Below is a list of cards which appear in the video game Battle Spirits: Kiseki no Hasha and their effects.
X-Rare Spirits[]
X-Rares are the strongest type of spirit. They can be summoned to the field. They have a high amount of energy and can deal substantial damage. To make up for this, their costs are very high. You may only have one per deck.
Name | Cost | Effect |
The DragonEmperor Siegfried | 20 | Follows opponent and attacks, restores your power when destroyed, blasts fireballs when leveled up |
The SevenShogun Desperado | 15 | Reduces your opponent's core by half, attacks by firing shockwaves in a cross pattern, after makes revolving slashing attack, attacks a wide area of of the field with shockwaves when leveled up. |
The Duke Kingtaurus | 20 | Attacks with powerful spears. When it destroys an opposing spirit, opposing battler is damaged. Attacks with wide circle of lightning when leveled up. |
The ImpregnableFortress Odin | 20 | Randomly blasts small missiles, powers up according to number of each players' established nexuses, fires a thick beam when leveled up |
The ArcAngelia Mikafar | 15 | Special spirits you use are returned to your deck, attacks with lasers, drops exploding stars when leveled up |
The GiantHero Titus | 20 | Discards 10 cards from opponent's deck, attacks by smashing, attacks by splitting the ground when leveled up. |
The Deity Catastrophedragon |
Covering Spirits[]
Covering spirits are a type of spirit which can be summoned to the field. They will remain there, attempting to attack your opponent and opposing spirits until destroyed
Name | Cost | Effect |
The ThunderEmperorDragon Siegwurm | 20 | Can't be used in the same deck as an X-Rare, at 2 guages, he weakens but his attack power increases, fires lighting, attacks from above when leveled up |
Lizardman | 8 | Makes ramming attack while spinning |
Dragsaurus | 8 | Rams opponent's nexuses to destroy them, claw attack |
Darkwitch | 8 | Fires a magic circle to destroy opposing X-Rares and Covering spirits. |
Humpdump | 5 | Chases the opponent and opposing spirits and explodes. After exploding, Humpdump itself disappears |
Mega-Humpdump | 5 | Chases the opponent and opposing spirits and explodes. After exploding, Mega-Humpdump itself disappears |
Beatbeetle | 6 | Spinning charge attack aims at the opponent, after that, it will attack from the ground. |
The Beatpriest | 10 | Attacks by calling forth Stagscissors. |
Icemaiden | 6 | Attacks by blasting missiles |
The Unicorn Einhorn | 10 | Shoots lightning in its surroundings, attack power is raised according to number of each players' nexuses |
Piyon | 8 | Chases opponent and opposing spirits and makes consecutive attacks |
DarkPiyon | 8 | Chases opponent and opposing spirits and makes consecutive attacks |
Arcanaprince-Obero | 10 | Makes stabbing attack while moving, Powers up when there are cards on your field with "Arcana" in the name. |
Rock-Golem | 10 | Attacks by making shockwaves from the ground, After destroying an opposing spirit, discards 1 card from opponent's deck |
Special Spirits[]
Special spirits are a type of spirit which can not be summoned to the field. They are Rare and Master Rare cards. They have abilities which are more powerful than that of normal spirits, and many are high cost. You are limited to one per deck.
