(Your Main Phase) Draw 1 card for each exhausted spirit your opponent controls.
(Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.
(Your Main Phase) Draw 1 card for each exhausted spirit your opponent controls. If (Soul Core) is used to pay the cost, instead destroy all exhausted opposing spirits, and draw one card from your deck for each spirit destroyed.
(Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.