
Flame Contract (炎契約;en-keiyaku) is a family introduced in BS60, possessed exclusively by the Contract card The PartnerDragon Glow, and the Red cards with Contract Advent in the same set. The family is a representation to the contract which the wanderer Dan made with Glow in the lore, and since all the Red cards with Contract Advent are technically a variant of Glow's power, they have the Flame Contract family as well.
Play Style[]
As currently all cards in this family are either a Contract card or a Red card with Contract Advent, the deck highly revolves around the Advent mechanic. As part of the new series after the age of Rebirth cards, it also plays around high numbers of counters to differentiate themselves from the previous cards. Cards in this family are also always paired with the Scarlet Flame family, often along with a tertiary family which is mostly irrelevant to the play style of the deck, so the play style may overlap with other Scarlet Flame family cards. On the other hand, a lot of effects from the Scarlet Flame family cards also reference Glow.
The end goal of the deck is to build up enough counters for a finishing attack with The ScarletFlameDragonEmperor Glow-Kaiser. As such, it is advised to always put The PartnerDragon Glow in the starting hand, so that the player may have an unremovable Advent base for the Advent cards in the deck. Due to the Advent conditions of the Flame Contract family cards, they are limited to only capable of adventing onto Glow or each other. Glow himself can also add counters and draw on attack, pushing the deck forward. The draws can be further extended by setting Ancient Dragon Febrani as Burst while Glow attacks, as well as summoning The MagiDeity Larvandad for both a core and a draw upon increasing counters. There is also the option of setting The GreatFlameDragon Dreadnoughts as Burst for early disruption, or deploying the Scarlet Flame family Nexuses for field presence. If the player is starting first in the game, it is not advised to summon Glow on the first turn to avoid being removed immediately on the next opposing turn.
The mid-game is the period to build up counters, which is mainly the purposes of the Flame Contract family cards. Other cards in the deck, such as Stegouro and Swallodge, can also help to boost the counters. As a Red deck, it usually provides enough draws that the player does not need to dwell in this period. As the deck also specialises in negating White effects, there is not a need to prepare counters against the opponent's defence, which is often a White card.
When the player reaches eight counters, they are ready to advent Glow-Kaiser, which has an Over Count condition of eight counters or more. At this stage of the game, the opponent should already be at four lives or less, so with Glow-Kaiser's two life burn and a double-symbol attack, it is sufficient to end the game. Due to the nature of building up counters, as well as Red's ability of straight draw (instead of "reveal and add"), the deck can also fit in other cards that are originally unrelated to the Scarlet Flame or Flame Contract family. Typical examples include The ThreeDisasterBeasts SeaDisaster Desirathan for wide range depletion with little to no costs, and EVANGELION Mark. 06 -Spear of Cassius- and The DarkStones SandseaPirateDeity Pharaom as counter cards. The deck also used to utilize The RouseDragonEmperor Reversal Dragon for life burn and Granat-Golem as a counter card, but they were banned for this very reason.