Name | Cost | Effect |
The DinoCavalry Diridalus | 10 | Greatly increases your core |
The Fire LithoGraphica Phoenixious | 15 | Causes damage to opponent and destroys all opposing support spirits (Excluding with 2 guages) |
The GrandBishop Levia | 10 | For a set amount of time, opponent's core can't increase. |
The ThunderDragon El-Clair | 10 | Discards special spirits from your opponent's deck and hand. |
The Sickle Fool-Joker | 1 | Reduces cost of red and blue cards |
The PhantomDragon Sheyron | 15 | Reduces opponent's core substantially |
The DarkGeneral Bloody-Caesar | 15 | Reduces opponent's core substantially |
The Vampire Dampeel | 15 | For a set amount of time, your opponent can't use cards |
The DarkReefDiva Seiren | 15 | You and your opponent's remaining energy is switched. |
The Witch Naja | 15 | Your opponent faints for a set amount of time. Also stops opposing spirits from moving |
The VampireKnight Nosferat | 1 | Reduces the cost of purple and yellow cards |
The GodBird Peagod | 10 | Greatly increases your core |
The Charger Blanboar | 15 | For a set amount of time, prevents opponent's evasive motions |
Hungrytree | 15 | For a set amount of time, your opponent can't use cards |
The GaudyFeather Vulpelture | 1 | Reduces the cost of white and green cards |
The ArmoredBeast Bear-Gelmir | 10 | Prevents your opponent from using Special spirits for a set amount of time |
The ArmoredSnake Mithgarth | 15 | Stops opponent's evasive movements for a set amount of time |
The ShieldSpirit Dis | 15 | Restores energy to all your allies |
The IceGoddess Frigg | 10 | For a set amount of time, opponent's core can't increase. |
The DragonTank Earthguard | 1 | Reduces the cost of white and green cards |
The GreatAngelia Principearl | 10 | Greatly increases your core |
The GreatAngelia Seraphy | 15 | Stops opponent's evasive movements for a set amount of time |
The GreatAngelia Exsia | 15 | A magic card you use can be returned to your deck up to five times (Excludes Time Reap) |
The Angelia Curio | 15 | You and your opponent's remaining energy is switched |
The Angelia Virchu | 1 | Reduces the cost of purple and yellow cards |
The GiantKnight Aldous | 10 | Your opponent can't use Special spirits for a set amount of time |
The GiantKing Randolph | 15 | Discards 10 cards from opponent's deck |
The LegendaryGiant Jude | 15 | Discards 10 cards from opponent's deck |
The BirdMan Hawkeye | 15 | Your opponent faints for a set amount of time. Also stops opposing spirits from moving |
The WeaponCollector Godfrey | 10 | Discards special spirits from your opponent's deck and hand. |
The Conjurer Oliver | 1 | Reduces the cost of red and blue cards |
Weapon Spirits[]
Weapon spirits are a type of spirit which can be summoned to the field. They will make a single attack, and then disappear, whether or not the attack succeeds.
Name | Cost | Effect |
Eyeburn | 5 | Attacks while spitting fire, moves left and right while spitting fire when leveled up |
Lizardedge | 3 | Spinning charge attack, entwined in fire when leveled up |
Bone-Gladiator | 4 | Attacks to behead opponent, exploding attack when leveled up |
MachG | 5 | Attacks to make a quick kill, quickly makes a figure-eight for a double kill when leveled up |
BlackMachG | 5 | Attacks to make a quick kill, quickly makes a figure-eight for a double kill when leveled up |
Ziga-Wasp | 5 | Attacks with needles, Attacks with big needles when leveled up |
The Sacred Mjolnir | 5 | Attacks with a hammer, bursting crash attack when leveled up |
The WhiteTiger Huck | 7 | Deploys the nexus The Timeless Ice Field, follows opponent with a shooting attack, aims at opponent with trajectory attack when leveled up |
The BlackTiger Kuron | 7 | Deploys the nexus The Historic Battlefield of the Cursed, follows opponent with a shooting attack, aims at opponent with trajectory attack when leveled up |
Pom | 4 | Raises allies attack power for a set time, spinning attack, attacks without discrimination when leveled up |
The BattleBeast Bun-Ffalo | 6 | Crosses the screen with a piercing attack, destroys any nexus it hits while attacking when leveled up |
The BattleBeast Bulltop | 6 | Piercing attack, attacks with flames when leveled up |
The Berserker Troll | 5 | Attacks by striking with a weapon, spinning attack when leveled up |
Shield Spirits[]
Sheld spirits are a type of spirit which can be summoned to the field. Despite the name, they can also make attacks. They remain on the field until destroyed.
Name | Cost | Effect |
Enchu | 5 | While prowling the field, attacks shooting fire |
Skull-Fish | 5 | Fires bullets when attacking, explodes when disappears |
The Buckler Langlies | 4 | Covered in a protective shield, Drops beams when it disappears, levels up one ally spirit |
Angelafish | 6 | While prowling the field, attacks with water |
Rainbowpapillon | 6 | Attacks surroundings with ice, raises power of green ally spirits |
Arcanabeast-Hart | 5 | Serves as a decoy when your opponent locks-on |
The Soldier Gustav | 5 | Calls for defense for a set amount of time |
Normal Spirits[]
Normal spirits can not be summoned to the field. They have various effects, usually designed to support or oppose a specific color. They tend to have low costs.
