make sure that your opponent does not see the contents.
 
A20. Yes, you may do so. However, make sure that your opponent does not see the contents.
   
Q21. What if you activated a Burst with an incorrect condition?<br />
+
Q21. What if you activated a Burst with an incorrect condition?<br>
A21. The Burst effects will not be activated, and it is returned to its previous condition.
+
A21. The Burst effect will not be activated, and it is returned to its previous condition.
  +
  +
Q22. When your opponent activates the effect of (When this Spirit is Summoned), and that effect destroyed a Spirit with a (When this Spirit is destroyed) effect, can a Burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect" be activated?<br>
  +
A22. Yes, it can be. A burst can be declared any time from immediately after the burst condition is fulfilled to when both players make sure all effects stemming from the effect that triggered it have been resolved. After that, it cannot be declared active when an unrelated effect is used, another spirit is summoned, or when moving onto the next step.
  +
  +
Q23. The Burst effect of [[Burst Flame]] is activated, destroying the opponent's [[Sha-Zoo]]. After that, the cost is payed to activate the (Flash) effect. Which effect is resolved first, the destruction of a brave spirit through the flash effect or the "when destroyed" effect of Sha-Zoo?<br>
  +
A23. The effect when destroyed of Sha-Zoo is activated after Burst Flame's flash effect destroys a brave spirit. If the part above "after that" triggers a destruction effect, that cannot activate until the lower portion is resolved.
  +
  +
Q24. If your opponent depletes your spirit, can a Burst with the condition "After your Spirit is destroyed by the opponent" activate?<br>
  +
A24. No, it cannot be activated.
  +
  +
Q25. When the (Flash) or (Main) effect of a Magic card is activated through Burst effects, can the number of reduction symbols be increased with the effect of [[Pentan]]?<br>
  +
A25. No, the number of reduction symbols cannot be increased as burst cards can only be affected by effects that specify bursts.
  +
  +
Q26. When the burst condition is "After your Spirit is destroyed by the opponent", can the burst not be activated until the destroyed spirit is sent to the trash?<br>
  +
A26. No, the burst can be declared activated from the point that your spirit is destroyed to when both players make sure all effects stemming from the effect that triggered it have been resolved. However, if the destroyed spirit remains on field, returns to your hand, or is otherwise not sent to the trash after the burst is declared activated, that burst cannot be activated and is returned to its former position.
  +
  +
Q27. Can a "destroy one opposing spirit" summon effect fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst even if there are no spirits on your field to destroy?<br>
  +
A27. Yes, the burst can be activated. As it is not an optional effect (する), even if there is no target, it still activates.
  +
  +
Q28. When a spirit's summon effect has "may" (できる) and the effect is not used, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?<br>
  +
A28. No, it cannot. "May" effects do not activate automatically.
  +
  +
Q29. When a spirit's summon effect has "by doing" (することで) and the effect is not used, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?<br>
  +
A29. No, it cannot. "By doing" effects do not activate automatically.
  +
  +
Q30. When a spirit's summon effect has "when" (のとき) and "when" part does not fit, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?<br>
  +
A29. No, it cannot. "When" effects cannot activate without the condition fulfilled.
  +
  +
Q31. After a burst with the condition "After your Spirit is destroyed by the opponent" is declared activated, when effects that stem from that destruction are being resolved, can "while you have a set burst" effects be activated?<br>
  +
A31. Yes, until you actually use the burst effect, the burst remains set.
  +
  +
Q32. When two bursts activate at the same time, which comes first?<br>
  +
A32. The blocking player goes first when there is a simultaneous block declaration. After both players activate, whichever burst activated first goes first with no regard to turn player. After all effects stemming from that are resolved, the next burst is resolved.
  +
  +
Q33. When the burst condition is "After an opponent's spirit attacks", when does the burst activate?<br>
  +
A33. The burst effect can be declared active from when the opponent declares an attack to when all effects stemming from the attack are resolved, up until flash timing begins.
  +
  +
Q34. When the burst condition is "After an opponent's spirit attacks", when does the burst effect activate?<br>
  +
A34. It activates after all effects stemming from the attack are resolved and before flash timing begins.
  +
  +
Q35. When do "after your burst activates" effects activate?<br>
  +
A35. First all of your burst effects are resolved, then all effects when destroyed and the like stemming from that are resolved, and lastly "after your burst activates" effects activate.
  +
  +
Q36. When a spirit with a "after your burst activates" effect like [[The IceHero Mibrock-Baragan]] is summoned through a burst effect, can it activate its effect?<br>
  +
A36. No, "after your burst activates" effects of spirits summoned after the burst effect resolves cannot activate for that burst.
  +
  +
Q37. When your spirit already on field has its level raised and gains an "after your burst activates" effect while your burst is resolving, can it activate its effect?<br>
  +
A37. If its level is high enough to have the "after your burst activates" effect at the timing when it activates, the effect can activate.
  +
  +
Q38. Can a burst with the condition "After your life is decreased" activate after an ultimate decreases your life?<br>
  +
A38. Yes, it can.
  +
  +
Q39. Can a burst with the condition "After your spirit is destroyed by the opponent" activate after your ultimate is destroyed?<br>
  +
A39. No, it cannot.
  +
  +
Q40. Can a burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect" activate with an ultimate's summon effect?<br>
  +
A40. No, it cannot.
  +
  +
Q41. Can a burst with the condition "After an opponent's spirit attacks" activate after an ultimate attacks?<br>
  +
A41. No, it cannot.
  +
  +
Q42. When the burst condition is "After your Spirit is depleted/destroyed by the opponent", can the burst not be activated until can the burst not be activated until the depleted/destroyed spirit is sent to the trash?<br>
  +
A42. No, the burst can be declared activated from the point that your spirit is depleted/destroyed to when both players make sure all effects stemming from the effect that triggered it have been resolved.
  +
  +
Q43. When the burst condition is "After your Spirit is depleted/destroyed by the opponent" and the depleted/destroyed spirit remains on field, returns to your hand, or is otherwise not sent to the trash after the burst is declared activated, what happens to the burst?<br>
  +
A43. If the destroyed/depleted spirit is not sent to the trash after the burst is declared activated, that burst cannot be activated and is returned to its former position.
  +
  +
Q44. After a burst with the condition "After your Spirit is depleted/destroyed by the opponent" is declared activated, when effects that stem from that depletion/destruction are being resolved, can "while you have a set burst" effects be activated?<br>
  +
A44. Yes, until you actually use the burst effect, the burst remains set.
  +
  +
Q45. When your brave spirit is destroyed and you declare the activation of a burst with the condition "After your Spirit is destroyed by the opponent" and the brave of the destroyed spirit remains on field, what happens?<br>
  +
A45. The burst can be activated, but when checking the details of the spirit destroyed when the burst was activated, the cost, color, when braved BP, and when braved effects of the brave that remained on field are not included.
  +
  +
Q46. When the burst condition is "After your opponent increases their hand due to their effects", when is the burst declared activated?<br>
  +
A46. It can be declared activated from the moment the opponent increases their hand to when all effects stemming from it have been resolved.
  +
  +
Q47. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent uses an effect like "Draw two cards from your deck. After that, discard two cards from your hand" that does not increase their hand in the end?<br>
  +
A47. Yes, it can be activated.
  +
  +
Q48. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent uses an effect like "increase the number of cards you draw on your draw step by +1"?<br>
  +
A48. No, it cannot be activated. The number of cards drawn is increased by effects, and is not actually increasing the hand by effects.
  +
  +
Q49. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent returns cards from their trash to their hand?<br>
  +
A49. Yes, it can be activated. It can be activated whenever the opponent increases their hand other than with drawing as well.
  +
  +
Q50. When the burst effect has the condition "when your life is 3 or less" and your life is 4 or more, can that burst be activated?<br>
  +
A50. No, it cannot be. That effect cannot be activated, so "after that effect activates" burst effects also cannot be activated, and the burst card is sent to the trash.
  +
  +
Q51. Can the summon conditions of ultimates be ignored when summoning through burst effects?<br>
  +
A51. No, the summon conditions cannot be ignored.
  +
  +
Q52. When activating a burst, do "while you have a burst set" effects not activate from that point on?<br>
  +
A52. No, that is incorrect. Even when declared activated, that burst is treated as a set burst until it activates its burst effect.
  +
  +
Q53. When activating a magic card as a burst and the cost is paid to use the Main or Flash effect through the burst effect, are two effects activated at once?<br>
  +
A53. No, that is incorrect. When a burst is activated, the burst effect and the Main/Flash effect that is paid for are treated as a single effect.
  +
  +
Q54. When activating a magic card as a burst and a spirit is destroyed through the burst effect and another spirit is destroyed by paying the cost for the flash effect, does that count as a spirit being destroyed on two occasions?<br>
  +
A54. No, that is incorrect. The spirits destroyed by the burst and flash effects are destroyed simultaneously, so effects activating when a spirit is destroyed only activate once.
  +
  +
Q55. Can a "if Soul Core was used to pay the summon cost" summon effect fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst even if Soul Core was not used to pay the cost?<br>
  +
A55. No, it cannot. "If Soul Core was used to pay the summon cost" effects cannot activate without the condition fulfilled.
  +
  +
Q56. How is [[Soul Burst]] different from regular Burst?<br>
  +
A56. Soul Bursts can activate when their burst conditions are fulfilled like regular bursts, but they can also be activated ignoring the conditions through [[Catalyze]].
  +
  +
Q57. Can cards with Soul Burst be treated as cards with burst effects?<br>
  +
A57. Yes, they are treated that way.
  +
  +
Q58. Can Soul Bursts be affected by "bursts cannot be activated" effects and [[Ultimate Hand]]?<br>
  +
A58. Yes, they are affected.
  +
  +
Q59. When activating Soul Bursts as regular bursts, can "when activated through Catalyze" effects not activated?<br>
  +
A59. Yes, that is correct. However, effects following up with "after that" and "after this effect activates" can be activated if the burst effect was activated.
  +
  +
  +
===Ultimates===
  +
Q1. How do ultimates differ from spirits?<br>
  +
A1. Ultimates can attack and block like spirits can, but they cannot brave except with braves that specifically designate ultimates in their condition. Ultimates can be affected by effects that specify them, but they are unaffected by effects that specify spirits.
  +
  +
Q2. When a white spirit is braved with a red brave without a symbol, can an ultimate with [Summon Condition: You must have one or more red spirits] be summoned despite not having a red symbol?<br>
  +
A2. Yes, it can be summoned.
  +
  +
Q3. When all the core on your red spirits is used when summoning an ultimate with [Summon Condition: You must have one or more red spirits] and you no longer have any red spirits, can it still be summoned?<br>
  +
A3. Yes, it can be summoned.
  +
  +
Q4. Ultimate symbols are different in color and shape, but can a red ultimate be used for reduction when summoning a red spirit or using a red magic card?<br>
  +
A4. No, ultimate symbols cannot count for reducing any of the six colors.
  +
  +
Q5. Can ultimates be powered up through Charge and other effects?<br>
  +
A5. No, if the effect does not specify ultimates, it cannot affect ultimates.
  +
  +
Q6. Can [[Armor]] or [[Heavy Armor]] negate the effects of ultimates?<br>
  +
A6. No, they cannot negate the effects.
  +
  +
Q7. Must ultimates block the attacks of spirits with [[Clash]]?<br>
  +
A7. No, they do not have to block.
  +
  +
Q8. When destroyed by the effects of opposing ultimates, do effects like [[The IceShieldGuardian Ohshin]]'s "when destroyed by opposing effects" activate?<br>
  +
A8. Yes, they activate.
  +
  +
Q9. Can effects like [[The HollowEmperor Netherd-Baaral]] and [[The WhiteSnakeEmperor Aldius-Viper]] that move core from the field to the reserve also move core from ultimates to the reserve?<br>
  +
A9. No, they cannot.
  +
  +
Q10. Can ultimates block the attacks of [[The CancerBushin Cancerd]] and [[The ArmoredWoodGod Herac-Dinus]] that can only be blocked by two spirits?<br>
  +
A10. Yes, a single ultimate can block. This effect is only for when blocking with spirits.
  +
  +
Q11. Can ultimates block the attacks of [[The NetherThreeGiants Thunder-Million]] and [[The AbyssalTwinDragon Hastark]] that state the opponent cannot block unless they do X without having to do X?<br>
  +
A11. No, just like spirits, ultimates must also do X to block.
  +
  +
Q12. When a cost 6 spirit and cost 5 ultimate are battling and [[Knockout]] is used, is cost compared and the ultimate with lower cost is destroyed?<br>
  +
A12. No, neither the spirit nor the ultimate are destroyed.
  +
  +
Q13. Can ultimate cards be returned to the hand with [[The ClownPrincess Trickster]]'s summon effect that returns cards from the trash to the hand?<br>
  +
A13. Yes, they can be.
  +
  +
Q14. Can the LV2 effect of [[The Great Wall of the White Shield]] end battles that ultimates are in?<br>
  +
A14. Yes, it can end the battle.
  +
  +
Q15. Can ultimates block spirits that cannot be blocked by [[Life Dream]]'s main effect?<br>
  +
A15. No, ultimates cannot block either.
  +
  +
Q16. Can ultimates be blocked while exhausted with [[Shieldmobile]]'s "block while exhausted" effect?<br>
  +
A16. Yes, ultimates can be blocked in exhausted condition as well.
  +
  +
Q17. When a LV4 spirit and LV3 ultimate battle and [[Angel Voice]] is used, what happens?<br>
  +
A17. Neither the spirit with a higher level nor the ultimate with a lower level is destroyed.
  +
  +
Q18. When counting the colors of symbols on field, do ultimate symbols count as gold symbols?<br>
  +
A18. No, as long as ultimate symbols are not treated as another color, they do not count as a color.
  +
  +
===Soul Core===
  +
Q1. What is Soul Core?<br>
  +
A1. It is a special core which you may only have one of per game. It can be put onto spirits and used to pay cost to activate various effects.
  +
  +
Q2. Must Soul Core be used?<br>
  +
A2. You may choose whether to use it or not. If you do not, place one regular core to the reserve instead of Soul Core when setting up the game.
  +
  +
Q3. Can Soul Core be put onto spirits and used to pay cost like regular core?<br>
  +
A3. Yes, it can be.
  +
  +
Q4. Can Soul Core be moved by [[Awaken]] and "core moving effects"?<br>
  +
A4. Yes, it can be.
  +
  +
Q5. Can Soul Core be moved by "place one core to the void" and "place one core to your life" effects?<br>
  +
A5. No, it cannot be. Soul Core cannot be moved to the void or life during the game.
  +
  +
Q6. Can core be switched between a spirit with only Soul Core on it and a spirit with one core?<br>
  +
A6. On your main step, core can be switched.
  +
  +
Q7. What happens when the opponent uses an effect that sends two core on a spirit to the void on your spirit with one Soul Core and one regular core?<br>
  +
A7. Soul Core cannot be sent to the void, so the regular core is sent to the void, and your spirit is not depleted.
  +
  +
Q8. Does the opponent choose which core to send to the trash when using an effect that sends one core on a spirit to the trash on your spirit with one Soul Core and one regular core?<br>
  +
A8. No, you choose. Even if it is the opponent's effect, you choose which core is moved to the trash.
  +
  +
Q9. Can a spirit with only Soul Core on it activate an effect that requires sending Soul Core from itself to the trash?<br>
  +
A9. No, if the spirit that activated the effect is depleted by sending Soul Core to the trash, that effect does not activate.
  +
  +
Q10. Do effects stating "if Soul Core was used to pay the summon cost" activate when Soul Core is placed to the trash when paying the summon cost?<br>
  +
A10. Yes, that is correct.
  +
  +
Q11. Can effects stating "if Soul Core was used to pay the summon cost" activate by placing Soul Core to the trash even when the summon cost becomes 0 due to reduction?<br>
  +
A11. No, they cannot. You cannot pay extra cost for summoning.
  +
  +
Q12. Can a cost 6 spirit with one Soul Core and one regular core be used for "[[Tribute]]: A cost of 6 or more -> Void"?<br>
  +
A12. No, it cannot. Tribute cannot be done if all of the core from the spirit is not moved to the void.
  +
  +
===Cards with the Same Name===
  +
Q1. Can you have three red CP14-X01R [[The ImmortalDragon Eternal-Dragonis (Red)|The ImmortalDragon Eternal-Dragonis]] and three purple CP14-X01A [[The ImmortalDragon Eternal-Dragonis (Purple)|The ImmortalDragon Eternal-Dragonis]] for a total of six in your deck?<br>
  +
A1. No, even if the card colors and numbers are different, only a total of three cards with the same name can be put in a deck.
  +
  +
Q2. A card with the same name has been re-released with a different effect text than the previous version. In this case, what happens to the effect of the previous card?<br>
  +
A2. If they have the same card number and name, the previous card has its effect become the same as the new card.
  +
  +
Q3. Are the effects of cards with the same name different if the card number is different?<br>
  +
A3. Yes, that is correct. For example, the red CP14-X01R [[The ImmortalDragon Eternal-Dragonis (Red)|The ImmortalDragon Eternal-Dragonis]] and the purple CP14-X01A [[The ImmortalDragon Eternal-Dragonis (Purple)|The ImmortalDragon Eternal-Dragonis]] do not alter each others' effects.
  +
  +
Q4. Does the block icon on the bottom right of the card, i.e. <2>, change the effect?<br>
  +
A4. No, it does not. For example, in battles limited to block icon <2>, even if a card with the same name has <2>, it cannot be put in your deck if it does not have <2> on the card.
  +
  +
===Color-Exclusive Effects===
  +
Q1. What are color-exclusive effects?<br>
  +
A1. This refers to effects like [[Awaken]], [[Curse]], [[High Speed]], [[Armor]], [[Brilliance]], [[Crush]], etc that only a particular color of spirit have.
  +
  +
Q2. Can a spirit have two of the same color-exclusive effects? For example, can a spirit with [[Crush]] gain another Crush and activate Crush twice in a single attack?<br>
  +
A2. No, one spirit can only have one of a single color-exclusive effect.
  +
  +
Q3. Can a spirit with Armor: Red/White get Armor: Red/Purple/Green as well from [[The IceBeast Mam-Morl]]’s LV2/LV3 effect?<br>
  +
A3. Yes, it can. A card cannot have multiple Armor effects, but you can increase the colors designated by Armor. In this case the spirit gets Armor: Red/Purple/Green/White.
  +
  +
Q4. When [[The BladeKingBeast Byak-Garo]] with Windstorm: 2 is combined with [[The Ruins of Strange shaped Rocks]]’s LV1/LV2 effect that gives Windstorm: 1, does it get Windstorm: 3?<br>
  +
A4. No, it stays as Windstorm: 2. Windstorm cannot be stacked, and the number that is larger takes precedence.
  +
  +
===Target Attacks===
  +
Q1. What is target attacking?<br>
  +
A1. It is attacking a targeted rather than the opponent's life. The targeted spirit is forced to block even if it is exhausted and must batle. [[Illusiona]], [[The PhantomBull Smowg]], and [[Killer Telescope]] from the first set have this effect.
  +
  +
Q2. How is a target attack different from a regular attack?<br>
  +
A2. Target attacks force a block declaration, so it cannot reduce the opponent's life. Secondly, a block declaration is instantly done, so there is no flash timing between the attack and block declaration. After that, there is no difference between it and a normal battle.
  +
  +
Q3. When an exhausted opposing spirit is target attacked and forced to battle, is the opposing spirit only taking the attack?<br>
  +
A3. No, even in exhausted position, the battle follows the normal rules of battle. The exhausted spirit does not one-sidedly take the attack.
  +
  +
Q4. Do the "when blocks" effects of the targeted exhausted spirit activate?<br>
  +
A4. Yes, even when exhausted, that spirit has made a block declaration and as such can activate "when blocks" effects.
  +
  +
Q5. The opponent uses [[Defensive Aura]] during flash timing while you make a target attack. Does this effect activate?<br>
  +
A5. Yes,it does. The targeted spirit is forced to make a block declaration. Therefore, it is blocking, and it satisfies [[Defensive Aura]]'s condition.
  +
  +
Q6. Can spirits that cannot block such as [[Volc-Baboon]] be target attacked?<br>
  +
A6. No, the "cannot" effect takes precedence, so spirits that cannot block cannot be target attacked.
  +
  +
Q7. When making a target attack, can the opponent use magic before blocking?<br>
  +
A7. No, they cannot. The target attack forces a block declaration, so there is no flash timing between the attack and block declarations.
  +
  +
Q8. Can a spirit with [[Armor]] be target attacked by a spirit with the color specified by their Armor?<br>
  +
A8. No, they cannot. For example, a spirit with Armor: Purple cannot be target attacked by a purple spirit.
  +
  +
Q9. When target attacking, must you decide which spirit to target attack before making an attack declaration?<br>
  +
A9. No, the turn player may decide the order of other effects when attacking after the attack declaration is made. All other effects triggered by attacking resolve before the opposing spirit actually blocks.
  +
  +
Q10. When the spirit targeted by a target attack is destroyed at the attack declaration and is removed from field, what happens?<br>
  +
A10. When the spirit is removed from field at the attack declaration, the target attack is egated and the flash timing before block declaration occurs. After that, the blocking side may choose whether to block with a spirit.
  +
  +
Q11. Can a spirit be targeted when not using an effect that allows target attacking?<br>
  +
A11. No, it cannot be.
  +
  +
===Other===
  +
Q1. What does the [LV1][LV2] part at the beginning of a spirit's effect mean?<br>
  +
A1. It means that effect is active at LV1 and LV2.
  +
  +
Q2. Nexuses have [LV1][LV2] effects as well as [LV2] effects, so do both effects remain active when they are at LV2?<br>
  +
A2. Yes, that is correct.
  +
  +
Q3. Can "when attacks" effects be used when your spirit is blocking?<br>
  +
A3. No, they cannot be. "When attacks" effects activate after your spirit declares an attack during your attack step.
  +
  +
Q4. Can "when blocks" effects be used when your spirit is attacking?<br>
  +
A4. No, they cannot be. "When blocks" effects activate after your spirit declares a block during your opponent's attack step.
  +
  +
Q5. What is the difference between a regular effect (する) and a effect with "you may" (できる)?<br>
  +
A5. Regular effects must be activated if possible, while you may choose whether to activate "you may" effects.
  +
  +
Q6. When does "when only the opponent's spirit is destroyed by comparing BP" happen?<br>
  +
A6. When your spirit and your opponent's spirit battle, and the opponent's spirit with lower BP is destroyed during the showdown step.
  +
  +
Q7. Do "when destroyed" effects also activate when the core on your spirits becomes 0?<br>
  +
A7. No, they do not. When the core on spirits become 0, they lose all of their effects.
  +
  +
Q8. When is "putting 1 or more cores on a spirit except due to an effect"?<br>
  +
A8. This means moving core during the main step. The core put on during summoning is not included in this effect.
  +
  +
Q9. When there are multiple "treat as" effects, how are they gone about?<br>
  +
A9. The last effect takes precedence. For example, when a "treat as LV1" effect is used, and then a "treat as LV2" effect is used, "treat as LV2" takes precedence. When multiple effects activate at the same time, the turn player decides which goes first.
  +
  +
Q10. When there are multiple "also treat as" effects, how are they gone about?<br>
  +
A10. They activate at the same time. For example, if a cost 6 becomes the target of "treat as cost 2" and later is targeted by a "treat as cost 1" effect, that spirit is treated as a cost 1, cost 2, and cost 6 spirit all at once.
  +
  +
Q11. When "move all but one core" effects are combined with "move one extra core to the reserve" effects, does the core on the opposing spirit become 0?<br>
  +
A11. No, "move all but one core" effects are not treated as core increasing/reducing effects, so the core stays at 1 rather than 0.
  +
  +
Q12. Do effects that target all your spirits during the turn affects spirits that were summoned after it activated?<br>
  +
A12.Yes, it does. For example, if a magic stating "during this turn, all your spirits get +1000 BP" is used, spirits summoned after that would also get +1000 BP.
  +
  +
Q13. Can effects stating "By doing X, do Y" not be used if either X or Y cannot be done?<br>
  +
A13. Yes, they cannot be used. For example, with "by destroying one of your spirits, destroy an opposing spirit", it cannot be used if you do not have a spirit, nor if your opponent does not have a spirit.
  +
  +
Q14. Must two core be placed on spirits with a LV1 cost of 2?<br>
  +
A14. See [[Official Rulings Q&A#Main Step|Main Step]].
  +
  +
Q15. What happens to the core on destroyed spirits when they remain on field by effects like [[The Corridor of Mirrors]]?<br>
  +
A15. They return to the field with the same number of core they had as when they were destroyed.
  +
  +
Q16. When is your spirit destroyed by the opposing spirit by comparing BP?<br>
  +
A16. When your spirit and your opponent's spirit battle, and your spirit with lower BP is destroyed or both spirits are destroyed during the showdown step.
  +
  +
Q17. Can an effect like "a spirit with X" be used with a spirit that does not have X at its current level, but still has X written on the card?<br>
  +
A17. No, it can only be used if it has X at its current level.
  +
  +
Q18. Can a spirit made into a double symbol by [[Double Hearts]]' effect reduce two cost on its own?<br>
  +
A18. Yes, it can reduce two cost.
  +
  +
Q19. If there is a spirit that is both yellow and white, can one symbol be treated as both yellow and white at once?<br>
  +
A19. No, as there is only one symbol, you must choose one color for it to reduce.
  +
  +
Q20. What does "treat that spirit as its highest level" mean?<br>
  +
A20. A spirit that goes up to LV3 is treated as LV3, and a spirit that goes up to LV2 is treated as LV2.
  +
  +
Q21. Are spirits treated as their highest level still at their highest level even if there is no core on them?<br>
  +
A21. No, spirits that do not have the minimum LV1 cost on them are destroyed.
  +
  +
Q22. Are revealed cards also shown to the opponent?<br>
  +
A22. Yes, show revealed cards to your opponent as well.
  +
  +
Q23. Are cards that are revealed and put in the removed from game zone in your hand?<br>
  +
A23. No, it does not count as your hand. It is unaffected by effects that discard your hand.
  +
  +
Q24. When sending multiple cards to the bottom of the deck, must you show the order of cards to your opponent?<br>
  +
A24. Yes, you must show the opponent the order in which you send the cards to the bottom.
  +
  +
Q25. When are used magic cards sent to the trash?<br>
  +
A25. When using magic cards, the cost is first paid, then their effect activates, and lastly the used magic cards are sent to the trash.
  +
  +
Q26. When a spirit is returned to the hand by effects, are effects like "during this turn, one spirit gets +3000 BP" that were used on it negated?<br>
  +
A26. Yes, they are negated. When a spirit leaves the field, all effects it had been affected by are negated.
  +
  +
Q27. When a destroyed spirit is returned to the field by effects like The Outlaw Wasteland's LV2 effect, are effects like "during this turn, one spirit gets +3000 BP" that were used on it negated?<br>
  +
A27. No, they are not negated. The Outlaw Wasteland's LV2 effect lets the destroyed spirit remain on field as it was. Therefore, the effects that were used on it are not negated.
  +
  +
Q28. When [[The Shaman Dragno]]'s effect is used to return a spirit card from the trash to the hand, can you draw from [[Return Draw]]'s effect?<br>
  +
A29. No, you cannot. The trash contains spirit cards, not spirits.
  +
  +
Q29. Who chooses which spirit is targeted by effects that target one spirit like [[Binding Thorn]]?<br>
  +
A29. As long as there are no special effects, the player that used the magic decides.
  +
  +
Q30. Can you choose whether to use a "by doing X" effect?<br>
  +
A30. Yes, the player can decide whether to do X when there is a "by doing X" effect.
  +
  +
Q31. When three yellow spirits are simultaneously destroyed by [[Flame Tempest]], are three cores sent from the void to your reserve by the effect of [[The Blessed Sanctuary]]?<br>
  +
A31. No, only one core is placed to your reserve. Even if three are destroyed simultaneously, there was only one timing when they were destroyed.
  +
  +
Q32. When three nexus cards are simultaneously deployed from your trash by [[Construction]], are three cores from the void sent from the void to your reserve by the effect of [[The Victory Stand of the Glory]]?<br>
  +
A32. Yes, three cores are placed to your reserve. When three are deployed simultaneously, the "each time you deploy" effect activates three times.
  +
  +
Q33. When the effect of your magic is negated by the opponent's [[Ice Wall]] or [[The Magic Control Tower]], must the cost of the magic still be paid?<br>
  +
A33. Yes,it must be paid. After the magic's cost is paid and it activates its effects, then it can be negated by Ice Wall and the like.
  +
  +
Q34. After a color is designated by [[The SuperDragonEmperor UltimateDragon]]'s LV3 effect, do all opposing spirits summoned during that turn lose a symbol of that color?<br>
  +
A34. Yes, they do. Effects with "during this turn" affect spirits summoned after they are activated as well.
  +
  +
Q35. When you cannot draw besides on the draw step by [[The PigMan Chohakkai]]'s effect, can effects like [[Salvage]]'s "reveal cards from the deck and add them to your hand" be used to increase your hand?<br>
  +
A35. Yes, it does not count as drawing, so you can add revealed cards to your hand.
  +
  +
Q36. When you cannot draw besides on the draw step by [[The PigMan Chohakkai]]'s effect, can effects like [[Reborn Flame]]'s "return cards from the trash to your hand" be used to increase your hand?<br>
  +
A36. Yes, it does not count as drawing, so you can add cards from your trash to your hand.
  +
  +
Q37. When treating a spirit as having no color with [[The Assassin Dragonaga]]'s effect and its color is lost, is the color of its symbol also lost?<br>
  +
A37. Yes, both are lost.
  +
  +
Q38. When summoning a spirit like [[Yashium]] with a summon effect that returns spirit cards from the trash to the hand, you use all the core from the spirit you want to return in order to summon it. Can the depleted spirit be returned to the hand by Yashium's effect?<br>
  +
A38. Yes, it can be returned. At the time when the summon effect activates, the depleted spirit has already been sent to the trash.
  +
  +
Q39. When a destroyed spirit returns to the field in refreshed condition, does that equate to the spirit having been refreshed?<br>
  +
A39. No, whether the spirit was exhausted or refreshed before being destroyed, when it returns to the field as refreshed, it does not count as having been refreshed.
  +
  +
Q39. When a destroyed spirit returns to the field in exhausted condition, does that equate to the spirit having been exhausted?<br>
  +
A39. No, whether the spirit was exhausted or refreshed before being destroyed, when it returns to the field as exhausted, it does not count as having been exhausted.
  +
  +
Q41. Can "cannot use" (使用できない) effects also affect "activate" (発揮する) as well as "use" (使用する) phrasings?<br>
  +
A41. No, they cannot. When effects that skip "use" and go straight to "activate" are used, the effect can be activated.
  +
  +
Q42. Can "cannot use" (使えない) effects also affect "activate" (発揮する) phrasings?<br>
  +
A42. Yes, they can. These "cannot use" effects affect both "activate" or "use" (使用する) phrasings.
  +
  +
Q43. Do effects with "after that" resolve in order? If the effect prior to "after that" cannot be resolved, can the lower effect be resolved?<br>
  +
A43. Yes, they resolve in order. Even if the effect prior to "after that" cannot be resolved, the effect after can be. However, if the part above "after that" triggers a destruction effect, that cannot activate until the lower portion is resolved.
  +
  +
Q44. Do "treat as other color" effects like [[Igua-Buggy]]'s remain active in the deck, hand, and trash?<br>
  +
A44. No, they do not. The effect is only active on field as a spirit, and does not apply to the spirit card. (NOTE: This is not the official wording as the site put A43 and A44 as the same answer.)
  +
  +
Q45. How do "return to field" effects differ from "remain on field" effects?<br>
  +
A45. They are the same. Since [[BS14]], the wording has been kept as "remain on field".
  +
  +
Q46. When a new effect (such as a destruction effect) occurs between "after that effect activates" and the effect written above it, which effect comes first?<br>
  +
A46. The new effect activates first, then the "after that effect activates" is resolved.
  +
  +
Q47. Are the effects of spirit cards in the hand, deck, trash, etc. treated as spirit effects?<br>
  +
A47. Yes, even when activating the effect as a spirit card, it is a spirit effect.
  +
  +
Q48. Are the effects of brave cards in the hand, deck, trash, etc. treated as brave effects?<br>
  +
A48. Yes, even when activating the effect as a brave card, it is a brave effect.
  +
  +
Q49. Are the effects of nexus cards in the hand, deck, trash, etc. treated as nexus effects?<br>
  +
A49. Yes, even when activating the effect as a nexus card, it is a nexus effect.
  +
  +
Q50. Are the effects of magic cards in the deck and trash when not casting them treated as magic effects?<br>
  +
A50. Yes, even when activating the effect as a magic card outside of casting, it is a magic effect.
  +
  +
Q51. When a blue brave without a symbol is direct braved to a red spirit, can [[Heavy Immunity]]: Red block that brave's summon effect?<br>
  +
A51. Yes, it can.
  +
  +
Q52. Are spirits that have their BP go to 0 destroyed?<br>
  +
A52. No, they are not destroyed.
  +
  +
Q53. Can the attacks of spirits that have their BP become 0 reduce the opponent's life?<br>
  +
A53. Yes, as long as they have symbols, they can reduce the life.
  +
  +
Q54. When a spirit with 1000 BP gets -2000 BP, what is its BP?<br>
  +
A54. When the BP goes below 0, its BP is treated as 0.
  +
  +
Q55. After a spirit with 1000 BP gets -2000 BP and gets +3000 BP, is it at 3000 BP?<br>
  +
A55. No, it is not at 3000 BP, but at 2000 BP. Even if the BP goes below 0, the BP minus effect does not disappear.
  +
  +
Q56. The opponent's 1000 BP spirit gets -3000 BP during battle, but your 1000 BP spirit gets -2000 BP. When comparing BP, are both spirits destroyed?<br>
  +
A56. Yes, both spirits have 0 BP and are destroyed.
  +
  +
Q57. What happens to a spirit treated as having no color when it becomes red from [[Additional Color]]?<br>
  +
A57. It becomes a red spirit. After that, if a yellow brave is braved to it, that spirit still has lost its original color, so it is only a red spirit.
  +
  +
Q58. What happens to a white spirit that has become red from [[Additional Color]] that then is treated as having no color?<br>
  +
A58. It becomes a spirit without color. When the effect is activated, all colors including added ones disappear.
  +
  +
Q59. When using cards like [[The Wandering Sky Temple]] and [[The Atlaia Sea Empire]] that activate when summoning a spirit and check the card's cost and the cost has already been altered, is the cost checked then?<br>
  +
A59. No, the cost on the card is checked.
  +
  +
Q60. What is the [[File:UB01 block.gif]] icon on the bottom right of the card?<br>
  +
A60. It is the block icon. [[File:UB01 block.gif]] indicates a card released in the Ultimate Battle Saga.
  +
  +
Q61. What is the gold reduction symbol [[File:Goldreduc.gif]]?<br>
  +
A61. It is an ultimate reduction symbol. It allows you to reduce cost with ultimate symbols.
  +
  +
Q62. Can the symbol of a spirit be treated as an ultimate symbol with [[Additional Color]]?<br>
  +
A62. No, ultimate symbols are not colored.
  +
  +
Q63. When a "cost 4 or less Spirit card or Ultimate card" is designated by effects like [[Triangle Burst]], is the ultimate's cost not restricted?<br>
  +
A63. No, that is incorrect. In this case, the ultimate must be cost 4 or less as well.
  +
  +
Q64. What is [Team: XX]?<br>
  +
A64. It is the name of the team that the spirit is a member of. The spirit can be targeted by effects that designate that team name.
   
