This month's featured card is The ReversePriestess Rinne, a purple Master Rare released in BS32.
Rinne is a cost 7 purple spirit with 4 reduction of the same color. At LV1 she has 5000 BP, and can be leveled up to have 7000 and 8000 BP. For such a high cost card, her BP and symbols may be a little low, but to make up for it, she's able to go to LV2 with only two core -- which is especially important for the effect that comes with it. Part of both the Nightling and Vassal families, Rinne can profit from and provide a considerable amount of familial support.
Rinne starts out with an impressive effect right off the bat. At LV1, she can send two cores from an opposing spirit to the reserve whenever she attacks. While an experienced opponent will have already taken on a level-up strategy, two core at once can still make a major impact. Unfortunately, as purple has no refresh effects of its own, this effect can't be abused. Still, this already lethal effect can be enhanced through Charge or a brave.
The thing that makes Rinne so notable, however, is her one-of-a-kind LV2 effect. During your attack step, while there is Soul Core placed on her, your Lord and Vassal spirits can only be blocked by exhausted opposing spirits. The exhausted spirits become refreshed after they block. It's as unique of an effect as those of The HellDog Cerru-Berus or Imagine Field. Being so rare, the effect can cause considerable confusion to players of any skill level.
Rinne poses quite a conundrum to any opponent unfortunate enough to face her. Do they attack while they can to avoid being hit by the Lords and Vassals? Do they save their blockers for purple's famous zombie onslaught? Or should they spend entire minutes finding a medium that will let them survive while the card player plans their next turn? Rinne is in no way straightforward, and any battler is liable to lose track of their strategy once she comes into play.
An easier way to use Rinne is simply by purple's destruction of exhausted spirits. Fortunately, many of exhaust-destroy cards have no limit on the cost or BP of what can be destroyed. An ideal combination would be using Illusion Soul Extraction set as a burst. By sacrificing a small fry spirit, possibly one that satisfied an Immortality condition or had Curse, it can be easily activated during one's own turn. Illusion Soul Extraction can take out a potential blocker, deplete a spirit, and let you draw a card, all at once. Sadly, it could not be Catalyzed as a Soul Burst, seeing as both Catalyze and Rinne's effect require Soul Core. Despite this drawback, The Mystic Simon is still compatible with the two cards.
A good brave for this card would be the purple staple The KnightSnake Pendragon, which mostly supports Rinne on the depletion side. But perhaps even more fitting is The DemonBlade Murasame, which will be released in BSC21 on the 5th of this month. A Soul Burst activated upon depletion/destruction just like Illusion Soul Extraction, it sends an amazing 3 cores from any opposing spirit to the reserve. In flash timing it can rearrange the cores on the opponent's spirits and give you an extra draw to boot. Most importantly, it boosts Rinne's BP and symbols to a level worthy of her cost.
While certainly not for everyone, The ReversePriestess Rinne is at the very least an intriguing card. Her cost and single-color reduction poses a problem to any all-color battler, but the core shoot ability will be a deadly surprise to an unsuspecting opponent even before using her LV2 effect. For a regular purple battler, she'll be difficult to fit in just any deck, but will be a worthwhile investment in the right one. If you enjoy playing other games with your opponent while you battle -- whether the waiting game or regular mind games -- Rinne just might be your ideal.
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