Name | Cost | Effect |
Teranosaber | 3 | Raises attack power of red ally spirits |
The Scout Dragno | 3 | Raises attack power of red ally spirits |
The Charger Dragno | 3 | Raises attack power of red ally spirits |
The UnicornDragon Volsung | 3 | Raises attack power of red ally spirits |
Taurusknight | 3 | Raises your defensive power against red spirits |
The RiseDragon Balmung | 3 | Raises attack power of white ally spirits |
Runkaphorhynchus | 3 | Raises attack power of purple ally spirits |
DarkDinohound | 3 | Lowers your opponent's defensive power when facing red spirits |
The Assassin Dragno | 3 | Lowers your opponent's defensive power when facing green spirits |
DarkGoradon | 3 | Raises attack power of yellow ally spirits (Excluding Arcanabeast-Hart) |
The FlameEmperor Kujaraku | 3 | Raises attack power of blue ally spirits |
The Guardsman Dragno | 3 | Raises attack power of blue ally spirits |
Chakrambat | 3 | Lowers your opponent's defensive power when facing red spirits |
The Acrobat Juggline | 3 | Lowers your opponent's defensive power when facing red spirits |
The BladeDragon Stegorasaurus | 3 | Lowers your opponent's defensive power when facing red spirits |
Kunanomi | 3 | Lowers your opponent's defensive power when facing yellow spirits |
Orcaria | 1 | Can be used to attack at short range |
Chain-Dragon | 1 | Can be used to attack at short range |
The DragonBuster Archeorni | 4 | Effects of opposing nexuses stop working for a set amount of time, |
Lanceraptor | 10 | Destroy 1 opposing Covering spirit (Excluding with 2 gauges) |
Pteratomahawk | 10 | Destroy 1 opposing Covering spirit (Excluding with 2 gauges) |
The MysteriousFox Cubic | 3 | In exchange of lowering your defense, at the end of battle, increases the rate of gaining cards after battle |
Skelton-Jaw | 3 | Increases your movement speed for a set amount of time |
Goradon | 1 | Reduces the cost of red cards for a set amount of time |
Rokceratops | 1 | Can be used to attack at short range |
The FireSpirit Salamandert | 3 | Lowers your opponent's defensive power when facing red spirits |
Lady-Frankelly | 3 | Raises attack power of purple ally spirits |
Redcap | 3 | Lowers your opponent's defensive power when facing white spirits |
The ArtificialCreature No.44 | 3 | Lowers your opponent's defensive power when facing white spirits |
Cyclo-Winder | 3 | Raises your defensive power against purple attacking spirits |
Death-Haides | 3 | Raises your defensive power against purple attacking spirits |
The TwinSnake Hydram | 10 | Destroy 1 opposing Covering spirit (Excluding with 2 gauges) |
The Count Wyhl | 3 | Slows down your opponent's moving speed for a set amount of time |
The FallenAngelia Azel | 4 | Reduces opponent's core |
Gawrm | 3 | Lowers attack power of purple opposing spirits |
The Ripper Headiless | 4 | Lowers attack power of purple opposing spirits |
The InvisibleMan Eclear | 3 | Lowers your opponent's defensive power when facing green spirits |
Banshee | 3 | Raises attack power of purple ally spirits |
Top Supra | 3 | Lowers your opponent's defensive power when facing purple spirits |
Bottom Desuper | 3 | Lowers your opponent's defensive power when facing purple spirits |
Shadowjuggler | 3 | Lowers your opponent's defensive power when facing purple spirits |
The MischievousFairy Imp | 3 | Raises attack power of purple ally spirits. |
Grip-Hands | 1 | Can be used to attack at short range |
Darkwraith | 1 | Can be used to attack at short range |
The SkullKnight Zo-Goin | 4 | Reduces opponent's core |
The EvilGrass Mindragora | 4 | Reduces opponent's core |
Sha-Zoo | 3 | Weakens opponent's evasion motions for a set amount of time. |
Illusiona | 3 | Slows down your opponent's moving speed for a set amount of time |
Foger | 1 | Reduces the cost of purple cards for a set amount of time |
Skulldevil | 1 | Reduces the cost of purple cards for a set amount of time |
Hellscorpio | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time. |
Pelileaf | 3 | Raises attack power of green ally spirits |
Caprihorn | 3 | Raises attack power of green ally spirits |
The BlackWind Panther | 3 | Raises attack power of green ally spirits |
BlackMonoqueiroz | 3 | Raises attack power of green ally spirits |
Hercules-Geo | 3 | Raises your defense against green attacking spirits |
The CavalryBeast Sleiphorse | 3 | Raises your defense against green attacking spirits |