Q22. When your opponent activates the effect of (When this Spirit is summoned), and that effect destroyed an Spirit which the effect of (When this Spirit is destroyed) is activated, when is the Burst condition "After your opponent activates a Brave or Spirit's (When Summoned) effect activated?<br />
+
Q65. What are "BP destruction effects"?<br>
A22. Firstly, Burst effects are activated after all other effects are resolved. When both players have confirmed that the Flash Timing is over, the Burst is activated. However, in such case that effects of "Not related effects", "Summoning another Spirit" or "Moving into the next step", the Burst effect cannot be activated.
+
A65. They are effects that destroy based on X amount of BP or some value of "this spirit's BP". Cards like this that have upper limits can have their limits increased by red [[Charge]]. Effects like "the most BP" that do not give a specific number are not BP destruction effects.
   
Q23. When the Burst effects of "SD06-015 Burst Flame" is activated, which it destroyed opponent's "BS01-036 Sha-Zoo". After that, the cost is payed to activate the (Flash) effect of "Burst Flame". Is the destroying effect of "Burst Flame" or "Sha-Zoo" is activated first?<br />
+
Q66. Can spirits like [[The Survivor Neo-Ark]] that cannot be destroyed by opposing effects have the braves attached to them destroyed?<br>
A23. The destroying effect of "Sha-Zoo" is activated first, since the effect of "Burst Flame" is activated after the Burst effects.
+
A66. Yes, the braves can be destroyed.
   
Q24. If your opponent destroyed a spirit you control because of removing core and causing it to become LV0, is the Burst condition "After your Spirit is destroyed by the opponent" activated?<br />
+
Q67. What is the "original cost"?<br>
A24. No, it is not activated.
+
A67. It is the cost written on the top left of the card, without any alterations by effects.
   
Q25. When the (Flash) or (Main) effect of Magic cards with Burst effects activated with Burst effects, can it increase its number of reduction symbols with effects of "BS02-058 Pentan"?<br />
+
Q68. What does "if this spirit was summoned from the deck" mean?<br>
A25. No, the number of reduction symbols cannot be activated because effects of "Pentan" does not target Bursts.
+
A68. It is when a card is revealed from the deck and directly summoned by effects.
   
