Welcome to the Battle Spirits Wiki

Battle Spirits, (バトルスピリッツ) is a two-player collectible card game developed by Bandai, Sunrise Inc, and Carddass. The card game is part of the Battle Spirits franchise which revolves around several anime series, manga and the merchandise of toys and video games. Battle Spirits is similar to the TCG Duel Masters but is more evolved as it involves a core system which is used as a resource system for your players. I would like to welcome you to this wiki and I hope that you can be part of our community.

The goal of this wiki is to list every card, set, trivia, gallery, ruling, type of Deck, tournament structure and every anime, manga and video game. If you're a committed Battle Spirits player, or just stopping by, feel free to add in little details to the appropriate sections on this Wiki.

Thank you.
All rights for images used on this wiki belong to Bandai, Sunrise Inc, and Carddass.

Where to go next?

Learn the game: Visit the How to Play section or Q&A.

Check rules: Visit Official Rulings Q&A.

Find a card: Visit catnav. You can also check out List of Categories for a list of categories you can use.

Read stories behind the cards: Visit Flavor Text.

For more navigations: Click here.

Start editing: Please check out How to Make an Article if you're not sure what to do.

Anime

Anime Character Selection


Card Sets

The latest set, BS53, was released on August 29, 2020. The set, 2nd in the Rebirth Saga, will include 115 new cards in the main set (including 9 X-Rares, 3 XX-Rares and 4 Rebirth X-Rares.), in addition to including 6 Revival cards and 15 Campaign cards.

Battle Spirits Main Card Sets

BS01 | BS02 | BS03 | BS04 | BS05 | BS06
BS07 | BS08 | BS09 | BS10 | BS11 | BS12
BS13 | BS14 | BS15 | BS16 | BS17 | BS18
BS19 | BS20 | BS21 | BS22 | BS23 | BS24
BS25 | BS26 | BS27 | BS28 | BS29 | BS30
BS31 | BS32 | BS33 | BS34 | BS35 | BS36
BS37 | BS38 | BS39 | BS40 | BS41 | BS42
BS43 | BS44 | BS45 | BS46 | BS47 | BS48
BS49 | BS50 | BS51 | BS52 | BS53


See all

Featured Card Spotlight
Arche.png
Perhaps another example to show that Bandai never learns, after Imperialdramon Paladin Mode, Arche Gundam became the next collaboration card that made an amazing impact on the meta. This mobile suit is not appreciated in its series, and it is very much not appreciated in the card game either. Although having only a BP of 15000 as a Cost 7, which is reasonable for an X-Rare card, it brought itself a lot more attention than the other cards ever since it was revealed by the official.

In general, Arche Gundam has two effects: one from hand and one during battle. Its effect during battle is further divided into three parts: destroy an opposing Cost 7 or less Spirit, refresh itself, and a collection of hand and deck destruction and life burn. These effects activate according to the amount of cost you pay for the effect, maximum three costs. In all honesty, they are not some very shocking effects, nor are they particularly overpowered when compared to cards such as The Hellsoil FourDemonLord Magnamizer. It is also worth mentioning that this effect can only activate during flash-timing while this Spirit is in battle, meaning the opponent does have many chances to remove it before it can do any significant damage.

The effect that brings it to spotlight is its effect from hand, “You can pay one cost to summon this card from your Hand when a Spirit’s attack reduces the Life or when a Spirit is destroyed.” This effect alone makes Arche Gundam worthy enough to be thrown into almost every deck, because now, including the effect cost, you are basically paying four costs for a destruction, a refresh, one card from hand discarded, six cards from deck discarded, and one life burn. The most devastating part is that one can easily use its effects fully on turn one or two. And even if you cannot do most of the effects above, the Spirit destruction or the refresh are already showing itself a place in any kind of speed deck. One copy of Arche Gundam is enough to deal the opponent three lives in one turn. And not to mention, the need to pay one cost for the summon beautifully dodges any kind of Zero Counter.

The two effects combined easily makes Arche Gundam an alternative win condition in any kind of deck. And statistics shows that, particularly, Arche Gundam allows Red/Blue Primal decks to secure their places in the meta. Of course, the “Primal” family cards of both colors were not lacking good finishers, but Arche Gundam provides a far quicker and definite way to end the game. It is that good of a card that wherever you put it, it will most likely be a plus, even just slightly, more than a drag.

Being able to be used for both attack and block, disruption to the opponent from every angle, it is not wrong to say that Arche Gundam is one of the most versatile cards now, if not of all time, to the point that limiting it probably would not shake its place. Certainly a card that one should beware of.

This card's page

Check out the previous Featured Cards

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Latest News

Booster Sets and Starter Decks

  • BS54 will be released on October 31st.
  • BSC37 will be released on November 28th.
  • SD56 and SD57 will both be released on December 12th.
  • BS55 will be released on Janurary 30th, 2021.
Wiki Poll


Click here for the results of previous polls
Character of the Month
Screenshot 17.png
Kousuke-kun a.k.a "The Herald of Horus" a.k.a "Green Guardian of 2040" a.k.a "Blessed reveals only if you reply with 'here comes the age of fatso'" a.k.a "Killer of Underage Killers" a.k.a "The Man who Plays Horus like a Sara deck."
Past Entries
Latest Episode

Battle Spirits Double Drive Episode 51: The Heroes of Light

Doubledriveep51.jpg


Shunta and Yoku struggle to save Spirits World, and Kazuya, before it's too late.

External Links
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