The Gamecock Bishamon | 3 | Raises your defense against green attacking spirits |
The AppetiteFlower Bug-Lesia | 3 | Lowers opponent's movement speed for a set amount of time. |
Shidafukurou | 3 | Lowers the attack power of green opposing spirits |
The WoodenSpirit Dryadena | 3 | Lowers your movement difficulty for a set amount of time |
Machfly | 3 | Lowers your movement difficulty for a set amount of time |
Emeant | 3 | Lowers your opponent's defensive power when facing green spirits |
Fal-Condor | 3 | For a set amount of time, weakens opponent's evasion motions |
Stagscissor | 3 | For a set amount of time, weakens opponent's evasion motions |
Duckle | 3 | Increases your movement speed for a set amount of time. |
Leavwolf | 1 | Can be used to attack at short range |
Mogrunner | 1 | Can be used to attack at short range |
Gularva | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time |
Bathopper | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time |
Emeraldscissor | 3 | Weakens opponent's evasion motion for a set amount of time |
The Soldier Antman | 3 | Increases your movement speed for a set amount of time |
Mothleaf | 3 | Increases your movement speed for a set amount of time |
Matchra | 4 | Reduce opponent's core |
Flyingmirage | 1 | Reduces the cost of green cards for a set amount of time |
Sheeple | 3 | Lowers your movement difficulty for a set amount of time |
Fullmingo | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time |
The Artifact Laguna | 3 | Raises your defense against red attacking spirits |
Arma-Dillo | 3 | Raises your defense against red attacking spirits |
The SeaCreature Dugong | 3 | Raises your defense against red attacking spirits |
The ArmoredBeast Gullin-Bullsty | 3 | Raises attack power of white ally spirits |
The SilverScale Nithhoggr | 3 | Raises your defense against white attacking spirits |
Elephantite | 3 | Raises your defense against white attacking spirits |
Liorider | 3 | Raises your defense against white attacking spirits |
Fenrircannon Mk-II | 3 | Raises your defense against white attacking spirits |
Lobsterk | 3 | Lowers attack power of opposing white spirits |
Ratatoscr | 3 | Lowers attack power of opposing white spirits |
Hotaruri | 3 | Lowers attack power of opposing white spirits |
The Artifact Embla | 1 | Can be used to attack at short range |
Gatlingstand | 3 | Lowers your opponent's defensive power when facing white spirit |
Dualcannon-Bell | 3 | Raises your defense against purple attacking spirits |
Wingur | 3 | Raises your defense against purple attacking spirits |
The Artifact Asc | 3 | Raises your defense against yellow attacking spirits |
Skuldia | 4 | In exchange for raising opponent's attack power, gain extra BP after battle. |
Fenrircannon | 4 | Restores your own energy |
Hell-Blindi | 4 | Restores your own energy |
The CoralCrab Siomanekid | 4 | Effects of opposing nexuses stop working for a set amount of time |
Ur-Dine | 4 | Restores your own energy |
Metaldy-Bug | 3 | Lowers your movement difficulty for a set amount of time |
The CrystalGoddess Freyr | 3 | Slows down your opponent's moving speed for a set amount of time |
Ver-Thandia | 4 | Restores your own energy |
Berserker-Gun | 1 | Reduces the cost of white cards for a set amount of time |
Vidohunir | 1 | Reduces the cost of white cards for a set amount of time |
Berserker-Magnum | 4 | Restores your own energy |
Arcanafighter-Quatre | 3 | Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart) |
Kinokonoko | 3 | Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart) |
Gomazarashi | 3 | Raises attack power of yellow ally spirits (Excluding Arcanabeast Hart) |
Arcanabeast-Ken | 3 | Raises your defense against yellow attacking spirit |
The BalloonMan Barball | 3 | Raises your defense against yellow attacking spirit |
Arcanaprincess-Un | 3 | Raises your defense against yellow attacking spirit |
Forthros | 3 | In exchange for lowering your defense, increases the rate of gaining cards after battle |
Chauw | 3 | Lowers attack power of yellow opposing spirits (Excluding Arcanabeast-Hart) |
The HundredFaces Flatface | 3 | Lowers attack power of yellow opposing spirits (Excluding Arcanabeast-Hart) |
The Rockhopper Pentan | 3 | Lowers attack power of yellow opposing spirits (Excluding ArcanaBeast-Hart) |