====Charge====
+
Q69. With a "by doing A, do B" effect where B is deck destruction, can it activate if the opponent's deck is less than the number of cards to be discarded?<br>
====Rush====
+
A69. Yes, if at least one card from the opponent's deck can be discarded, the effect will activate. In that case, as many cards as possible will be discarded. This is to prevent distressful cases, such as if the number of cards in the opponent's deck is miscounted, their deck will have been revealed already.
====Draw Blade====
 
====Spirit Soul====
 
====Ultimate-Trigger====
 
====Trigger Counter====
 
====Ultimate Hand====
 
===Red===
 
====Evolution (Awaken)====
 
====Rage (Clash)====
 
====True-Clash====
 
===Purple===
 
====Curse====
 
====Immortality====
 
====Poison Blade====
 
===Green===
 
====High Speed (Swift)====
 
====Windstorm====
 
====Bunshin====
 
===White===
 
====Immunity====
 
====Heavy Immunity (Invincibility)====
 
====Ultra Immunity====
 
===Yellow===
 
====Brilliance (Light)====
 
====Holy Life====
 
====On Stage====
 
===Blue===
 
====Crush (Demolish)====
 
====Assault====
 
====Summon Bolt====
 

Revision as of 03:20, January 1, 2016

This page has listed all of the official rulings Q&A from the offical page, translated into English.

Preparation

Q1. What is the limit of cards in a deck?
A1. A deck must have at least 40 cards. There is no upper limit.

Q2. What is the void?
A2. The spot where you place the core you've prepared. On the core step and when card effects specify the void, this is where the void comes from or goes.

Q3. How is turn order decided?
A3. Decide who goes first with a match of rock-paper-scissors. You can look at your hand and then choose the order.

Q4. If I didn't like my first hand, can I redraw?
A4. You cannot redraw cards for your hand. Start the game with the first four cards you draw.

Start Step

Q1. When you have no cards in your deck on the start step, do you lose on that turn?
A1. Yes, you lose at the moment of that turn's start step.

Core Step

Q1. Where do I take core from?
A1. Place one core from the void to your reserve.

Q2. Is there an upper limit to the hand?
A2. No, the hand can have any number of cards.

Q3. If there are no cards in my deck and I can't draw, what happens?
A3. If there are no cards in your deck to draw, continue the turn without drawing. If there are no cards in your deck during your start step, you lose the game.

Refresh Step

Q1. What happens during this step?
A1. Exhausted spirits go into refreshed position, and all the core in your trash is sent to the reserve.

Q2. What is the trash?
A2. The place where used cards and core are placed. The trash includes the following:

  • Cards destroyed/depleted by result of battle or card effects
  • Used magic
  • Cards discarded from the deck, hand, or burst zone
  • Core used for summoning, deploying, or casting
  • Core specifically sent to the trash due to effects

Q3. Can cards and core sent to the trash no longer be used in-game?
A3. Core sent to the trash return to your reserve on the refresh step and can be reused, but cards sent to the trash cannot be used again. However, there are cases in which they can be recovered by effects.

Q4. Can exhausted spirits be left in exhausted position?
A4. No, unless card effects prevent them from doing so, exhausted spirits must be refreshed on the refresh step.

Q5. Can core in the trash be left in the trash?
A5. No, unless card effects prevent them from doing so, core in the trash must be returned to the reserve on the refresh step.

Main Step

Other

Q1. When using a card, if there is not enough core on field, what happens?
A1. When you declare you are using a card, you must use the core you can, even if it means depleting all your spirits. If there is not enough core any which way, the card returns to your hand and the field returns to the state it was in before attempting to use the card.

Q2. When the core on a spirit becomes 0 during your main step and is destroyed, does that spirit go to Level 0?
A2. Yes, when the core on your spirit becomes 0 it goes to Level 0 and is destroyed.

Moving Core

Q1. Can core already on spirits be moved to other spirits?
A1. Yes, you are free to move core to and between cards on field during the main step.

Q2. Where is core removed from cards on field sent?
A2. Core removed from cards is all sent to your reserve.

Q3. Can core already on spirits be moved to the reserve?
A3. Yes, it can be moved.

Summoning Spirits

Q1. Can new spirits be summoned using core already on spirits?
A1. Yes, core on spirits can be used in the same way as core in the reserve.

Q2. A new spirit was summoned using core from another spirit. When that other spirit's core becomes 0, what happens to it?
A2. When the core on your spirit becomes 0 it goes to Level 0 and is destroyed.

Q3. When the LV1 cost for a spirit is 2, must two cores be put on it?
A3. Yes, two cores must be put on it. If its cores are at 1 or less, it goes to Level 0 and is destroyed.

Q4. Can spirits summoned on the main step attack on the attack step of that turn?
A4. Yes, they can.

Q5. When do "when summoned" effects activate?
A5. A summon occurs when a spirit card has enough core put on it to meet its LV1 cost. The summon effect happens right after the summon occurs.

Q6. When summoning a spirit, can it be summoned at Level 3 right off?
A6. Yes, any number of core can be put on a spirit when summoning.

Q7. When summoning a spirit, can it be summoned with direct braving a spirit-form brave onto it?
A7. No, a spirit cannot be summoned and direct brave.

Deploying Nexuses

Q1. Can core not be put on nexuses?
A1. Yes, normally nexuses have a Level 1 cost of 0, so there is no need to put core on them. However, if their level cost is 1 or more, core must be put on them equal to or greater than their Level 1 cost, otherwise they will go to Level 0 and be destroyed.

Q2. Can any number of nexuses be deployed on your field?
A2. Yes, there is no limit to the number of nexuses that can be on field.

Q3. When multiple nexuses are deployed on the field, do their effects activate at the same time?
A3. Nexus effects can all be used at the same time. If the same nexus is deployed, its effect is duplicated.

Summoning Braves

Q1. When a brave is summoned in spirit form, can it attack on the attack step of that turn?
A1. Yes, if it is a symbol brave, it can decrease the opponent's life by attacking.

Q2. When a brave is summoned in spirit form, can more core be put on it than necessary for its Level 1 cost?
A2. Yes, any number of core can be put on it.

Q3. When a brave is summoned in spirit form, does its "when summoned" effect activate?
A3. Yes, it activates.

Q4. When a brave is summoned and direct braved to a spirit, does its "when summoned" effect activate?
A4. Yes, it activates.

Q5. When a brave is summoned in spirit form, is its "when summoned" effect negated by Armor?
Q5. No, the effect is not negated. The brave is treated as a spirit, but its "when summoned" effect is a brave effect.

Q6. When a brave is summoned and direct braved to a spirit, is its "when summoned" effect negated by Armor?
Q6. No, the effect is not negated. The brave is treated as a brave spirit, but its "when summoned" effect is a brave effect.

Q7. When a brave is summoned in spirit form, can it be targeted as a spirit by an effect activated by its "when summoned" effect?
A7. Yes, as it is summoned in spirit form, its "when summoned" effect will activate and it will take the effect.

Q8. When a brave is summoned on the attack step, can it be direct braved to a spirit?
A8. Yes, it can be.

Q9. When a brave is summoned and direct braved to a spirit, can core be put onto that brave?
A9. Yes, core can be placed from the field and reserve. However, this counts as putting core on when summoning. In the case of braving a spirit-form brave, extra core cannot be added on.

Q10. When a brave is summoned in spirit form, do "when a spirit is summoned" effects activate?
A10. No, even when summoning in spirit form it is still treated as summoning a brave. Therefore, "when a brave is summoned" effects may activate, but not "when a spirit is summoned" effects.

Q11. When a blue brave without a symbol is summoned in spirit form, does Heavy Armor block its summon effect?
A11. Yes, it is blocked.

Q12. When a blue brave without a symbol is direct braved to a red spirit, does Heavy Armor block its summon effect?
A12. Yes, it is blocked.

Magic

Q1. Magic cards have main and flash effects. Which effect can be used? Can both be used?
A1. On the main step, you can choose to use either the main effect or the flash effect.

Q2. Can you use magic on your opponent's main step?
A2. You cannot use magic during your opponent's main step. However, you can use the effects of your burst during the opponent's main step if the condition is met.

Leveling Up

Q1. A spirit card has levels from 1 to 3, but how do they level up?
A1. Level is decided by the number of cores on a spirit. In the case of Metalburn, it needs one core to be at LV1, a minimum of 3 core for LV2, and at least 8 core to be at LV3.

Q2. Can a spirit have core on it exceeding the amount needed for it to be at a certain level?
A2. Yes, there is no limit to how much core can be on a spirit.

Braving/Exchanging/Detaching

Q1. What is braving?
A1. Braving is placing a brave card on top of a spirit that meets its brave condition.

Q2. Is a braved spirit treated as two spirits?
A2. No, a braved spirit is treated as a single Brave Spirit. The brave spirit's cost, BP, symbols, effects, and colors are a combination of the brave and spirit. However, the brave's reduction symbols, family, and card name are not added to the brave spirit.

Q3. Can The CannonDragon Bal-Gunner with a brave condition of cost 4 or more brave to the cost 6 The SunDragon Sieg-Apollodragon?
A3. Yes, they can brave.

Q4. Can The SunDragon Sieg-Apollodragon, already braved with The CannonDragon Bal-Gunner, additionally brave with The FangEmperor Cerbelord?
A4. No, it cannot. Each spirit can only brave with one brave.

Q5. Can braves brave with other braves?
A5. No, they cannot.

Q6. If an exhausted spirit is braved with a refreshed brave, is the brave spirit exhausted?
A6. Yes, it will be exhausted. When either the spirit or brave is exhausted before braving, they will be exhausted as a brave spirit.

Q7. What is switching?
A7. Detaching a brave from a brave spirit and putting it on a non-braved spirit, as well as exchanging the braves between two brave spirits counts as switching.

Q8. When switching, can the brave condition be ignored?
A8. No, both spirits to be braved must meet the brave condition or they cannot switch.

Q9. Does putting the brave into spirit condition and braving it to a different spirit count as switching?
A9. No, the brave does not go into spirit form when switching. At this time, there is no moving of core, However, when braving or detaching cannot be done, switching cannot be done either.

Q10. What is detaching?
A10. When a brave spirit goes from the spirit and brave being together to being separated, each with enough core to suffice their Level 1 cost and treated as spirits. When detaching, core can be moved to the spirit or brave from the field or reserve.

Q11. When detaching an exhausted brave spirit, do both the spirit and brave stay exhausted?
A11. Yes, they stay in the same position they were in before detaching.

Q12. When the brave condition is not met after braving, is the brave spirit forcefully separated?
A12. No, they stay braved. If the brave condition is not fulfilled after the spirit has been braved, it can remain braved.

Q13. When a cost 3 spirit is braved with a cost 4 brave to become a cost 7 brave spirit, can it switch braves with another brave spirit whose brave has a condition of cost 4 or more?
A13. No, if the spirit itself is not cost 5 or more, they cannot switch. The brave condition refers to the spirit before braving.

Q14. When a spirit-form brave is braved with a spirit, must all the core from both be placed on the brave spirit?
A14. Yes, they must all be placed on the brave spirit at first. After that, the core can be sent to other spirits or the reserve.

Q15. When there is The Doom Coffin on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted?
A15. Yes, it will be exhausted.

Q16. Can you brave your own brave with an opponent's spirit?
A16. No, you cannot.

Q17. When a refreshed spirit is braved with an exhausted brave, is the brave spirit exhausted?
A17. Yes, it will be exhausted. When either the spirit or brave is exhausted before braving, they will be exhausted as a brave spirit.

Q18. Can a spirit-condition brave be switched out with the brave of an brave spirit?
A18. No, it cannot be.

Q19. When only the brave of a brave spirit is destroyed, what happens to the brave and its [When Braved] effects?
A19. When only the brave of a brave spirit is destroyed, the brave is immediately sent to the trash. The [When Braved] effects are all nullified.

Q20. Can a destroyed spirit brave?
A20. No, destroyed spirits cannot brave.

Reduction Symbols

Q1. What is a reduction symbol?
A1. The gem marks to the right side of the number (cost) on the upper-left corner of the card are reduction symbols. By using these, summon/deploy/cast costs can reduced by the number of symbols.

Q2. How do you use reduction symbols to reduce cost?
A2. First, check the colors of symbols on your field. For each symbol on field that corresponds to a reduction gem of the same color, the cost of the card is reduced by one. For example, a Cost 3 with 2 Red reduction will cost 1 core when you have three red spirits on field.

Q3. When summoning a Cost 6 spirit with 2 Red reduction and there is only one red spirit on your field, can reduction symbols be used? Can they only be used when there are two red spirits on your field?
A3. Cost reduction can happen even when there is only one card. When the reduction is 2 Red, the cost is reduced by 1 for each red symbol on your field for a maximum of 2 reduction. When summoning a Cost 6 spirit with 2 Red reduction, it will cost 5 core when there is one red spirit on field, and 4 core when there are two or more red spirits on field.

Q4. When there are only two red spirits on your field and you summon a Cost 6 spirit with 2 Red reduction, but must use the core on the two spirits to complete the summon, do those spirits' reduction symbols still count?
A4. The cost calculation happens at the same time as core is paid, so the reduction symbols are counted. Afterwards, when all the cost is paid, the spirits that go to 0 core are destroyed. In the case of the Cost 6 spirit with 2 Red reduction, even if you no longer have any red spirits on your field, the reduction symbols of two red cards have already been counted and the cost will be 4.

Q5. When there are two red spirits on your field and you summon a Cost 6 spirit with 2 Red reduction, can the reduction symbols be ignored and the entire 6 cost be paid?
A5. When the cost can be reduced, it must be reduced. In this case, the cost would be 4.

Q6. Does a double symbol spirit reduce the cost by 2 all by itself?
A6. Yes, it counts for 2 reduction.

Q7. When there is a spirit that is simultaneously red and white, does it count for one red reduction and one white reduction?
A7. No, if it only has one symbol, the symbol can only count for one reduction gem of either color.

Q8. Does a spirit-form brave without a symbol count for reduction?
A8. No, it does not. Reduction symbols are filled by symbols, not total number of cards on field.

Attack Step

Other

Q1. Can no attacks be made on the attack step even when there are spirits on your field?
A1. Yes, in that case, the attack step ends. However, if there is an effect that occurs at the beginning of the attack step, the step cannot be ended without activating it.

Q2. Can core be placed to spirits during the attack step?
A2. No, normally core can only be moved to spirits during the main step.

Q3. If a spirit has its BP increased for the turn by a magic effect and goes from exhausted to refreshed position, does the BP bonus stay?
A3. Yes, effects that specify "during this turn" remain active until the end step. Therefore, the spirit will keep the BP bonus even when refreshed.

Q4. When magic effects that increase BP for the duration of the turn are used twice on one spirit, do the BPs add up?
A4. Yes, the BP adds up.

Attacking

Q1. When there are three spirits on your field, can all three attack at once?
A1. Attacks must take place and be resolved one at a time.

Q2. Is a spirit exhausted after it declares an attack or after the battle ends?
A2. The spirit is exhausted after the attack or block declaration.

Q3. When an attacking spirit with a "when attacks" effect is blocked by an opposing spirit, does the effect activate before comparing BP with the spirit?
A3. Right after the attacking spirit is exhausted, its "when attacks" effect activates.

Q4. Which activates first: your spirit's "when attacks" effect, or the opponent's "when blocks" effects?
A4. First the attacking spirit is exhausted and its "when attacks" effect activates. The block declaration happens after the "when attacks" effect.

Q5. When your spirit and the opponent's spirit have the same BP, what happens?
A5. Both your spirit and the opponent's spirit will be destroyed.

Q6. When the attacking and blocking spirits have equal BP and are both destroyed, which of their "when destroyed" effects activate first?
A6. When two effects activate simultaneously, the turn player decides the order in which they occur.

Q7. When an opponent's blocking spirit is destroyed in flash timing before the battle ends, is the opponent's life reduced?
A7. No, as soon as the block is declared, the player has blocked any damage towards themselves. Even if the opponent's spirit is destroyed halfway, their life cannot be reduced.

Q8. How long do "when attacks" effects last?
A8. The effects remain active until the end of battle.

Q9. When an attacking spirit is destroyed in the flash timing before block declaration, if the opponent does not block, is their life reduced?
A9. No, the opponent's life cannot be reduced.

Q10. When a exhausted spirit is refreshed during the attack step, can it attack again?
A10. Yes, it can attack.

Q11. When a double symbol spirit attacks and is not blocked, does it take two lives?
A11. Yes, it does.

Q12. When a spirit-form brave without a symbol attacks and is not blocked, can it reduce the life?
A12. No, an attack from a spirit without a symbol cannot reduce the life.

Q13. When attacking, is there an order to the effects that activate when exhausted or when attacking?
A13. No, there is no set order. Effects that activate when a spirit is exhausted and when a spirit attacks activate at the same time.

Battles

Q1. When does a battle begin?
A1. A battle beings as soon as the attacking player makes an attack.

Q2. When does a battle end?
A1. A battle ends when an attack is made and the opponent does not block, or otherwise, it ends after a block is declared, the spirits compare BP, the showdown step occurs, and a spirit is destroyed.

Flash Timing

Q1. Can flash timing only be used on your own attack step?
A1. No, either player can use flash effects during flash timing. There are two flash timings, one after an attack declaration and the second after the block declaration. The blocking player can use flash first in either case.

Q2. Magic cards have main and flash effects. Which effect can be used? Can both be used?
A2. Only the flash effect can be used during the attack step.

Q3. Can the cost of flash timing be paid from cards on field in addition to the reserve?
A3. Yes, the core on your field can be used the same as those in your reserve.

Q4. Can magic be used consecutively during flash timing?
A4. No, the opportunity to use flash alternates. After you use flash, check if the opponent wants to use flash. If they don't, you can use another flash effect. If neither player uses flash, flash timing then ends.

Q5. If the opponent does not attack at all during their attack step, is there any flash timing?
A5. No, if there are no attacks made during the attack step, there is no flash timing.

Q6. If the opponent does not declare a block can they summon a Swift spirit on the flash timing after the block declaration?
A6. No, when there is no block declared, there is no flash timing and the battle is decided.

Q7. Can a magic card with only a burst and a main effect, without a flash effect, be used from the hand during flash timing?
A7. No, if the card does not have a flash effect then it cannot be used during flash timing.

Destruction

Q1. When your spirit is destroyed in battle, what happens to it?
A1. When a spirit is destroyed, put the card face-up into your trash.

Q2. When your spirit is destroyed in battle, what happens to the core on it?
A2. Unlike the spirit, the core is sent to the reserve rather than the trash or to other cards.

Q3. When the cores on a spirit go to 0 due to opposing effects, is that spirit destroyed?
A3. Yes, it is destroyed. When a spirit does not have enough core on it to satisfy its Level 1 cost, it cannot remain on field.

Q4. When a spirit has its core go to 0 and is destroyed, does its "when destroyed" effect activate?
A4. No, it does not activate. When a spirit's cores go to 0, it becomes Level 0, loses all effects, and is sent to the trash.

Q5. When a spirit's cores go to 0 through Evolution or to pay costs and is destroyed, is it at Level 0?
A5. Yes, when the cores on spirits go to 0, they become Level 0 and are destroyed.

Q6. When your spirit's cores go to 0 through the effect of Poison Shoot, does that Spirit become Level 0?
A6. Yes, spirits that have their cores go to 0 become Level 0 and are destroyed.

Q7. When your spirits have their core become 0 through the effects of such cards as Poison Shoot or The HellFencer Berith, do the "when your spirit is destroyed" effects of cards like The Blessed Sanctuary or The Eternal Glacier Palace take effect?
A7. No, Level 0 spirits cannot trigger "when your spirit is destroyed" effects.

Q8. When your brave spirit is destroyed, can the brave from it remain on field using core from the brave spirit?
A8. Yes, it can.