The FairyQueen Ti-Tanya | 3 | Lowers your opponent's defensive power when facing yellow spirits |
Chagamaru | 3 | Lowers your opponent's defensive power when facing yellow spirits |
Rumpkin | 3 | Lowers your opponent's defensive power when facing yellow spirits |
Arcanasoldier-Cinq | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time |
The Clown Clan | 4 | In exchange for raising opponent's attack power, gain extra BP after battle. |
Rom | 1 | Can be used to attack at short range |
The Postman Pentan | 3 | You can acquire extra core when an opposing spirit falls for a set amount of time |
Mikene | 3 | In exchange for lowering your defensive power, increases the rate of gaining cards after battle. |
The Princess-Snowwhite | 3 | Lowers your movement difficulty for a set amount of time |
Arcanadoll-Pan | 3 | Weakens opponent's evasion motions for a set amount of time |
The Angelia Angu | 4 | Can be used to attack at short range |
The StrawberryGirl Strawberi | 5 | Restores your own energy |
The Fairy Tanya | 1 | Reduces the cost of yellow cards for a set amount of time |
Chunpopo | 1 | Reduces the cost of yellow cards for a set amount of time |
The Fairy Dorothy | 1 | Reduces the cost of yellow cards for a set amount of time |
The BattleBeast Doben | 3 | Raises attack power of blue ally spirits |
The FortressCrasher Dennis | 3 | Raises your defense power against blue attacking spirits |
The BattleBeast Jacker | 3 | Lowers attack power of green opposing spirits |
Iron-Golem | 3 | Lowers attack power of green opposing spirits |
Deep-Arnold | 3 | Raises your defense power against blue attacking spirits |
The IronFist Tiga | 3 | Raises your defense power against blue attacking spirits |
Rabirabi | 3 | Raises your defense power against blue attacking spirits |
The Pharmacist Girmamarl | 3 | Raises your defense power against blue attacking spirits |
The ClawSword Lazarus | 3 | Lowers attack power of blue opposing spirits |
The Two-Sword Ambrose | 3 | Lowers attack power of blue opposing spirits |
Steam-Golem | 3 | Lowers attack power of blue opposing spirits |
The GiantCentaurusSoldier Danston | 3 | Lowers your opponent's defensive power when facing blue spirits |
The BuffaloMan Bulltania | 3 | Lowers your opponent's defensive power when facing blue spirits |
Ugarurum | 1 | Can be used to attack at short range |
The StaffOfficer Foxin | 1 | Can be used to attack at short range |
The ApeMan Mongoku | 5 | Opponent can't use nexuses for a set amount of time |
Wood-Golem | 5 | Opponent can't use nexuses for a set amount of time |
The GroundSupporter Francis | 5 | Opponent can't use nexuses for a set amount of time |
MCPanther | 3 | Lowers your movement difficulty for a set amount of time |
The BattleBeast Rhino-Ceros | 3 | Reduces opponent's movement speed for a set amount of time |
The BattleBeast Babeaver | 1 | Reduces the cost of blue cards for a set amount of time |
The Pikeman Jeffrey | 1 | Reduces the cost of blue cards for a set amount of time |
The RatMan Zurich | 5 | Opponent can't use nexuses for a set amount of time |
Magic[]
Magic cards can provide various one-time effects. Some are used for attacks, similar to weapon spirits, while others are more like normal spirits.
Name | Cost | Effect |
Flame Dance | 4 | Attacks with a normal bullet |
Offensive Aura | 4 | Raises ally attack power (Excluding Arcanabeast Hart) |
Burst Fire | 6 | Hurls a special bullet. The fireball bursts open and expands like a dome |
Buster Spear | 2 | Destroys 1 opposing nexus. When there are no nexuses, attacks by raining arrows of light from the sky. |
Buster Phalanx | 4 | Destroys all nexuses. When there are no nexuses, attacks by raining arrows of light from the sky. |
Flame Tempest | 15 | Attacks by blasting a tornado of flames over a wide area |
Poison Shoot | 4 | Attacks with a normal bullet |
Dark Coffin | 6 | Destroy 1 opposing spirit (Excluding with 2 gauges) |
Deadly Balance | 8 | Destroy 2 opposing spirits (Excluding with 2 gauges) |
Bloody Rain | 4 | Reduce opponent's core |
Venom Shot | 6 | Reduce opponent's core |
Divine Wind | 3 | Attacks with a normal bullet |
Relation Soul | 4 | Raises ally attack power (Excluding Arcanabeast Hart) |
Feather Barrier | 4 | Makes a barrier for ordinary bullets |
Binding Thorn | 4 | Raises movement difficulty for opponent |
Jungle Law | 6 | Raises movement difficulty for opponent |