Q9. When the core on your brave spirit becomes 0, can the brave from it remain on field using core from your field and reserve?
A9. Yes, it can.

Win Conditions

Other

Q1. How do I win the game?
A1. When your opponent's life becomes 0 or there are no cards in the opponent's deck during their start step, victory is yours.

Q2. When your life becomes 0 and you use Shadow Elixir to increase your life, can you continue the game?
A2. No, the moment your life becomes 0, you lose.

Q3. After your deck goes to 0 and you use Dream Chest to increase it, can you continue the game?
A3. Yes, you have not lost yet. Even if your deck is at 0, you can still play as long as there is at least one card in your deck during the start step.

Keywords

Tribute

Q1. What is Tribute?
A1. It is a special method of summoning that has you sacrifice a spirit of a specified cost or higher.

Q2. What is the specified cost?
A2. It is the “cost of 5 or more” part of an effect like “Tribute: A cost of 5 or more -> Your Trash”.

Q3. Where is the “specified area”?
A3. It is the “trash” part of an effect like “Tribute: A cost of 5 or more -> Your Trash”.

Q4. What must be done for the “Tribute: A cost of 5 or more -> Your Trash” part when summoning a spirit?
A4. After the summon cost is paid, you must choose one of your cost 5 or more spirits (the specified cost) and send all the core from it to your trash (the specified area).

Q5. When a spirit with Tribute is summoned through Divine Wind, can Tribute be ignored as well as the summon cost?
A5. No, it cannot be ignored. Even when summoned without cost, Tribute cannot be ignored.

Q6. When do “when this spirit becomes the target of Tribute” effects activate?
A6. It activates when it is targeted by Tribute and before that spirit’s core is moved to the specified area.

Q7. Can a cost 8 when braved brave spirit be used as the target for “Tribute: A cost of 6 or more -> Void”?
A7. Yes, it can be.

Q8. When a brave spirit is used for Tribute, can the brave of the brave spirit has has its core go to 0 and is destroyed remain on field using core from the field and reserve?
A8. Yes, it can remain.

Charge

Q1. What is Charge?
A1. When you have a spirit with Charge and use an effect specified on that Charge, the effect's number increases.

Q2. Can a single spirit have multiple Charges?
A2. Yes, it can. Charge is not color-specific.

Q3. When you have 3 of the same Charge, can you activate only 2 of them?
A3. No, you cannot choose which Charges to activate. All must be activated.

Q4. Does Charge (Increase the BP limit of your destruction effects by 1000) also increase the limit of destruction effects specifying "the same BP as this spirit" or "with BP less than or equal to this spirit's"?
A4. No, the limits of effects that do not specify a number cannot be increased.

Q5. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) give +1 to the number of cards discarded by Crush?
A5. Yes, the number of cards discarded by Crush increases by one.

Q6. Does (Increase the BP limit of your destruction effects by 1000) also work with Burst effects?
A6. Yes, burst effects that specify a number also have the limit of their BP destruction effects increased by +1000 BP.

Q7. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1) increase the number of cores sent from the life to the reserve?
A7. No, it does not increase it. Core removal is sending core from spirits and nexuses to the reserve, and does not include sending core from the life to the reserve.

Q8. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like The PirateDeity Piscegalleon's "send one core from all spirits to the reserve", increase the number of cores sent by 1 and thus send two cores each from all spirits to the reserve?
A8. No, two cores are not removed each. In this case, all targeted spirits have one core each sent to the reserve, and a single extra spirit has one core sent from it to the reserve.

Q9. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like Beat Burst's "send all but one core to the reserve", increase the number of core moved?
A9. No, the limit is specified as one core being left on, so an extra core cannot be moved to the reserve.

Q10. Does Charge (Increase the number of Spirits refreshed by your effects by 1) let you target another spirit to refresh when a "refresh this spirit" effect is used?
A10. No, it does not. "This spirit" applies to only one spirit, thus other spirits cannot be refreshed.

Q11. Does Charge (Increase the BP decreasing of your effects by 1000) make effects like Thunder Branch's "treat the LV1 BP as 2000" effect become "treat the LV1 BP as 1000"?
A11. No, it does not. Thunder Branch's effect is not a BP minus effect.

Q12. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) increase the effect of all deck destruction effects by 1?
A12. Yes, all are increased by 1. However, it does not increase the number written on the effect by 1, but the number of cards that are ultimately discarded from the deck.

Q13. Does Charge (Increase the number of cores moved from the field to the reserve due to your effects by 1), when used with effects like The EvilCapricornusDeity Stein-Bolg's where the place to move core is changed, is that core removal effect also increased?
A13. No, it is not. While the number of core would normally be increased, in this case the core is not moved to the reserve, so the number sent is not increased.

Q14. Does Charge (Increase the number of cards moved to your opponent's trash from their deck due to your effects by 1) increase the number of cards sent when the number of cards discarded by a deck destruction effect is 0?
A14. No, it does not. At least 1 card must be discarded to increase the number by 1.

Q15. Does Charge affect the effects of ultimates?
A15. No, it does not.

Q16. Does Charge affect spirit and magic effects that target ultimates?
A16. Yes, it does.

Q17. Does Charge affect the summon effect of a brave that is direct braved to an ultimate?
A17. No, it does not.

Rush

Q1. What is Rush?
A1. When you fulfill the Rush condition, such as “when you have a green symbol”, the rush effect activates activates after the effect above it resolves. Rush is not a color-specific effect.

Q2. When the Rush condition is fulfilled, is the Rush effect activated at the same time as the above effect?
A2. No, that is incorrect. The Rush effect activates after the above effect activates. However, even if the above effect activates when destroyed, the Rush effect activates before that.

Q3. Such as when there is no opposing spirit that has 7000 or more BP while using Dark-Uranus’ when braved effect, when the effect above the Rush cannot activate, can Rush still activate?
A3. If it is at the timing when the effect above Rush is activated, even if the above effect cannot be activated, Rush can be activated if the condition is fulfilled.

Q4. Is Dark-Caribou at LV1 treated as a spirit with Rush?
A4. No, it is not. If it is not at a level where it has Rush, it is not treated as a spirit with Rush.

Q5. If there are no green symbols on field when Dark-Caribou is at LV2, is it treated as a spirit with Rush?
A5. Yes, it is. If it is at a level where it has Rush, then it is treated as a spirit with Rush.

Q6. If summon effects of spirits do not activate due to The Sapphire Huge Labyrinth’s LV2 effect, can the Rush effect of Kefaredagger activate even if the above effect cannot?
A6. No, it cannot. Rush is also a “when summoned” timing, so if “when summoned” effects cannot activate, neither effect can be used.

Q7. When you have a yellow symbol on field and attack with The BlackHeavenFox Nega-Ninetail’s Rush activated, if the yellow symbol is gone before the block declaration, can opposing spirits block The BlackHeavenFox Nega-Ninetail?
A7. Yes, they can block. During the battle, the moment continuous effects that do not have “during this turn” written on them and Rush effects that activate after a specific timing do not have their Rush conditions fulfilled, those effects are negated, similar to when a spirit’s level is lowered mid-battle.

Q8. When you do not have a yellow symbol on field and attack with The BlackHeavenFox Nega-Ninetail, if you use Additional Color during the flash timing before block declaration to add a yellow symbol, can opposing spirits block The BlackHeavenFox Nega-Ninetail?
A8. No, they cannot block. During the battle, the moment continuous effects that do not have “during this turn” written on them and Rush effects that activate after a specific timing have their conditions fulfilled, those effects can be activated, similar to when a spirit’s level is raised mid-battle.

Q9. When there are two Rush effects and both can be activated, must they be activated in order after the above effect?
A9. No, as the two effects have the same timing, the player that uses the effect can choose which one goes first.

Draw Blade

Q1. What is Draw Blade?
A1. It is an effect where you can summon a brave card in the family "Exalted Sword" that can brave with the spirit that activated Draw Blade from your hand without paying the cost. Draw Blade is not a color-specific effect.

Q2. Can braves summoned through Draw Blade be summoned in spirit condition?
A2. Yes, they can.

Q3. Can braves summoned through Draw Blade be direct braved to spirits other than the one that activated the Draw Blade effect?
A3. Yes, they can.

Q4. Do the "When Summoned" effects of the summoned braves activate?
A4. Yes, they do.

Q5. When cost 7 or less spirits can't brave through The DemonKing Balor's effect, can a brave card in the family "Exalted Sword" be summoned through a cost 7 or less spirit's Draw Blade?
A5. Yes, it can be direct braved, but it cannot be summoned in spirit condition. Please make sure the brave condition is met per the "one brave card in the family Exalted Sword that can brave with this spirit" part.

Q6. Can an already braved spirit with Draw Blade when attacking summon a brave card in the family "Exalted Sword"?
A6. Yes, even if it is already braved, the spirit with Draw Blade can summon braves that it meets the brave condition of in spirit form.

Q7. Can a cost 3 spirit that has braved once already to become cost 7 summon a brave in the family "Exalted Sword" that has a brave condition of cost 5 or more through a when attacks Draw Blade effect?
A7. No, it cannot. Only braves with a condition that include Cost 3s can brave with that spirit.

A8. Can brave cards in the removed from game area be summoned through Draw Blade?
A8. No, they cannot be summoned.

Q9. A cost 3 spirit that can brave with 2 braves is braved to become Cost 7 and activates Draw Blade when attacking. Can it summon a brave card in the family "Exalted Sword" with a brave condition of cost 5 or more?
A9. Yes, it can be summoned. Braves with a condition that include Cost 7s can brave with that spirit.

Ultimate-Trigger

Q1. When the cost of the card sent from the deck to the trash by Ultimate-Trigger is the same as your ultimate’s cost, does the Ultimate-Trigger hit?
A1. No,the same cost does not qualify as a hit. The cost of the ultimate must be higher.

Q2. Can Ultimate-Trigger be prevented through “deck can’t be discarded from” effects?
A2. No, it cannot be. Sending cards to the trash through Ultimate-Trigger does not count as deck destruction.

Q3. What is Critical Hit?
A3. It is an effect that activates when Ultimate-Trigger hits and the hit card fits the condition described.

Q4. When the hit effect cannot be activated, such as Ultimate-Kingtaurus’ Ultimate-Trigger when the opponent has no spirits, can Critical Hit still be used?
A4. Yes, it can be.

Q5. What is a guard?
A5. A guard is when Ultimate-Trigger does not hit.

Q6. Does Critical Hit activate after the hit effect?
A6. No, as long as it does not specify a different time, it activates at the same time as the hit effect.

Q7. What is Double Ultimate-Trigger?
A7. Two cards are sent from the top of the opponent’s deck to the trash, and if one of the two cards has a lower cost than the ultimate’s cost, the hit effect can be activated.

Q8. Is Double Ultimate-Trigger treated as Ultimate-Trigger?
A8. Yes, that is correct.

Q9. One card from among the two cards sent to the trash by Double Ultimate-Trigger hit, but the other did not. At this time, do “when guarded” effects activate?
A9. No, they do not. If at least one hit, then Double ultimate-Trigger is not guarded.

Q10. What is Double Hit?
A10. When both of the cards sent to the trash by Double Ultimate-Trigger hit.

Q11. Does Double Hit activate after the hit effect?
A11. No, as long as it does not specify a different time, it activates at the same time as the hit effect.

Q12. When comparing cost with Ultimate-Trigger, are the cost of braves added to those of braved ultimates.
A12. Yes, that is correct.

Q13. What is Cross Ultimate-Trigger?
A13. It is an effect that happens after Ultimate-Trigger is resolved if the conditions are met. Like Ultimate-Trigger,one card from the top of the opponent’s deck is sent to the trash, and if that card’s cost is less than the ultimate’s cost, a hit effect may activate.

Q14. Is Cross Ultimate-Trigger treated as Ultimate-Trigger?
A14. Yes, that is correct. Trigger Counter can be used when Cross Ultimate-Trigger hits, and other “when Ultimate-Trigger hits” effects can activate.

Q15. Does Cross-Ultimate Trigger occur after Ultimate-Trigger and all effects springing from it, such as “when hits”, “when guards”, and effects when destroyed?
A15. Yes, that is correct. However, bursts triggered by Ultimate-Trigger are resolved after Cross-Ultimate Trigger and all other non-burst effects resolve.

Q16. Even if Ultimate-Trigger is guarded, can Cross Ultimate-Trigger still activate if its condition is fulfilled and it remains on field after all effects relating to Ultimate-Trigger resolve?
A16. Yes, that is correct.

Q17. Can Cross Ultimate-Trigger be activated after Ultimate-Trigger and other effects when attacking are resolved?
A17. No, it cannot be. When Ultimate-Trigger resolves and Cross Ultimate-Trigger can be used, Cross Ultimate-Trigger must be resolved first.

Q18. With effects that prevent Ultimate-Trigger from happening, such as with The AstralKnightSpear Gacrux’s brave effect, can Cross Ultimate-Trigger still be used?
A18. No, it cannot be. If Ultimate-Trigger is not activated, Cross Ultimate-Trigger cannot be used.

Trigger Counter

Q1. What is Trigger Counter?
A1. When the opponent's U-Trigger hits, this effect allows you to summon/use cards from the hand before the hit effect activates.

Q2. When an Ultimate is destroyed through Trigger Counter, what happens first: the hit effect of U-Trigger, or moving the destroyed Ultimate to the trash?
A2. The effect when destroyed activates first if applicable, then it is moved to the trash.

Q3. When an Ultimate whose U-Trigger hit is destroyed, returned to the hand, or otherwise is removed from the field through Trigger Counter, does the hit effect activate?
A3. No, the hit effect does not activate.

Q4. When an opposing Ultimate's summon U-Trigger hits, can a brave card that specifies "a battling opposing Ultimate" in its Trigger Counter effect be summoned?
A4. Yes, it can be summoned.

Q5. Can braves summoned through Trigger Counter be direct braved?
A5. Yes, they can be summoned with a direct brave.

Q6. How many Trigger Counters can be used when an Ultimate-Trigger hits?
A6. Any number of Trigger Counters can be used. In that case, all Trigger Counter cards being used must be shown and the turn player decides what order they activate in.

Q7. The opponent's U-Trigger hits and you use three Trigger Counters. If the first Trigger Counter destroys the attacking Ultimate and the second treats the U-Trigger as a guard, what happens to the next cards?
A7. They cannot be used, and as such return to the hand without paying the cost.

Q8. When a brave card is summoned through Trigger Counter, do effects regarding summoning through Trigger Counter or summoning braves simultaneously activate?
A8. No, they do not. Once the cost is paid and the brave is successfully summoned, the "after summoning" effect activates first. After that, "when a brave is summoned" and other effects caused by Trigger Counter activate at the same time.

Q9. When a U-Trigger is guarded through Trigger Counter, do "when U-Trigger is guarded" effects activate?
A9. Yes, they can activate.

Q10. When an Ultimate whose U-Trigger hit is destroyed through Trigger Counter and prevented from activating its hit effect, do "when U-Trigger is guarded" effects activate?
A9. No, they cannot activate.

Q11. When a U-Trigger hits and the targets of the effect have been selected, can Trigger Counter be used then?
A11. No, it cannot be used. The player who had their U-Trigger hit must first check whether their opponent has any Trigger Counter, and then chooses their targets.

Q12. When a Double U-Trigger hits, can Trigger Counter be used?
A12. Yes, it can be used.

Q13. When a Double U-Trigger makes a Double Hit and the Trigger Counter effect depends on the hit card, what happens?
A13. The player using Trigger Counter must choose one of the hits to use the card on.

Q14. When only one of a Double U-Trigger and the Trigger Counter effect depends on the hit card, can the guarded card be chosen?
A14. No, it cannot be chosen.

Q15. When a Double U-Trigger makes a Double Hit and the Trigger Counter guards it, do both the hit effect and the Double Hit effect not activate?
A15. No, they do not. The entire Double U-Trigger is treated as a guard.

Q16. Can cards that are removed from game be used or summoned through Trigger Counter?
A16. No, they cannot be used or summoned through Trigger Counter.

Q17. If an U-Trigger is not guarded when Trigger Counter is used, if the spirit targeted for the hit effect is depleted to pay the cost, can a new target for the hit effect be chosen?
A17. Yes, the target is re-chosen. If the spirit chosen for the hit effect cannot stay on field while the hit effect is resolving, the effect must still be activated to the extent that it can be.

Q18. When U-Trigger hits and its effect cannot be used, can the opponent use Trigger Counter?
A18. Yes, they can.

Q19. When Cross U-Trigger hits, can Trigger Counter be used?
A19. Yes, it can be.

Spirit Soul

Q1. What is Spirit Soul?
A1. When summoning an ultimate card, spirits with this effect gain a symbol of the color designated on the card, and can be used to reduce the cost of Ultimates.

Q2. What happens to the symbols added through Spirit Soul after the ultimate card is finished summoning?
A2. After an Ultimate card is summoned, the symbols given by Spirit Soul are removed, and the cards return to their former state.

Ultimate Hand

Q1. What is Ultimate Hand?
A1. When a burst card in your hand has its condition fulfilled, once per turn, you can activate that burst from your hand.

Q2. Can a burst activated with Ultimate Hand immediately activate its burst effect?
A2. No, just like regular bursts, the burst effect activates after all other active effects resolve.

Q3.When activating both a set burst and a burst activated through Ultimate Hand, which occurs first?
A3. The burst that was activated first resolves first. After resolving all effects stemming from that effect, the latter burst may be resolved.

Q4. Can bursts in the hand be activated through Ultimate Hand even when the opponent uses a “bursts cannot be activated” effect?
A4. Yes, they can. Ultimate Hand is unaffected by the opponent's“bursts cannot be activated” effects.

Q5. While there is one ultimate with Ultimate Hand: Red and one ultimate with Ultimate Hand: Purple on your field, can they each activate a burst once?
A5. No, they cannot. Even when there are two ultimates with Ultimate Hand on field, the effect can only be used once per turn, even if the designated colors are different.

Q6. You declare the activation of a burst with a “when your spirit is destroyed/depleted by the opponent” through Ultimate Hand. After that, instead of being sent to the trash, the spirit depleted/destroyed by the opponent remains on field or returns to your hand through effects. In that case, does the activated burst return to the hand?
A6. Yes, that is correct.

Q7. Can a set burst and a burst in the hand be declared activated simultaneously?
A7. No, they cannot be. Pick the order which they are to be activated in.

Q8. The number of bursts that you can activate via Ultimate Hand is not written, so can two or more bursts be simultaneously declared activated?
A8. No, they cannot be. Bursts are declared one at a time, so once one is declared, Ultimate Hand has been used, and a second burst cannot be activated.

Q9. After a burst has been activated through Ultimate Hand and the ultimate with Ultimate Hand is removed from field before the burst effect activates, does the activated burst return to the hand?
A9. No, it does not. If the ultimate with Ultimate Hand is removed from field, if the burst conditions are activated, that burst remains activated. That burst also is still unaffected by “bursts cannot be activated” effects.

Q10. Can “discard a burst” effects discard bursts activated by Ultimate Hand?
A10. No, they cannot. Only set bursts can be discarded by these effects.

Catalyze

Q1. What is Catalyze?
A1. By sending Soul Core to your trash, you can activate your set Soul Burst ignoring the burst conditions.