Binding Woods | 20 | Your opponent faints for a set amount of time |
Glacial Breath | 5 | Attacks with a normal bullet |
Attack Shift | 6 | Attacks with 2 normal bullets |
Pure Elixir | 4 | Restores all your allies and your own energy |
High Elixir | 8 | Restores energy of all your allies |
Defensive Aura | 4 | Raises defense power of all your allies (Excluding Shield Spirits) |
Dream Ribbon | 8 | Returns 1 opposing X-Rare or Covering spirit to the bottom of the deck |
Dream Chest | 10 | Returns all opposing X-Rares and Covering spirits to the bottom of the deck |
Invisible Cloak | 15 | You become invincible for a set amount of time |
Straight Flush | 4 | Attacks with a normal bullet |
Angel Voice | 5 | Attacks with 2 normal bullets |
Royal Potion | 6 | Restores energy of all your allies |
Teleport Change | 4 | Raises defense power of all your allies (Excluding Shield Spirits) |
Spirit Illusion | 6 | Raises attack power of ally spirit (Excluding Arcanabeast-Hart) |
Shining Magic | 5 | Fires ordinary bullet, bursts out and expands in V cross pattern |
Great Wall | 4 | Makes a barrier for ordinary bullets |
Same Tired | 6 | Raises movement difficulty for opponent |
Magic Spanner | 5 | Attacks with a normal bullet |
Scramble | 6 | Attacks with two normal bullets |
Golem Craft | 4 | Raises defense power of all your allies (Excluding Shield Spirits) |
Salvage | 5 | Hurls a special bullet, explodes in a straight line |
Tidal Tide | 5 | In exhcange for destroying your own nexuses, for each you destroy 1 opposing Covering spirit or X-Rare is destroyed |
Build Up | 4 | Makes a barrier for ordinary bullets |
Magic Hammer | 8 | Discards 5 cards from opponent's deck |
Nexus[]
Nexus cards are laid on the field as invisible traps (your own are visible to you). When a player or spirit makes contact with an opposing nexus, it will either injure them or have some other negative effect.
Name | Cost | Effect |
The Airspace of Pterosaurs | 5 | Attacks by raining infinite arrows from the sky |
The Burning Battlefield | 3 | Attacks by springing forth balls of flame |
The Ancient Dragon Territory | 5 | Attacks with flames in a cross pattern, which bursts out and expands |
The Big Lavafalls | 5 | Attacks by bursting out fire |
The Historic Battlefield of the Cursed | 5 | Attacks by raining infinite lances from the sky |
The Swamp of Drain Life | 5 | Drains power from opponent |
The Shackles of Doom | 5 | Slows opponent's movement speed for a set amount of time |
The Whirlwind Ravine | 5 | Attacks with tornadoes in cross pattern, which bursts out and expands |
The Earth of Fertility | 4 | In exhange for slightly restoring energy of all opponents, greatly restores energy of all your allies |
The Hill of Violent Wind | 4 | A tornado bursts out |
The Fruit of Life | 5 | Your core increases when you recieve damage for a set amount of time |
The Earth of Aurora | 3 | Attacks by raining beams from the sky |
The Corridor of Mirrors | 4 | Attacks with light in a cross pattern, which bursts out and expands. |
The High Sky Covered by Metal | 4 | In exchange to slightly restoring your opponent's energy, greatly restores your energy |
The Timeless Ice Field | 6 | Drenches opponent and opposing spirits to stop movement. |
The Eternal Glacier Palace | 5 | Attacks by bursting out pillars of light |
The Empire of Pentan | 6 | Attacks with a cross pattern that makes a shockwave |
The Spring of Full Magical Powers | 6 | Choose 1 card from opponent's hand to discard. For a set amount of time, you can use cards at no cost. |
The Child's Room in Midnight | 3 | Shrinks opponent and opposing spirits |
The Spiral Tower | 4 | When your opponent uses magic, the cost increases for a set amount of time |
The Topaz Meteor | 5 | Attacks by raining stars from the sky |
The H.Q. filled with Fighting Spirits | 4 | Attacks by raining axes from the sky |
The Collapse of Battle Line | 4 | Drains power from opponent |
The Rampart of Sapphire | 3 | Discard a card from your opponents hand. For a set amount of time, you can play cards at no cost. |
The Heart-Buster Huge Slope | 3 | Reduces movement speed of all opponents (Excludes Shield Spirits) |
The Loss of Heroes | 4 | For a set amount of time, when opposing spirits are destroyed, 1 card is discarded from their deck |
The Absorption Triumphal Arch | 5 | Draws opponent to the center of the field where a giant whirlpool breaks out |