Q2. What is the “X” part of “Catalyze: X”?
A2. The “X” (X being a color, varying by card) of the “Catalyze: X” effect indicates what color of Soul Burst can be activated. “Catalyze: All Color” can activate all colors of Soul Bursts. If activated by Catalyze, some cards may have an additional effect.

Q3. Can Soul Bursts activated by Catalyze immediately use their burst effects?
A3. Yes, that is correct. Like normal bursts, they must activate all their effects once activated.

Q4. When you have an ultimate with Ultimate Hand, can you activate a Soul Burst in your hand with Catalyze?
A4. No, you cannot. Catalyze can only activate set Soul Bursts.

Q5. When your Soul Burst is activated through Catalyze, do “after your burst is activated” effects activate?
A5. Yes, they activate.

Q6. When a spirit that has Catalyze from LV1 has only Soul Core on it, can it use Catalyze while depleting itself?
A6. No, the effect cannot activate.

Q7. When a spirit that has Catalyze from LV2 attacks at LV2 and becomes LV1 when sending Soul Core to the trash, is the Soul Burst still activated through Catalyze?
A7. Yes, it can be activated.

Soul Drive

Q1. What is Soul Drive?
A1. It is an effect that activates by banishing Soul Core from the game. The banished Soul Core cannot be used again for the game.

Q2. Where does the banished Soul Core go?
A2. Please place the Soul Core someplace where it will not mix with the core in the void, life, reserve, field, and trash.

Q3. Can an Ultimate with only a single Soul Core on it activate Soul Drive while depleting itself?
A3. No, it cannot activate.

Q4. If a LV4 Ultimate that has Soul Drive starting at LV4 becomes LV3 by banishing Soul Core, can it still activate Soul Drive?
A4. Yes, it can.

Awaken

Q1. What is Awaken]?
A1. During flash timing, you can move any number of core from your spirits to your spirit with Awaken. For example, other than spirit A with Awaken, there is spirit B with 3 core and spirit C with 2 core. When spirit A uses Awaken, any number of cores can be taken from spirit B and C and placed onto your spirit with Awaken.

Q2. What timing can Awaken be used at?
A2. It can be used at the flash timings after attack and block declaration during the attack step. While the moving of core is normally only done during the main step, when Awaken is used, core may be moved during the attack step as well.

Q3. When Awaken is used to send core from your spirits to Taurusknight and the core on other spirits become 0, are those spirits destroyed?
A3. Yes, they will be destroyed. Please be careful of where you take core from.

Q4. One core is taken from a spirit using Awaken. At this time, the spirit has enough core for LV2, so does it level up?
A4. Yes, the spirit levels up with the core taken through Awaken.

Q5. When you attack, can core be moved through Awaken after the opponent does not block with their spirits?
A5. No, it cannot be. There is no later flash timing if no block declaration is made.

Q6. Core is moved from your other spirits to Sabecaulus through Awaken, and the core on other spirits become 0. Are those spirits depleted?
A3. Yes, spirits that have their core become 0 are depleted.

Q7. Can Soul Core be moved through Awaken?
A7. Yes, it can be.

Clash

Q1. What is Clash?
A1. When a spirit with Clash attacks, the opponent must block if they have a spirit that is able to.

Q2. Can Clash be negated by “Armor: Red”?
A2. Yes, it can be. If all your spirits have Armor: Red, they do not have to block. But if there is a spirit that does not have Armor: Red, you must block.

Q3. Can spirits with “Armor: Red” not block the attacks of spirits with Clash?
A3. No, spirits with Armor: Red may block.

Q4. Must Ultimates block the attacks of spirits with Clash?
A4. No, they do not have to block.

Q5. When there are both ultimates and spirits when a spirit with Clash attacks, must a spirit block?
A5. No, ultimates may block instead.

True-Clash

Q1. What is True-Clash?
A1. When a spirit or ultimate with True-Clash attacks, the opponent must block if they have spirits or ultimates that are able to.

Q2. Can True-Clash be negated by “Ultra Armor: Red”?
A2. Yes, it can be. If all your spirits and ultimates have Ultra Armor: Red, they do not have to block. But if there is a spirit or ultimate that does not have Ultra Armor: Red, you must block.

Q3. Can spirits or ultimates with “Ultra Armor: Red” not block the attacks of spirits or ultimates with True-Clash?
A3. No, spirits or ultimates with Ultra Armor: Red may block.

Q4. Can effects that target spirits or ultimates with Clash also target spirits or ultimates with True-Clash?
A4. No, they may not. Clash and True-Clash are separate effects.

Consecutive Blade

Q1. When Consecutive Blade is activated, must the opponent immediately chose two spirits or ultimates to block with?
A1. No, that is incorrect. It is not a target attack, so blocks happen after the pre-block flash timing occurs.

Q2. When battling two spirits/ultimates at once, how is BP compared?
A2. At the showdown step, the spirit that activated Consecutive Blade compares BP with each of the blocking spirits/ultimates, with whichever ones with lower BP being destroyed.

Q3. Your spirit that activated Consecutive Blade has 10000 BP and is blocked by a spirit with 12000 BP and a spirit with 5000 BP. On the showdown step, which spirits are destroyed?
A3. Your spirit that activated Consecutive Blade and the opposing spirit with 5000 BP are destroyed.

Q4. When battling simultaneously with two spirits and both opposing spirits are destroyed by comparing BP, do “when only the opposing spirit is destroyed by comparing BP” effects activate twice?
A4. No, they only activate once.

Q5. Your spirit that activated Consecutive Blade is blocked by two opposing spirits, both with “when blocks” effects. Do the block effects activate at the same time?
A5. Yes, they activate simultaneously.

Q6. When the opponent does not have two spirits that can block, can Consecutive Blade still be activated?
A6. Yes, it can be.

Q7. When an opposing spirit activates Consecutive Blade and you only have one spirit that can block, must that one spirit block?
A7. Yes, it must block.

Q8. When an opposing spirit activates Consecutive Blade and the only spirits that can block have Heavy Immunity, can you choose whether they block or not?
A8. You can choose whether spirits unaffected by Consecutive Blade block or not. If they block, you can choose one or two of them to block with.

Q9. When an opposing spirit activates Consecutive Blade and the only spirits that can block are a spirit that is affected by Consecutive Blade and one that is not, what happens?
A9. The affected spirit must block. You may choose whether the unaffected spirit blocks or not.

Q10. When an opposing spirit activates Consecutive Blade and the only spirits that can block are a spirit that is affected by Consecutive Blade and two that are not, can you block with the two unaffected spirits and not block with the affected spirit?
A10. Yes, you can.

Q11. When a spirit with Consecutive Blade makes a brave attack with The DarknessDemonSword Dark-Blade, can you use both Consecutive Blade and target attack?
A11. No, you cannot. Consecutive Blade and target attacking are conflicting effects, so when one is activated, the other one cannot be.

Q12. When a spirit with Consecutive Blade makes a brave attack with The CancerAstralArmored BraveCancer and Consecutive Blade is used, what happens?
A12. If only one opposing spirit/ultimate can block, the opponent cannot block. If two or more can block, the opponent must block and have them battle simultaneously. They cannot choose one spirit that actually blocks.

Q13. When a spirit with Consecutive Blade makes a brave attack with The HeavenHornBeast Bicorn and a spirit with 6000 BP and a spirit with 8000 BP block, what happens?
A13. At the showdown step, before simultaneously comparing BP, if there is a spirit with 6000 BP or less, The HeavenHornBeast Bicorn’s effect makes it so the spirit is treated as not blocked, so it does not compare BP with the spirit with 8000 BP.

Q14. When a spirit with Consecutive Blade makes a brave attack with The BladeWolf Beo-Wulf and two spirits are destroyed by comparing BP, are 4 cores from the opponent’s life sent to the reserve?
A14. No, even if two spirits are destroyed at once, the “when destroys” effect happens once, so two cores from the opponent’s life are sent to the reserve.

Showdown

Q1. What is Showdown?
A1. Showdown is an effect that has your Showdown spirit and a spirit of your opponent's choice compare BP during the opponent's start step. After comparing BP, the one with less BP is destroyed, and if the BP is the same, both spirits are destroyed. When only the opposing spirit is destroyed by comparing BP through Showdown, spirits can activate their own effects.

Q2. Is the spirit with Showdown exhausted?
A2. No, it is not exhausted.

Q3. Do "When Attacks" and "When Blocks" activate during Showdown?
A3. No, they do not. Showdown does not count as a battle.

Q4. When the opponent's spirit is destroyed through Showdown, does that count as being destroyed by opposing effects? Or does it count as being destroyed by BP comparison?
A4. It counts as being destroyed by BP comparison. Effects that activate when destroyed by effects do not activate.

Q5. When an opposing spirit with a "cannot be destroyed by opposing effects" effect is selected, is that spirit still destroyed if its BP is lower?
A5. Yes, it is destroyed.

Q6. When a spirit with Showdown is destroyed through Showdown, can a burst with the condition "when your spirit is destroyed by the opponent" be activated?
A6. Yes, it can activate.

Q7. When Showdown is activated, can the opponent select a spirit with Heavy Immunity: Red or one that is unaffected by opposing effects?
A7. No, they cannot.

Q8. Is there flash timing while Showdown is active?
A8. No, there is not.

Curse

Q1. What is Curse?
A1. The opposing spirit that blocks your spirit with Curse is destroyed at the end of the battle.

Q2. Does a spirit with Curse always win the battle when it attacks?
A2. No, that is wrong. The blocking spirit is destroyed by Curse at the end of the battle. The showdown step comes before that, so the Curse spirit can be destroyed by comparing BP.

Q3. When a spirit with Curse attacks and is destroyed by comparing BP, does the Curse effect go away?
A3. No, it does not. When a spirit with Curse is blocked and is destroyed at the battle resolution, the blocking spirit is still destroyed through Curse.

Q4. Is Curse nullified by Armor?
A4. Yes, spirits that specify the color of the Curse spirit in their Armor effect are unaffected by Curse.

Q5. It says one spirit that blocked, so can the effect target another spirit that already blocked this turn?
A5. No, it cannot. The effect targets the spirit that blocked the spirit with Curse.

Q6. When a spirit with Curse attacks and is destroyed by magic during flash timing, does the Curse effect go away?
A6. Yes, it does. If the spirit with Curse is destroyed before the showdown step, the effect of Curse does not activate.

Immortality

Q1. What is Immortality?
A1. When a spirit card with Immortality is in your trash, when a spirit with the condition specified by the Immortality effect is destroyed during the attack step, the spirit with Immortality can be summoned from the trash.

Q2. When a spirit with Immortality is summoned, must the cost be paid?
A2. Yes, cost must be paid in the normal method.

Q3. When summoning a spirit through Immortality, can core be taken from the destroyed spirit as well?
A3. Yes, the core can be used.

Q4. When summoning a spirit through Immortality, can the destroyed spirit's symbol be used for reduction?
A4. Yes, it can be used.

Q5. When there are two spirit cards with "Immortality: 3" in your trash and your cost 3 spirit is destroyed, can both be summoned through Immortality?
A5. Yes, both can be summoned.

Q6. When a spirit is summoned through Immortality, can it activate "when summoned" effects if it has any?
A6. Yes, it can.

Q7. When a spirit has its core go to 0 and is destroyed, can Immortality be activated?
A7. No, it cannot be activated.

Poison Blade

Q1. What is Poison Blade?
A1. It is an effect where cards from the top of the opponent’s deck are placed face-down under opposing spirits or ultimates.

Q2. What is the “2” part of “Poison Blade: 2”?
A2. It indicates the number of cards to be sent under opposing spirits or ultimates.

Q3. Can a spirit with Poison Blade: 2 send either 2 cards to a single spirit/ultimate or 1 card each to two different spirits/ultimates?
A3. Yes, that is correct.

Q4. Do brave spirits become spirits with cards placed under them?
A4. No, they do not. When braving, the brave is placed on top of the spirit.

Q5. What happens to spirits/ultimates that have cards sent under them?
A5. They can be affected by effects that target spirits/ultimates with cards underneath them.

Q6. Can the cards placed under spirits/ultimates by Poison Blade be turned face-up to check the contents?
A6. No, you may not check the contents.

Q7. When a spirit/ultimate with cards under it due to Poison Blade is sent back to the hand or deck, what happens to the cards underneath it?
A7. They are sent to the trash face up.

Q8. What happens to cards sent under a spirit-condition brave when it braves with a spirit?
A8.The cards are placed below the braved spirit.

Q9. When a brave spirit with cards underneath it separates, what happens to the cards that were underneath?
A9. They stay attached to the spirit that had been braved.

Q10. When a brave spirit that had cards put under it is destroyed and the brave that was attached remains in spirit condition, are the cards that were underneath placed under the spirit-condition brave?
A10. No, they are sent face-up to the trash along with the destroyed spirit.

High Speed

Q1. What is High Speed?
A1. It is an effect that allows you to summon spirits from your hand during flash timing. However, the summon cost and the core to put on the summoned spirit can only be taken from the reserve at this time.

Q2. When can High Speed be used?
A2. Spirits with High Speed may be summoned on your main step and on all the flash timings during the attack step.

  • (1) Your Main Step
  • (2) Your Attack Step: the flash timing after you declare an attack
  • (3) Your Attack Step: the flash timing after your opponent declares a block
  • (4) Opponent’s Attack Step: the flash timing after your opponent declares an attack
  • (5) Opponent’s Attack Step: the flash timing after you declare a block

Q3. There is no core in your reserve when trying to summon a spirit with High Speed. What happens?
A3. The summon cost and all the cores to put on the spirit must be paid from the reserve. Therefore, if there are no or not enough cores in your reserve, the summon fails. The spirit that failed to summon is returned to the hand, and the field is restored to how it was before the summon attempt was made.

Q4. Can a spirit with High Speed be summoned when you attack and the opponent does not block?
A4. No, you cannot. There is no later flash timing if no block declaration is made.

Windstorm

Q1. What is Windstorm?
A1. When a spirit with Windstorm attacks and is blocked by an opposing spirit, the opponent must exhaust some number of their spirits equal to the number specified by the Windstorm effect.

Q2. Where is the specified number written?
A2. It is specified by the ": 1" part of "Windstorm: 1", in this case indicating that one spirit would be exhausted.

Q3. A spirit with Windstorm is blocked by a spirit with “Armor: Green”. In this case, is Windstorm nullified?
A3. No, it is not. Armor: Green cannot negate Windstorm.

Q4. When Windstorm is activated, can Armor: Green negate the effect?
A4. Yes, it can. The spirit with Armor: Green does not need to be exhausted.

Q5. When The BladeKingBeast Byak-Garo with Windstorm: 2 is combined with The Ruins of Strange shaped Rocks’s LV1/LV2 effect that gives Windstorm: 1, does it get Windstorm: 3?
A5. No, it stays as Windstorm: 2. Windstorm cannot be stacked, and the number that is larger takes precedence.

Bunshin

Q1. What is Bunshin?
A1. You place cards from your deck face-down on the field and move core from the reserve to them to treat them as spirits. The cards that become spirits through Bunshin are called "Bunshin Spirits".

Q2. What does the 2 of "Bunshin: 2" mean?
A2. This indicates the number of Bunshin spirits to be put onto the field. If the number is 2, up to 2 cards from the deck can be placed face-down on the table and have core added to them to be put in as Bunshin Spirits.

Q3. When a Bunshin spirit attacks and is not blocked, can it reduce the opponent's life?
A3. Yes, it can. Bunshin spirits have one symbol, so they can reduce the life by attacking.

Q4. Are Bunshin spirits affected by effects that target spirits?
A4. Yes, they are. However, they cannot brave.

Q5. Are Bunshin spirits treated as spirits without printed effects?
A5. Yes, Bunshin spirits are treated as spirits with no printed effects.

Q6. What happens when a Bunshin spirit is destroyed?
A6. Just like with a regular spirit, after all effects that activate when destroyed are resolved, it is placed face-up to the trash. Even if the card sent to the trash is not a spirit, you can still activate your "When Your Spirit is Destroyed by the Opponent" burst.

Q7. What happens to Bunshin spirits when returned to the hand or deck?
A7. They do not return to the hand or deck, and are instead placed to the trash face-up.

Q8. When you have The Inverse Tower of Frozen Icicle and put out Bunshin spirits, can you place one core from the void to your white spirits?
A8. No, you cannot. Bunshin spirits are placed onto the field, not summoned.

Q9. Can you flip open your face-down Bunshin spirits on field and look at the contents?
A9. No, you cannot check what the card is.

Armor

Q1. What is Armor?
A1. Cards with “Armor: X” (X being a color, differing by card) are unaffected by spirit/nexus/magic effects of the designated color, and may not be targeted by them either.

Q2. What does it mean by being unaffected by the opponent’s spirit/nexus/magic effects?
A2. For example, a spirit with Armor: Red cannot be targeted by an opposing red spirit’s “destroy one opposing spirit” attack, and is unaffected by the effects of an opposing red magic’s “destroy all spirits with 3000 BP or less” effect.

Q3. Can Armor block against target attacking?
A3. Yes, spirits with Armor cannot be target attacked by spirits with the designated color.

Q4. When a spirit with Armor battles against an opposing spirit with the color designated by Armor, is it not destroyed even if its BP is less?
A4. No, the comparison of BP through battle is not an opposing spirit/nexus/magic effect, so BP is compared as usual and the spirit with lower BP is destroyed.

Q5. When the opponent uses an effect like “for each opposing exhausted spirit”, does that include your spirit with Armor?
A5. Yes, it is included. Armor is unaffected by effects, but it counts for effects like “for each opposing exhausted spirit” where it is part of a condition.

Q6. Can Armor: Red negate The Burning Battlefield’s LV2 effect?
A6. Yes, it can negate it. If all your spirits have Armor: Red, you do not have to block. But if at least one spirit does not have Armor: Red, you must block.

Q7. Is a spirit with Armor: Red unable to block the first attack of the turn by The Burning Battlefield’s LV2 effect?
A7. No, a spirit with Armor: Red can block.

Q8. When the opponent uses Deadly Balance and there is a spirit with Armor: Purple on your field, must you choose a spirit other than the one with Armor?
A8. Yes, you must choose a spirit that does not have Armor: Purple. If all your spirits have Armor: Purple, you do not have to destroy any spirits.

Q9. When made unable to block by Top Supra, does Armor: Purple negate the effect?
A9. No, it does not. Top Supra’s effect does not target opposing spirits.

Q10. Can a spirit with Armor: Red/White get Armor: Red/Purple/Green as well from The IceBeast Mam-Morl’s LV2/LV3 effect?
A10. Yes, it can. A card cannot have multiple Armor effects, but you can increase the colors designated by Armor. In this case the spirit gets Armor: Red/Purple/Green/White.

Q11. Is the summon effect of a brave summoned in spirit form negated by Armor?
A11. No, it is not. “When this Brave is Summoned” effects are brave effects.

Q12. When a brave summoned and direct braved onto a spirit, is the summon effect of the brave negated by Armor?
A12. No, it is not. “When this Brave is Summoned” effects are brave effects.

Ice Wall

Q1. What is Ice Wall?
A1. By exhausting your spirit with Ice Wall on your opponent’s turn, you can negate the effect of a magic card of the color designated by Ice Wall.

Q2. Must Ice Wall be activated whenever the opponent uses a magic card?
A2. No, you may choose whether to negate the effect of the magic.

Q3. The opponent uses Meteor Storm during their flash timing, and you use The ResourcefulGeneral Gondlir’s Ice Wall effect to negate it. At this time, after Ice Wall is used, is it the opponent’s flash timing again?
A3. No, it is then your flash timing.

Q4. If the opponent’s magic is negated through Ice Wall, can you place one core from the void to your The Merman Apkareel?
A4. Yes, you can. Even if the effect is negated, it still counts as the use of magic.

Q6. When magic is negated by the opponent’s Ice Wall, must the cost still be paid?
A6. Yes, it must be. After the cost of the magic is paid and its effect is activated, it can be negated through Ice Wall.

Q6. When the opponent uses Danse Macabre and Ice Wall is used after the opponent discards from their hand, is Danse Macabre’s effect negated?
A6. No, this cannot happen. When the opponent uses Danse Macabre, you must be told the target before the opponent discards and then decide whether to use Ice Wall. If Danse Macabre’s effect is negated through Ice Wall, your opponent cannot discard from their hand.

Q7. When the opponent uses The FallenDragonDeity Venu-Lucifer’s “When Braved” effect and uses a magic of the same color designated by Ice Wall, can that magic effect be negated?
A7. No, it cannot be. The FallenDragonDeity Venu-Lucifer’s “When Braved” effect activates the magic’s effect immediately, but it does not count as the use of magic, so Ice Wall cannot be used.

Heavy Armor

Q1. What is Heavy Armor?
A1. Cards with “Heavy Armor: X” (X being a color, differing by card) are unaffected by spirit/brave/nexus/magic effects of the designated color, and may not be targeted by them either.

Q2. How does Heavy Armor differ from Armor?
A1. Unlike Armor, Heavy Armor also defends against the summon effects of braves.

Q3. Can a spirit with Heavy Armor: Red gain Armor: Red/White from the LV2/LV3 effect of The IronKnight Yggdrasill?
A3. Yes it can. As Heavy Armor and Armor are different effects, a spirit can have both.

Q4. Can spirits with Heavy Armor also be refreshed with Armor Purge’s effect?
A4. No, they cannot be. Armor and Heavy Armor are separate effects. You also cannot treat the spirits as not having Heavy Armor.

Ultra Armor

Q1. What is Ultra Armor?
A1. Cards with “Ultra Armor: X” (X being a color, differing by card) are unaffected by spirit/ultimate/nexus/magic effects of the designated color, and may not be targeted by them either.

Q2. How does Ultra Armor differ from Armor?
A1. Unlike Armor, Ultra Armor also defends against the effects of Ultimates.

Q3. Can a spirit with Ultra Armor: Purple gain Heavy Armor: Purple/White from the LV2 effect of The Floating Island on the Mercury Sea?
A3. Yes it can. As Ultra Armor and Heavy Armor are different effects, a spirit can have both.

Q4. Can spirits with Ultra Armor also be refreshed with Armor Purge’s effect?
A4. No, they cannot be. Armor and Ultra Armor are separate effects. You also cannot treat the spirits as not having Ultra Armor.

Kagemusha

Q1. What is Kagemusha?
A1. When your spirit with Soul Core on it is targeted as part of an opposing effect, before that effect activates, your spirit card in your hand with Kagemusha can be summoned by paying the cost and the effect will only affect the summoned spirit.

Q2. Can an opponent's "destroy all spirits with 3000 BP or less" effect switch targets to a Kagemusha spirit with 4000 BP alone?
A2. Yes, it can change targets. Effects that would not normally affect the Kagemusha spirit can change targets to it.

Q3. When an opponent's "destroy all spirits with 3000 BP or less" effect switches targets to a Kagemusha spirit with 4000 BP alone, is the Kagemusha spirit not destroyed?
A3. Yes, that is correct

Q4. Can the effect of The GiantArmCleverMachineMusha Rakan's LV2/LV3 effect be switched to the Kagemusha spirit alone?
A4. No, it cannot be. Effects like The GiantArmCleverMachineMusha Rakan's LV2/LV3 effect that continue through the step cannot have their target switched.

Q5. When your spirit with Soul Core on it is targeted by an opposing effect, can multiple Kagemusha spirit cards be summoned?
A5. Yes, they can be summoned. In that case, all Kagemusha spirit cards to be summoned must be shown at once, the turn player must decide what order they go in, and lastly only the summoned spirits will be the targets of the effect.

Q6. When Soul Core is placed to a spirit summoned through Kagemusha and that spirit becomes the target of a new effect, can another card in the hand with Kagemusha be summoned?
A6. No, it cannot be summoned.

Q7. When Kagemusha is activated, are effects that target cards in the hand or trash shifted to the Kagemusha spirit?
A7. No, they are not. Only spirits, ultimates, braves, and nexuses on field that are targeted at the same time can have the effect shifted from them. Even if targeted at the same time, cards in the hand, deck, trash, or burst zone do not have the effect shifted from them.

Q8. The opponent attacks with Homuracheetah with Soul Core on it and targets one spirit and one nexus. At this time, is the nexus destroyed if Kagemusha is activated?
A8. No, it is not destroyed. After Kagemusha is activated, effects that simultaneously targeted ultimates or nexuses have their effects changed to the Kagemusha spirit alone.

Q9. When the timings of targeting spirits vary in the same effect, such as with Rush, "after that", and "after that effect activates" effects, can the effects targeting spirits during different timings be shifted to a spirit summoned through Kagemusha?
A9. No, that is incorrect. Even if it is a single effect, it cannot change effects that have different timings. However, if another spirit is summoned through Kagemusha at that separate timing, then it is possible.

Q10. After a spirit with Soul Core on it is targeted by Showdown and Kagemusha is activated, can the Kagemusha spirit compare BP?
A10. Yes, it can. However, The CleverMachineTactician Shimokaze is unaffected by spirit effects, so after it becomes targeted, the effect is nulled and BP is not compared.

Brilliance

Q1. What is Brilliance?
A1. When a spirit with Brilliance attacks, all the magic cards used during that battle are returned from the trash to the hand when the battle ends.

Q2. Can the used magic cards not be returned to the hand?
A2 No, they must be returned if possible.

Q3. Can all magic cards used during the attack step be returned?
A3. No, only the magic cards used during the battle of the spirit with Brilliance are returned.

Q4. What happens when a spirit with Brilliance is destroyed mid-battle?
A4. When the attacking spirit with Brilliance is not on field when the battle ends, the effect does not activate.

Q5. A spirit that has Brilliance at LV2/LV3 attacks at LV2 and has its core used to pay the cost of magic, becoming LV1 mid-battle. Do the used magic cards return to the hand?
A5. No, they do not return. When the attacking spirit does not have Brilliance at the end of the battle, the used magic cards cannot be returned to the hand.

Q6. When a spirit with Brilliance attacks at LV1 and levels up mid-battle to a level it has Brilliance at using something like Build Up, do the magic cards used during that battle return to the hand?
A6. Yes, they return. Even if the spirit does not have Brilliance when it declares an attack, if it has Brilliance at the end of the battle, all magics including the one used to level the spirit up return to the hand.

Q7. When a spirit with Brilliance is made to battle through Teleport Change, can magic cards be returned to the hand by Brilliance at the end of the battle?
A7. Yes, they can be. The Teleport Change used to make the spirit battle also returns.

Q8. When a spirit with Brilliance attacks, can cards like Healing Melody that are sent somewhere besides the trash be returned to the hand at the end of the battle with Brilliance?
A8. No, it cannot be returned. Magics that are not moved to the trash cannot be targeted by Brilliance.

Holy Life

Q1. What is Holy Life?
A1. When the opponent’s life is decreased due to the attack of a spirit with Holy Life, your own life is increased.

Q2. When the opponent’s life is decreased by a spirit with Holy Life, can you opt to not place a core from the void to your life?
A2. No, you must activate the effect if possible.

Q3. If you have a spirit with Holy Life, can you add a core from the void to your life when any spirit decreases the opponent’s life?
A3. No, only when the opponent’s life is decreased by the spirit with Holy Life itself can you place one core from the void to your life.

Q4. A spirit that has Holy Life at LV2/LV3 attacks at LV2 and core is used from it during the battle to pay the cost of magic, decreasing the opponent’s life and LV1. Can one core from the void be placed to your life?
A4. No, it may not be. If it does not have Holy Life when the life is decreased, one core cannot be added from the void to your life.

Q5. When a spirit with Holy Life with LV2/LV3 attacks at LV1 and is leveled up mid-battle with Build Up to LV2, decreasing the opponent’s life while having Holy Life, can one core from the void be added to your life?
A5. Yes, it can be. Even if it does not have Holy Life during the attack declaration, if it has Holy Life when the life is decreased, one core from the void is added to your life.

Q6. When a spirit with Holy Life becomes a double symbol spirit by the effect of Double Hearts and decreases the opponent’s life, are two cores from the void added to your life?
A6. No, only one core is added. Even if it is two symbols, the life s only decreased at one instance, so only one core is added.

On Stage

Q1. What is On Stage?
A1. By returning a spirit with On Stage to the bottom of the deck, you can summon a card that meets the conditions from your hand or removed from game area without paying the cost and draw one card.

Q2. Do the summon effects of spirits summoned through On Stage activate?
A2. Yes, they do.

Q3. What does "removed from game" refer to?
A3. For effects like The PrincessIdol Griffia-Darc's, cards are revealed and remain that way in the removed from game area.

Q4. When there are no spirit cards in your hand or removed from game area that meet the condition, can you still activate On Stage and draw with its effect?
A4. No, you cannot.

Q5. It's written "an 'XX' Spirit card in family of "Stage Style" from your hand can be summoned with no cost", so does that mean a Stage Style spirit card with "XX" in the name can be summoned at no cost.
A5. Yes, that is correct.

Q6. When activating On Stage, does that spirit's "when attacks" activate?
A6. No, it does not. It is an effect that activates instead of attacking, so a battle does not occur.

Q7. Can an On Stage spirit activate On Stage when exhausted or prevented from attacking by effects?
A7. No, it cannot.

Q8. When a spirit with On Stage attacks and is refreshed later that turn so that it becomes able to attack, can it activate On Stage?
A8. Yes, it can.

Dispersion

Q1. What is Dispersion?
A1. When you use a magic card that targets one opposing spirit or ultimate, the number of targets becomes X number specified by "Dispersion: X".

Q2. When activating a burst magic that targets one opposing spirit or ultimate, can Dispersion be activated?
A2. No, it cannot be. The activation of a burst and the activation of main/flash effects do not count as the use of a magic card.

Q3. When a magic that targets one opposing spirit or ultimate becomes able to target two through "Dispersion: 2", can one spirit and one ultimate be targeted?
A3. Yes, they can.

Q4. Can Dispersion be activated for the rush effects of magic?
A4. No, it cannot.

Q5. Can Dispersion be activated with magics like Deadly Balance and Core Drain that do not specify "one opposing spirit"?
A5. No, it cannot.

Q6. While "Dispersion: 2" is active and you use Danse Macabre, can you discard one card to send one core each from two opposing spirits to the trash?
A6. No, you cannot. While you may choose two opposing spirits to target, the number of cores sent to the trash is one per card discarded.

Q6. Can Dispersion be activated for an effect like Fireball Attack where two or more spirits are targeted if the condition is fulfilled?
A6. No, it cannot.

Q7. While "Dispersion: 2" is active and you use Crystal Crack, how does the effect resolve?
A7. Two opposing spirits have all but one core each go to the trash.

A8. While "Dispersion: 2" is active and you use Diva Medley, can you activate the effect as either "return two opposing spirits to the bottom of the deck" or "by sending one core from your trash to the void, return two LV3 opposing ultimates to the bottom of the deck"?
A8. Yes, that is correct. However, when targeting ultimates, it is a "by" effect, so two ultimates must be returned to the bottom of the deck for the effect to be activated.

My Unit

Q1. What is My Unit?
A1. It is an effect activated by aligning X number of your refreshed spirits in the family "Song Princess" to the spirit that activates "My Unit: X".

Q2. When the My Unit effect has you destroy an opposing spirit, but there is no opposing spirit to destroy, can you just align the cards?
A2. No, you cannot. If effects that activate "by" doing something cannot be activated, both parts of the effect cannot activate.

Q3. Can the aligned spirit attack or block afterwards?
A3. Yes, it can.

Q4. Do the aligned spirits stay aligned even after the effect has activated?
A4. No, once the battle where My Unit was activated has ended, they can be freely moved around.

Q5. Can the aligned spirits be aligned with another spirit through a different My Unit effect?
A5. Yes, they can.

Q6. Can a "My Unit: 2" not activate when only one spirit can be aligned?
A6. Yes, that is correct.

Q7. Do effects stating "When XX is aligned with My Unit" activate when a card with name of XX is there?
A7. Yes, that is correct.

Q8. Do continuous effects of My Unit and "When XX is aligned with My Unit" stay activated even when the aligned spirits are exhausted or leave the field mid-battle?
A8. Yes, that is correct.

Crush

Q1. What is Crush?
A1. When a spirit with Crush attacks, a number of cards equal to the attacking spirit’s level is discarded from the top of the opponent’s deck.

Q2. When a spirit with Crush attacks and the number of cards in the opponent’s deck is less than its level, what happens?
A2. If the opponent’s deck is smaller than the number of cards to be discarded, the most cards possible must be discarded.

Q3. When a spirit with Crush attacks and the spirit’s level is raised through flash timing, does the number of cards discarded by Crush also increase?
A3. No, it does not. Crush activates immediately after an attack declaration is made and the spirit is exhausted.

Assault

Q1. What is Assault?
A1. When a spirit with Assault attacks, the spirit can refresh by exhausting a nexus.

Q2. Where is the designated number written?
A2. It is specified by the ": 1" part of "Assault: 1", in this case indicating that the spirit can refresh up to once per turn.

Q3. Can an already-exhausted nexus be targeted to exhaust?
A3. No, a refreshed nexus must be selected to exhaust.

Q4. Can nexuses exhausted through Assault still activate their effects?
A4. Yes, the effects of nexuses stay active even when exhausted.

Q5. Do exhausted nexuses refresh on your refresh step?
A5. Yes, they do refresh.

Summon Bolt

Q1. What is Summon Bolt?
A1. it is an effect whereby destroying the spirit that activates Summon Bolt: X at the end of the battle, a spirit in the same family and has the cost specified by the Summon Bolt: X spirit can be summoned.

Q2. When activating the Summon Bolt of a spirit with multiple families, can a spirit that has only one of those families be summoned?
A2. Yes, it can be.

Q3. Must a spirit with Summon Bolt activate Summon Bolt at the end of battle and destroy itself?
A3. No, that is incorrect. It is a “by” effect, so you may choose whether to use it or not.

Q4. An opposing spirit with Summon Bolt reduces your life and you activate a “When Your Life is Decreased” burst. In this case, is Summon Bolt activated after the life is reduced?
A4. Yes, that is correct.

General Card Effects

Effects Regarding BP Comparison

Q1. When does "when only the opponent's spirit is destroyed by comparing BP" happen?
A1. When your spirit and your opponent's spirit battle, and the opponent's spirit with lower BP is destroyed during the showdown step.

Q2. When is your spirit destroyed by comparing BP with the opponent?
A2. When your spirit and the opponent's spirit battle and your spirit with lower BP is destroyed, or when they have the same BP and both spirits are destroyed.

Q3. When the opponent's Gawrm is destroyed through BP comparison at LV2 and returns to the hand due to its effect, does your spirit's "when only the opposing spirit is destroyed by comparing BP" effect activate?
A3. Yes, it does. After it's destroyed, even if the spirit returns to the hand or returns to the field exhausted, it does not change that it was destroyed through BP comparison.

Depletion

Q1. What is depletion?
A1. Depletion is when a spirit or ultimate has the core on it become lower than the minimum cost for its lowest level. Before version 5 of the rule manual, this was referred to as becoming LV0 and being destroyed.

Q2. What happens to a spirit/ultimate when destroyed?
A2. A depleted spirit/ultimate is unaffected by effects except those regarding depletion. If there are no effects regarding depletion, then it is sent to the trash as normal. If its LV1 cost is 2 and it is depleted or not enough core is put on it, the remaining core is sent to the reserve.

Q3. When a depleted spirit does not have enough core for LV1, does its [LV1][LV2][LV3] (When Depleted by the Opponent) effect activate?
A3. Yes, it does. Even if a spirit does not have enough core for its LV1 cost, it can activate any effects relating to depletion.

Double Symbols

Q1. What is a double symbol?
A1. This refers to a spirit with two symbols.

Q2. Can a spirit with a double symbol reduce two cost on its own?
A2. Yes, it can reduce two cost.

Q3. When a double symbol spirit attacks and is not blocked, can it take two opposing lives at once?
A3. Yes, it can.

Braves

Q1. Can braves without symbols count for reduction?
A1. No, they cannot. The number of symbols rather than cards is counted for reduction.

Q2. When a spirit-form brave withuot a symbol attacks and the opponent does not block, can it reduce the opponent's life?
A2. No, the life cannot be decreased by spirits without symbols.

Q3. Can a brave in spirit form be destroyed by effects like Sagitta Flame that destroy spirits?
A3. Yes, it can be destroyed. It can be targeted by all effects that target spirits, such as destruction and exhaustion.

Q4. When an attacking brave spirit is destroyed before the block declaration and only the brave remains on field, is the remaining brave still attacking?
A4. Yes, it continues its attack. If the brave has a symbol, it can reduce the life if not blocked.

Q5. Is a spirit with no printed effects still treated as a spirit with no printed effects for effects like The Outlaw Wasteland when it is braved and gains an effect?
A5. No, it is not. The parts of the brave spirit have effects, so it is not treated as a spirit with no printed effects.

Q6. When braving a spirit-form brave to a spirit, must all the core from both of them be placed onto the brave spirit?
A6. Yes, they must at least be placed on the brave spirit at the start. After that, the core can be moved to other spirits and to the reserve.

Q7. When there is The Doom Coffin on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted?
A15. Yes, it will be exhausted.Q15. When there is The Doom Coffin on the opponent's field, when a spirit-form brave is braved with a spirit, does it count as "putting on core" and cause the brave spirit to be exhausted? A7. Yes, it will be exhausted.

Q8. After you use Invisible Cloak on your spirit and that spirit is braved, is that brave spirit still under the effect of Invisible Cloak?
A8. Yes, it is.

Q9. After you use Invisible Cloak on your brave and you brave that brave, is that brave spirit still under the effect of Invisible Cloak?
A9. No, the effects used on the brave before braving are lost.

Q10. After you use Invisible Cloak on your brave spirit and that brave spirit is separated, is the spirit still under the effect of Invisible Cloak?
A10. Yes, it is. Effects that were put on the brave spirit remain on the spirit, but not on the brave.

Q11. When keeping the brave of a destroyed brave spirit on field, does the core from the brave spirit remain on it?
A11. No, that is incorrect. All core from the destroyed brave spirit is put into the reserve. After that, core from the field and reserve can be put onto the brave.

Q12. Are spirit-form braves that only have [When Braved] effects treated as spirits with no printed effects?
A12. No, they are treated as spirits with printed effects.

Q13. Is the [When Braved] effect of a brave activated by a brave spirit treated as a brave effect?
A13. No, that is incorrect. Braves give their [When Braved] effects to the brave spirit, and are activated as spirit effects.

Q14. When a spirit with two braves is destroyed during battle and both braves are kept on field in spirit form, which brave continues the battle?
A14. The owner of the brave decides which remaining brave continues the battle.

Q15. When a cost 4 spirit that can brave with up to two braves braves with one brave to become cost 8, can it brave with a brave that has a condition of cost 8 or more?
A15. Yes, it can. As it can brave without separating, the spirit before braving is cost 8.

Q16. Can braves brave with ultimates?
A16. No, they cannot brave. However, they can brave if the brave specifically designates ultimates in the brave condition.

Q17. When an ultimate is braved, do the cost, BP, and colors combine like with brave spirits?
A17. Yes, that is correct. The rules regarding brave ultimates are the same as for brave spirits.

Q18. Can effects stating "destroy one brave on a brave spirit" destroy braves on brave ultimates?
A18. No, they cannot.

Q19. Can Ikazuchi-Wurm's "destroy an opposing brave or nexus" destroy the brave on a brave ultimate?
A19. No, it cannot.

Q20. Can a brave that only specifies ultimates in its condition brave to a spirit that has an effect allowing it to ignore brave conditions?
A20. Yes, it can.

Q21. Can a brave that only has "When this Ultimate Brave Attacks" activate its effect when braved with a spirit?
A21. No, it cannot.

Q22. Can effects targeting a "non-braved spirit/ultimate" target braved ultimates?
A22. No, it cannot. Only non-braved ultimates can be targeted.

Q23. When a brave spirit is separated mid-battle and both the spirit and spirit-form brave are still on field, can you choose which one continues the battle?
A23. No, you cannot. If the spirit is still on field, the spirit continues the battle.

Q24. When there is only one core on a braved spirit and there is no other core on the field or reserve, can the brave spirit be separated?
A24. Yes, it can. In that case, the owner of the spirit decides whether to leave the core on the spirit or the spirit-form brave.

Q25. When a detached brave does not have core put on it, is that brave treated as being destroyed/depleted in spirit form?
A25. No, it is not. It is destroyed without going to spirit form, so effects regarding the depletion/destruction of spirits do not activate.

Q26. Can Irritaban and The BladeStar Messiah-Dragon target the [When Braved] "when attacks" effects of braves?
A26. No, they cannot.

Q27. Can "a braved brave" refer to the brave of either a brave spirit or brave ultimate?
A27. Yes, that is correct.

Q28. Can a red spirit's "destroy one braved brave" effect destroy the brave of a braved spirit or braved ultimate with Heavy Immunity: Red?
A28. No, it cannot.

Q29. When a brave is summoned in spirit form, do "when you summon a spirit" effects activate?
A29. No, they do not. Even if it is summoned in spirit form, a brave was summoned rather than a spirit.

Q30. Do the "when attacks" effects of braves summoned and direct braved through Draw Blade or Catalyze during an attack activate?
A30. The instantaneous effects such as destruction or drawing of that brave cannot activate, as it was not braved at the attack declaration. However, effects that occur at different timings during the battle, flash, and showdown step can activate.

Bursts

Q1. What is Burst?
A1. Burst icon (Burst) is a card placed face down on your field. Effects starting with Burst icon (Burst) are treated as Burst effects.

Q2. How do you set a burst?
A2. A "Burst" is set by placing a card with a Burst effect face down on your field without paying its cost. Setting a Burst can only be done once during your Main Step.

Q3. How are burst effects used?
A3. Burst effects are activated when the condition written on the burst set on your field is fulfilled, such as (After Your Life is decreased), and are declared as activated. The burst effect then activates without paying the cost.

Q4. Do you have to place any cores on the set Burst?
A4. No, you do not have to place any cores on the set Burst.

Q5. What if you accidentally set a card that does not have Burst effects by mistake?
A5. You lose the battle. Even if you did not activate the set Burst after the game ends, you must still reveal the set Burst at the end of game before you put away your deck.

Q6. Can the set Burst be returned to hand to set another Burst?
A6. No, the set Burst cannot be returned to the hand. If you want to set another Burst, the previously set Burst must be discarded in order to set a new Burst. It is not possible to discard the previously set Burst without setting a new one.

Q7. If the Burst condition is fulfilled, must the set Burst be activated?
A7. No, it is optional to activate the set Burst when the condition is fulfilled. The same set Burst can be activated later in the game whenever the condition is fulfilled.

Q8. Can the (Flash) effect of Magic cards with "Burst" be activated from hand?
A8. Yes, the (Flash) effect of Magic cards can be used as normal Magic cards.

Q9. Can the (Flash) effect of a Magic card that is set as a Burst be activated during the "Flash Timing" by paying the cost?
A9. No, it cannot be.

Q10. When the cost for flash paid for the effect "Destroy 2 opposing Spirits with 3000 BP or less. After that, by paying the cost of this card, activate the (Flash) effect of this card"?
A10. The (Flash) effect is activated and the cost is paid after the effect of "Destroy 2 opposing Spirits with 3000 BP or less", and before the (When Destroyed) effects of the destroyed Spirits are activated. After the (Flash) effect is activated, the (When Destroyed) effects are activated.

Q11. Are Burst effects blocked by effects of Armor or Invincibility?
A11. Yes, Burst effects of Spirits are treated as spirit effects, and Burst effects of Magic are treated as magic effects.

Q12. Can Burst effects of Magic cards be negated with Ice Wall?
A12. No, Ice Wall cannot negate the Burst effects of Magic cards. "Burst effects" does not count as using Magic cards.

Q13. Can Magic cards that are revealed and placed in the removed from game zone be set as Bursts?
A13. No, they cannot be set.

Q14. If you have a set Burst with the condition of "After your life is decreased", and The GiantBeastEmperor Smidlord is summoned without paying its cost because of its effect, is The GiantBeastEmperor Smidlord summoned before the Burst effect?
A14. Yes, The GiantBeastEmperor Smidlord is summoned first. After that, activate all effects related to decreasing life before activating the Burst effect. Finally, activate the Burst effect.

Q15. Can a Burst with the condition "After your life is decreased" be activated with the LV3 effect of The SacredBeast Barrong when you decrease your own life?
A15. Yes, it can be activated.

Q16. Can the (Flash) or (Main) effects of Magic Cards with Burst effects, activated through the effect of "After that, by paying the cost of this card, activate the (Flash)/(Main) effect of this card" be negated with effects of Ice Wall?
A16. No, they cannot be negated. The activation of (Main) or (Flash) effects through Burst effects does not count as the use of magic.

Q17. When do you declare the activation of a Burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect"?
A17. This effect is declared after your opponent activates a Brave or Spirit's (When Summoned) effect. However, the Burst effect is activated after all other effects are activated and resolved.

Q18. Do you have to pay the cost of a Spirit card summoned with Burst effects?
A18. No, you do not have to pay the cost to summon the Spirit.

Q19. Can Spirit cards be summoned by Burst effects while The Pirate King's Treasure Island's "spirits cannot be summoned with effects" effect is active?
A19. Yes, they can be summoned. Set Bursts are only affected by effects related to Bursts.

Q20. Can you confirm the contents of your set Burst?
A20. Yes, you may do so. However, make sure that your opponent does not see the contents.

Q21. What if you activated a Burst with an incorrect condition?
A21. The Burst effect will not be activated, and it is returned to its previous condition.

Q22. When your opponent activates the effect of (When this Spirit is Summoned), and that effect destroyed a Spirit with a (When this Spirit is destroyed) effect, can a Burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect" be activated?
A22. Yes, it can be. A burst can be declared any time from immediately after the burst condition is fulfilled to when both players make sure all effects stemming from the effect that triggered it have been resolved. After that, it cannot be declared active when an unrelated effect is used, another spirit is summoned, or when moving onto the next step.

Q23. The Burst effect of Burst Flame is activated, destroying the opponent's Sha-Zoo. After that, the cost is payed to activate the (Flash) effect. Which effect is resolved first, the destruction of a brave spirit through the flash effect or the "when destroyed" effect of Sha-Zoo?
A23. The effect when destroyed of Sha-Zoo is activated after Burst Flame's flash effect destroys a brave spirit. If the part above "after that" triggers a destruction effect, that cannot activate until the lower portion is resolved.

Q24. If your opponent depletes your spirit, can a Burst with the condition "After your Spirit is destroyed by the opponent" activate?
A24. No, it cannot be activated.

Q25. When the (Flash) or (Main) effect of a Magic card is activated through Burst effects, can the number of reduction symbols be increased with the effect of Pentan?
A25. No, the number of reduction symbols cannot be increased as burst cards can only be affected by effects that specify bursts.

Q26. When the burst condition is "After your Spirit is destroyed by the opponent", can the burst not be activated until the destroyed spirit is sent to the trash?
A26. No, the burst can be declared activated from the point that your spirit is destroyed to when both players make sure all effects stemming from the effect that triggered it have been resolved. However, if the destroyed spirit remains on field, returns to your hand, or is otherwise not sent to the trash after the burst is declared activated, that burst cannot be activated and is returned to its former position.

Q27. Can a "destroy one opposing spirit" summon effect fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst even if there are no spirits on your field to destroy?
A27. Yes, the burst can be activated. As it is not an optional effect (する), even if there is no target, it still activates.

Q28. When a spirit's summon effect has "may" (できる) and the effect is not used, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?
A28. No, it cannot. "May" effects do not activate automatically.

Q29. When a spirit's summon effect has "by doing" (することで) and the effect is not used, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?
A29. No, it cannot. "By doing" effects do not activate automatically.

Q30. When a spirit's summon effect has "when" (のとき) and "when" part does not fit, can it still fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst?
A29. No, it cannot. "When" effects cannot activate without the condition fulfilled.

Q31. After a burst with the condition "After your Spirit is destroyed by the opponent" is declared activated, when effects that stem from that destruction are being resolved, can "while you have a set burst" effects be activated?
A31. Yes, until you actually use the burst effect, the burst remains set.

Q32. When two bursts activate at the same time, which comes first?
A32. The blocking player goes first when there is a simultaneous block declaration. After both players activate, whichever burst activated first goes first with no regard to turn player. After all effects stemming from that are resolved, the next burst is resolved.

Q33. When the burst condition is "After an opponent's spirit attacks", when does the burst activate?
A33. The burst effect can be declared active from when the opponent declares an attack to when all effects stemming from the attack are resolved, up until flash timing begins.

Q34. When the burst condition is "After an opponent's spirit attacks", when does the burst effect activate?
A34. It activates after all effects stemming from the attack are resolved and before flash timing begins.

Q35. When do "after your burst activates" effects activate?
A35. First all of your burst effects are resolved, then all effects when destroyed and the like stemming from that are resolved, and lastly "after your burst activates" effects activate.

Q36. When a spirit with a "after your burst activates" effect like The IceHero Mibrock-Baragan is summoned through a burst effect, can it activate its effect?
A36. No, "after your burst activates" effects of spirits summoned after the burst effect resolves cannot activate for that burst.

Q37. When your spirit already on field has its level raised and gains an "after your burst activates" effect while your burst is resolving, can it activate its effect?
A37. If its level is high enough to have the "after your burst activates" effect at the timing when it activates, the effect can activate.

Q38. Can a burst with the condition "After your life is decreased" activate after an ultimate decreases your life?
A38. Yes, it can.

Q39. Can a burst with the condition "After your spirit is destroyed by the opponent" activate after your ultimate is destroyed?
A39. No, it cannot.

Q40. Can a burst with the condition "After your opponent activates a Brave or Spirit's (When Summoned) effect" activate with an ultimate's summon effect?
A40. No, it cannot.

Q41. Can a burst with the condition "After an opponent's spirit attacks" activate after an ultimate attacks?
A41. No, it cannot.

Q42. When the burst condition is "After your Spirit is depleted/destroyed by the opponent", can the burst not be activated until can the burst not be activated until the depleted/destroyed spirit is sent to the trash?
A42. No, the burst can be declared activated from the point that your spirit is depleted/destroyed to when both players make sure all effects stemming from the effect that triggered it have been resolved.

Q43. When the burst condition is "After your Spirit is depleted/destroyed by the opponent" and the depleted/destroyed spirit remains on field, returns to your hand, or is otherwise not sent to the trash after the burst is declared activated, what happens to the burst?
A43. If the destroyed/depleted spirit is not sent to the trash after the burst is declared activated, that burst cannot be activated and is returned to its former position.

Q44. After a burst with the condition "After your Spirit is depleted/destroyed by the opponent" is declared activated, when effects that stem from that depletion/destruction are being resolved, can "while you have a set burst" effects be activated?
A44. Yes, until you actually use the burst effect, the burst remains set.

Q45. When your brave spirit is destroyed and you declare the activation of a burst with the condition "After your Spirit is destroyed by the opponent" and the brave of the destroyed spirit remains on field, what happens?
A45. The burst can be activated, but when checking the details of the spirit destroyed when the burst was activated, the cost, color, when braved BP, and when braved effects of the brave that remained on field are not included.

Q46. When the burst condition is "After your opponent increases their hand due to their effects", when is the burst declared activated?
A46. It can be declared activated from the moment the opponent increases their hand to when all effects stemming from it have been resolved.

Q47. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent uses an effect like "Draw two cards from your deck. After that, discard two cards from your hand" that does not increase their hand in the end?
A47. Yes, it can be activated.

Q48. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent uses an effect like "increase the number of cards you draw on your draw step by +1"?
A48. No, it cannot be activated. The number of cards drawn is increased by effects, and is not actually increasing the hand by effects.

Q49. When the burst condition is "After your opponent increases their hand due to their effects", can it be activated when the opponent returns cards from their trash to their hand?
A49. Yes, it can be activated. It can be activated whenever the opponent increases their hand other than with drawing as well.

Q50. When the burst effect has the condition "when your life is 3 or less" and your life is 4 or more, can that burst be activated?
A50. No, it cannot be. That effect cannot be activated, so "after that effect activates" burst effects also cannot be activated, and the burst card is sent to the trash.

Q51. Can the summon conditions of ultimates be ignored when summoning through burst effects?
A51. No, the summon conditions cannot be ignored.

Q52. When activating a burst, do "while you have a burst set" effects not activate from that point on?
A52. No, that is incorrect. Even when declared activated, that burst is treated as a set burst until it activates its burst effect.

Q53. When activating a magic card as a burst and the cost is paid to use the Main or Flash effect through the burst effect, are two effects activated at once?
A53. No, that is incorrect. When a burst is activated, the burst effect and the Main/Flash effect that is paid for are treated as a single effect.

Q54. When activating a magic card as a burst and a spirit is destroyed through the burst effect and another spirit is destroyed by paying the cost for the flash effect, does that count as a spirit being destroyed on two occasions?
A54. No, that is incorrect. The spirits destroyed by the burst and flash effects are destroyed simultaneously, so effects activating when a spirit is destroyed only activate once.

Q55. Can a "if Soul Core was used to pay the summon cost" summon effect fulfill the "After your opponent activates a Brave or Spirit's (When Summoned) effect" condition of your burst even if Soul Core was not used to pay the cost?
A55. No, it cannot. "If Soul Core was used to pay the summon cost" effects cannot activate without the condition fulfilled.

Q56. How is Soul Burst different from regular Burst?
A56. Soul Bursts can activate when their burst conditions are fulfilled like regular bursts, but they can also be activated ignoring the conditions through Catalyze.

Q57. Can cards with Soul Burst be treated as cards with burst effects?
A57. Yes, they are treated that way.

Q58. Can Soul Bursts be affected by "bursts cannot be activated" effects and Ultimate Hand?
A58. Yes, they are affected.

Q59. When activating Soul Bursts as regular bursts, can "when activated through Catalyze" effects not activated?
A59. Yes, that is correct. However, effects following up with "after that" and "after this effect activates" can be activated if the burst effect was activated.


Ultimates

Q1. How do ultimates differ from spirits?
A1. Ultimates can attack and block like spirits can, but they cannot brave except with braves that specifically designate ultimates in their condition. Ultimates can be affected by effects that specify them, but they are unaffected by effects that specify spirits.

Q2. When a white spirit is braved with a red brave without a symbol, can an ultimate with [Summon Condition: You must have one or more red spirits] be summoned despite not having a red symbol?
A2. Yes, it can be summoned.

Q3. When all the core on your red spirits is used when summoning an ultimate with [Summon Condition: You must have one or more red spirits] and you no longer have any red spirits, can it still be summoned?
A3. Yes, it can be summoned.

Q4. Ultimate symbols are different in color and shape, but can a red ultimate be used for reduction when summoning a red spirit or using a red magic card?
A4. No, ultimate symbols cannot count for reducing any of the six colors.

Q5. Can ultimates be powered up through Charge and other effects?
A5. No, if the effect does not specify ultimates, it cannot affect ultimates.

Q6. Can Armor or Heavy Armor negate the effects of ultimates?
A6. No, they cannot negate the effects.

Q7. Must ultimates block the attacks of spirits with Clash?
A7. No, they do not have to block.

Q8. When destroyed by the effects of opposing ultimates, do effects like The IceShieldGuardian Ohshin's "when destroyed by opposing effects" activate?
A8. Yes, they activate.

Q9. Can effects like The HollowEmperor Netherd-Baaral and The WhiteSnakeEmperor Aldius-Viper that move core from the field to the reserve also move core from ultimates to the reserve?
A9. No, they cannot.

Q10. Can ultimates block the attacks of The CancerBushin Cancerd and The ArmoredWoodGod Herac-Dinus that can only be blocked by two spirits?
A10. Yes, a single ultimate can block. This effect is only for when blocking with spirits.

Q11. Can ultimates block the attacks of The NetherThreeGiants Thunder-Million and The AbyssalTwinDragon Hastark that state the opponent cannot block unless they do X without having to do X?
A11. No, just like spirits, ultimates must also do X to block.

Q12. When a cost 6 spirit and cost 5 ultimate are battling and Knockout is used, is cost compared and the ultimate with lower cost is destroyed?
A12. No, neither the spirit nor the ultimate are destroyed.

Q13. Can ultimate cards be returned to the hand with The ClownPrincess Trickster's summon effect that returns cards from the trash to the hand?
A13. Yes, they can be.

Q14. Can the LV2 effect of The Great Wall of the White Shield end battles that ultimates are in?
A14. Yes, it can end the battle.

Q15. Can ultimates block spirits that cannot be blocked by Life Dream's main effect?
A15. No, ultimates cannot block either.

Q16. Can ultimates be blocked while exhausted with Shieldmobile's "block while exhausted" effect?
A16. Yes, ultimates can be blocked in exhausted condition as well.

Q17. When a LV4 spirit and LV3 ultimate battle and Angel Voice is used, what happens?
A17. Neither the spirit with a higher level nor the ultimate with a lower level is destroyed.

Q18. When counting the colors of symbols on field, do ultimate symbols count as gold symbols?
A18. No, as long as ultimate symbols are not treated as another color, they do not count as a color.

Soul Core

Q1. What is Soul Core?
A1. It is a special core which you may only have one of per game. It can be put onto spirits and used to pay cost to activate various effects.

Q2. Must Soul Core be used?
A2. You may choose whether to use it or not. If you do not, place one regular core to the reserve instead of Soul Core when setting up the game.

Q3. Can Soul Core be put onto spirits and used to pay cost like regular core?
A3. Yes, it can be.

Q4. Can Soul Core be moved by Awaken and "core moving effects"?
A4. Yes, it can be.

Q5. Can Soul Core be moved by "place one core to the void" and "place one core to your life" effects?
A5. No, it cannot be. Soul Core cannot be moved to the void or life during the game.

Q6. Can core be switched between a spirit with only Soul Core on it and a spirit with one core?
A6. On your main step, core can be switched.

Q7. What happens when the opponent uses an effect that sends two core on a spirit to the void on your spirit with one Soul Core and one regular core?
A7. Soul Core cannot be sent to the void, so the regular core is sent to the void, and your spirit is not depleted.

Q8. Does the opponent choose which core to send to the trash when using an effect that sends one core on a spirit to the trash on your spirit with one Soul Core and one regular core?
A8. No, you choose. Even if it is the opponent's effect, you choose which core is moved to the trash.

Q9. Can a spirit with only Soul Core on it activate an effect that requires sending Soul Core from itself to the trash?
A9. No, if the spirit that activated the effect is depleted by sending Soul Core to the trash, that effect does not activate.

Q10. Do effects stating "if Soul Core was used to pay the summon cost" activate when Soul Core is placed to the trash when paying the summon cost?
A10. Yes, that is correct.

Q11. Can effects stating "if Soul Core was used to pay the summon cost" activate by placing Soul Core to the trash even when the summon cost becomes 0 due to reduction?
A11. No, they cannot. You cannot pay extra cost for summoning.

Q12. Can a cost 6 spirit with one Soul Core and one regular core be used for "Tribute: A cost of 6 or more -> Void"?
A12. No, it cannot. Tribute cannot be done if all of the core from the spirit is not moved to the void.

Cards with the Same Name

Q1. Can you have three red CP14-X01R The ImmortalDragon Eternal-Dragonis and three purple CP14-X01A The ImmortalDragon Eternal-Dragonis for a total of six in your deck?
A1. No, even if the card colors and numbers are different, only a total of three cards with the same name can be put in a deck.

Q2. A card with the same name has been re-released with a different effect text than the previous version. In this case, what happens to the effect of the previous card?
A2. If they have the same card number and name, the previous card has its effect become the same as the new card.

Q3. Are the effects of cards with the same name different if the card number is different?
A3. Yes, that is correct. For example, the red CP14-X01R The ImmortalDragon Eternal-Dragonis and the purple CP14-X01A The ImmortalDragon Eternal-Dragonis do not alter each others' effects.

Q4. Does the block icon on the bottom right of the card, i.e. <2>, change the effect?
A4. No, it does not. For example, in battles limited to block icon <2>, even if a card with the same name has <2>, it cannot be put in your deck if it does not have <2> on the card.

Color-Exclusive Effects

Q1. What are color-exclusive effects?
A1. This refers to effects like Awaken, Curse, High Speed, Armor, Brilliance, Crush, etc that only a particular color of spirit have.

Q2. Can a spirit have two of the same color-exclusive effects? For example, can a spirit with Crush gain another Crush and activate Crush twice in a single attack?
A2. No, one spirit can only have one of a single color-exclusive effect.

Q3. Can a spirit with Armor: Red/White get Armor: Red/Purple/Green as well from The IceBeast Mam-Morl’s LV2/LV3 effect?
A3. Yes, it can. A card cannot have multiple Armor effects, but you can increase the colors designated by Armor. In this case the spirit gets Armor: Red/Purple/Green/White.

Q4. When The BladeKingBeast Byak-Garo with Windstorm: 2 is combined with The Ruins of Strange shaped Rocks’s LV1/LV2 effect that gives Windstorm: 1, does it get Windstorm: 3?
A4. No, it stays as Windstorm: 2. Windstorm cannot be stacked, and the number that is larger takes precedence.

Target Attacks

Q1. What is target attacking?
A1. It is attacking a targeted rather than the opponent's life. The targeted spirit is forced to block even if it is exhausted and must batle. Illusiona, The PhantomBull Smowg, and Killer Telescope from the first set have this effect.

Q2. How is a target attack different from a regular attack?
A2. Target attacks force a block declaration, so it cannot reduce the opponent's life. Secondly, a block declaration is instantly done, so there is no flash timing between the attack and block declaration. After that, there is no difference between it and a normal battle.

Q3. When an exhausted opposing spirit is target attacked and forced to battle, is the opposing spirit only taking the attack?
A3. No, even in exhausted position, the battle follows the normal rules of battle. The exhausted spirit does not one-sidedly take the attack.

Q4. Do the "when blocks" effects of the targeted exhausted spirit activate?
A4. Yes, even when exhausted, that spirit has made a block declaration and as such can activate "when blocks" effects.

Q5. The opponent uses Defensive Aura during flash timing while you make a target attack. Does this effect activate?
A5. Yes,it does. The targeted spirit is forced to make a block declaration. Therefore, it is blocking, and it satisfies Defensive Aura's condition.

Q6. Can spirits that cannot block such as Volc-Baboon be target attacked?
A6. No, the "cannot" effect takes precedence, so spirits that cannot block cannot be target attacked.

Q7. When making a target attack, can the opponent use magic before blocking?
A7. No, they cannot. The target attack forces a block declaration, so there is no flash timing between the attack and block declarations.

Q8. Can a spirit with Armor be target attacked by a spirit with the color specified by their Armor?
A8. No, they cannot. For example, a spirit with Armor: Purple cannot be target attacked by a purple spirit.

Q9. When target attacking, must you decide which spirit to target attack before making an attack declaration?
A9. No, the turn player may decide the order of other effects when attacking after the attack declaration is made. All other effects triggered by attacking resolve before the opposing spirit actually blocks.

Q10. When the spirit targeted by a target attack is destroyed at the attack declaration and is removed from field, what happens?
A10. When the spirit is removed from field at the attack declaration, the target attack is egated and the flash timing before block declaration occurs. After that, the blocking side may choose whether to block with a spirit.

Q11. Can a spirit be targeted when not using an effect that allows target attacking?
A11. No, it cannot be.

Other

Q1. What does the [LV1][LV2] part at the beginning of a spirit's effect mean?
A1. It means that effect is active at LV1 and LV2.

Q2. Nexuses have [LV1][LV2] effects as well as [LV2] effects, so do both effects remain active when they are at LV2?
A2. Yes, that is correct.

Q3. Can "when attacks" effects be used when your spirit is blocking?
A3. No, they cannot be. "When attacks" effects activate after your spirit declares an attack during your attack step.

Q4. Can "when blocks" effects be used when your spirit is attacking?
A4. No, they cannot be. "When blocks" effects activate after your spirit declares a block during your opponent's attack step.

Q5. What is the difference between a regular effect (する) and a effect with "you may" (できる)?
A5. Regular effects must be activated if possible, while you may choose whether to activate "you may" effects.

Q6. When does "when only the opponent's spirit is destroyed by comparing BP" happen?
A6. When your spirit and your opponent's spirit battle, and the opponent's spirit with lower BP is destroyed during the showdown step.

Q7. Do "when destroyed" effects also activate when the core on your spirits becomes 0?
A7. No, they do not. When the core on spirits become 0, they lose all of their effects.

Q8. When is "putting 1 or more cores on a spirit except due to an effect"?
A8. This means moving core during the main step. The core put on during summoning is not included in this effect.

Q9. When there are multiple "treat as" effects, how are they gone about?
A9. The last effect takes precedence. For example, when a "treat as LV1" effect is used, and then a "treat as LV2" effect is used, "treat as LV2" takes precedence. When multiple effects activate at the same time, the turn player decides which goes first.

Q10. When there are multiple "also treat as" effects, how are they gone about?
A10. They activate at the same time. For example, if a cost 6 becomes the target of "treat as cost 2" and later is targeted by a "treat as cost 1" effect, that spirit is treated as a cost 1, cost 2, and cost 6 spirit all at once.

Q11. When "move all but one core" effects are combined with "move one extra core to the reserve" effects, does the core on the opposing spirit become 0?
A11. No, "move all but one core" effects are not treated as core increasing/reducing effects, so the core stays at 1 rather than 0.

Q12. Do effects that target all your spirits during the turn affects spirits that were summoned after it activated?
A12.Yes, it does. For example, if a magic stating "during this turn, all your spirits get +1000 BP" is used, spirits summoned after that would also get +1000 BP.

Q13. Can effects stating "By doing X, do Y" not be used if either X or Y cannot be done?
A13. Yes, they cannot be used. For example, with "by destroying one of your spirits, destroy an opposing spirit", it cannot be used if you do not have a spirit, nor if your opponent does not have a spirit.

Q14. Must two core be placed on spirits with a LV1 cost of 2?
A14. See Main Step.

Q15. What happens to the core on destroyed spirits when they remain on field by effects like The Corridor of Mirrors?
A15. They return to the field with the same number of core they had as when they were destroyed.

Q16. When is your spirit destroyed by the opposing spirit by comparing BP?
A16. When your spirit and your opponent's spirit battle, and your spirit with lower BP is destroyed or both spirits are destroyed during the showdown step.

Q17. Can an effect like "a spirit with X" be used with a spirit that does not have X at its current level, but still has X written on the card?
A17. No, it can only be used if it has X at its current level.

Q18. Can a spirit made into a double symbol by Double Hearts' effect reduce two cost on its own?
A18. Yes, it can reduce two cost.

Q19. If there is a spirit that is both yellow and white, can one symbol be treated as both yellow and white at once?
A19. No, as there is only one symbol, you must choose one color for it to reduce.

Q20. What does "treat that spirit as its highest level" mean?
A20. A spirit that goes up to LV3 is treated as LV3, and a spirit that goes up to LV2 is treated as LV2.

Q21. Are spirits treated as their highest level still at their highest level even if there is no core on them?
A21. No, spirits that do not have the minimum LV1 cost on them are destroyed.

Q22. Are revealed cards also shown to the opponent?
A22. Yes, show revealed cards to your opponent as well.

Q23. Are cards that are revealed and put in the removed from game zone in your hand?
A23. No, it does not count as your hand. It is unaffected by effects that discard your hand.

Q24. When sending multiple cards to the bottom of the deck, must you show the order of cards to your opponent?
A24. Yes, you must show the opponent the order in which you send the cards to the bottom.

Q25. When are used magic cards sent to the trash?
A25. When using magic cards, the cost is first paid, then their effect activates, and lastly the used magic cards are sent to the trash.

Q26. When a spirit is returned to the hand by effects, are effects like "during this turn, one spirit gets +3000 BP" that were used on it negated?
A26. Yes, they are negated. When a spirit leaves the field, all effects it had been affected by are negated.

Q27. When a destroyed spirit is returned to the field by effects like The Outlaw Wasteland's LV2 effect, are effects like "during this turn, one spirit gets +3000 BP" that were used on it negated?
A27. No, they are not negated. The Outlaw Wasteland's LV2 effect lets the destroyed spirit remain on field as it was. Therefore, the effects that were used on it are not negated.

Q28. When The Shaman Dragno's effect is used to return a spirit card from the trash to the hand, can you draw from Return Draw's effect?
A29. No, you cannot. The trash contains spirit cards, not spirits.

Q29. Who chooses which spirit is targeted by effects that target one spirit like Binding Thorn?
A29. As long as there are no special effects, the player that used the magic decides.

Q30. Can you choose whether to use a "by doing X" effect?
A30. Yes, the player can decide whether to do X when there is a "by doing X" effect.

Q31. When three yellow spirits are simultaneously destroyed by Flame Tempest, are three cores sent from the void to your reserve by the effect of The Blessed Sanctuary?
A31. No, only one core is placed to your reserve. Even if three are destroyed simultaneously, there was only one timing when they were destroyed.

Q32. When three nexus cards are simultaneously deployed from your trash by Construction, are three cores from the void sent from the void to your reserve by the effect of The Victory Stand of the Glory?
A32. Yes, three cores are placed to your reserve. When three are deployed simultaneously, the "each time you deploy" effect activates three times.

Q33. When the effect of your magic is negated by the opponent's Ice Wall or The Magic Control Tower, must the cost of the magic still be paid?
A33. Yes,it must be paid. After the magic's cost is paid and it activates its effects, then it can be negated by Ice Wall and the like.

Q34. After a color is designated by The SuperDragonEmperor UltimateDragon's LV3 effect, do all opposing spirits summoned during that turn lose a symbol of that color?
A34. Yes, they do. Effects with "during this turn" affect spirits summoned after they are activated as well.

Q35. When you cannot draw besides on the draw step by The PigMan Chohakkai's effect, can effects like Salvage's "reveal cards from the deck and add them to your hand" be used to increase your hand?
A35. Yes, it does not count as drawing, so you can add revealed cards to your hand.

Q36. When you cannot draw besides on the draw step by The PigMan Chohakkai's effect, can effects like Reborn Flame's "return cards from the trash to your hand" be used to increase your hand?
A36. Yes, it does not count as drawing, so you can add cards from your trash to your hand.

Q37. When treating a spirit as having no color with The Assassin Dragonaga's effect and its color is lost, is the color of its symbol also lost?
A37. Yes, both are lost.

Q38. When summoning a spirit like Yashium with a summon effect that returns spirit cards from the trash to the hand, you use all the core from the spirit you want to return in order to summon it. Can the depleted spirit be returned to the hand by Yashium's effect?
A38. Yes, it can be returned. At the time when the summon effect activates, the depleted spirit has already been sent to the trash.

Q39. When a destroyed spirit returns to the field in refreshed condition, does that equate to the spirit having been refreshed?
A39. No, whether the spirit was exhausted or refreshed before being destroyed, when it returns to the field as refreshed, it does not count as having been refreshed.

Q39. When a destroyed spirit returns to the field in exhausted condition, does that equate to the spirit having been exhausted?
A39. No, whether the spirit was exhausted or refreshed before being destroyed, when it returns to the field as exhausted, it does not count as having been exhausted.

Q41. Can "cannot use" (使用できない) effects also affect "activate" (発揮する) as well as "use" (使用する) phrasings?
A41. No, they cannot. When effects that skip "use" and go straight to "activate" are used, the effect can be activated.

Q42. Can "cannot use" (使えない) effects also affect "activate" (発揮する) phrasings?
A42. Yes, they can. These "cannot use" effects affect both "activate" or "use" (使用する) phrasings.

Q43. Do effects with "after that" resolve in order? If the effect prior to "after that" cannot be resolved, can the lower effect be resolved?
A43. Yes, they resolve in order. Even if the effect prior to "after that" cannot be resolved, the effect after can be. However, if the part above "after that" triggers a destruction effect, that cannot activate until the lower portion is resolved.

Q44. Do "treat as other color" effects like Igua-Buggy's remain active in the deck, hand, and trash?
A44. No, they do not. The effect is only active on field as a spirit, and does not apply to the spirit card. (NOTE: This is not the official wording as the site put A43 and A44 as the same answer.)

Q45. How do "return to field" effects differ from "remain on field" effects?
A45. They are the same. Since BS14, the wording has been kept as "remain on field".

Q46. When a new effect (such as a destruction effect) occurs between "after that effect activates" and the effect written above it, which effect comes first?
A46. The new effect activates first, then the "after that effect activates" is resolved.

Q47. Are the effects of spirit cards in the hand, deck, trash, etc. treated as spirit effects?
A47. Yes, even when activating the effect as a spirit card, it is a spirit effect.

Q48. Are the effects of brave cards in the hand, deck, trash, etc. treated as brave effects?
A48. Yes, even when activating the effect as a brave card, it is a brave effect.

Q49. Are the effects of nexus cards in the hand, deck, trash, etc. treated as nexus effects?
A49. Yes, even when activating the effect as a nexus card, it is a nexus effect.

Q50. Are the effects of magic cards in the deck and trash when not casting them treated as magic effects?
A50. Yes, even when activating the effect as a magic card outside of casting, it is a magic effect.

Q51. When a blue brave without a symbol is direct braved to a red spirit, can Heavy Immunity: Red block that brave's summon effect?
A51. Yes, it can.

Q52. Are spirits that have their BP go to 0 destroyed?
A52. No, they are not destroyed.

Q53. Can the attacks of spirits that have their BP become 0 reduce the opponent's life?
A53. Yes, as long as they have symbols, they can reduce the life.

Q54. When a spirit with 1000 BP gets -2000 BP, what is its BP?
A54. When the BP goes below 0, its BP is treated as 0.

Q55. After a spirit with 1000 BP gets -2000 BP and gets +3000 BP, is it at 3000 BP?
A55. No, it is not at 3000 BP, but at 2000 BP. Even if the BP goes below 0, the BP minus effect does not disappear.

Q56. The opponent's 1000 BP spirit gets -3000 BP during battle, but your 1000 BP spirit gets -2000 BP. When comparing BP, are both spirits destroyed?
A56. Yes, both spirits have 0 BP and are destroyed.

Q57. What happens to a spirit treated as having no color when it becomes red from Additional Color?
A57. It becomes a red spirit. After that, if a yellow brave is braved to it, that spirit still has lost its original color, so it is only a red spirit.

Q58. What happens to a white spirit that has become red from Additional Color that then is treated as having no color?
A58. It becomes a spirit without color. When the effect is activated, all colors including added ones disappear.

Q59. When using cards like The Wandering Sky Temple and The Atlaia Sea Empire that activate when summoning a spirit and check the card's cost and the cost has already been altered, is the cost checked then?
A59. No, the cost on the card is checked.

Q60. What is the UB01 block icon on the bottom right of the card?
A60. It is the block icon. UB01 block indicates a card released in the Ultimate Battle Saga.

Q61. What is the gold reduction symbol Goldreduc?
A61. It is an ultimate reduction symbol. It allows you to reduce cost with ultimate symbols.

Q62. Can the symbol of a spirit be treated as an ultimate symbol with Additional Color?
A62. No, ultimate symbols are not colored.

Q63. When a "cost 4 or less Spirit card or Ultimate card" is designated by effects like Triangle Burst, is the ultimate's cost not restricted?
A63. No, that is incorrect. In this case, the ultimate must be cost 4 or less as well.

Q64. What is [Team: XX]?
A64. It is the name of the team that the spirit is a member of. The spirit can be targeted by effects that designate that team name.

Q65. What are "BP destruction effects"?
A65. They are effects that destroy based on X amount of BP or some value of "this spirit's BP". Cards like this that have upper limits can have their limits increased by red Charge. Effects like "the most BP" that do not give a specific number are not BP destruction effects.

Q66. Can spirits like The Survivor Neo-Ark that cannot be destroyed by opposing effects have the braves attached to them destroyed?
A66. Yes, the braves can be destroyed.

Q67. What is the "original cost"?
A67. It is the cost written on the top left of the card, without any alterations by effects.

Q68. What does "if this spirit was summoned from the deck" mean?
A68. It is when a card is revealed from the deck and directly summoned by effects.

Q69. With a "by doing A, do B" effect where B is deck destruction, can it activate if the opponent's deck is less than the number of cards to be discarded?
A69. Yes, if at least one card from the opponent's deck can be discarded, the effect will activate. In that case, as many cards as possible will be discarded. This is to prevent distressful cases, such as if the number of cards in the opponent's deck is miscounted, their deck will have been revealed already.

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